I am working on a massive H-RPG game of my own with a small team and a big budget. I’d like to know what you think are good additions to any such game. Is more balanced, normal combat good or do you believe gimmicky mini games are better? What additions to the game are good as well? Things like text logs, gallery, a retry option when you lose to not have to go through things again, etc? Anything that comes to mind would be nice to know! Any games you might want to reference as exemplary are welcomed too.
Edit: I am considering using RPG maker MV, MZ or the one that’s about to come out called united. I also plan to check out wolf rpg and game maker to make sure they aren’t preferable. I am leaning towards using MZ due to it being newer and because a member of my team will be doing the coding for it.
The game will try to be open world with plenty of secrets and treasures to discover if you look around for a bit. It will have an experienced female protagonist in both sex and combat. I do plan to make town/city management somewhat relevant because I want to add invasion mechanics with a personal army of sorts. It’s certainly an ambitious project that I am holding back on for other games first, because practice makes perfect.
Money isn’t really an issue and not what I am after either. I plan to make this title completely free and available for download on steam, here and some other pages. Depending on the success and reaction from the people that play it I might open a patreon to not use my own pocket money and begin hiring/outsourcing some of the work load. Hope this gives a bit more insight.
Edit: I am considering using RPG maker MV, MZ or the one that’s about to come out called united. I also plan to check out wolf rpg and game maker to make sure they aren’t preferable. I am leaning towards using MZ due to it being newer and because a member of my team will be doing the coding for it.
The game will try to be open world with plenty of secrets and treasures to discover if you look around for a bit. It will have an experienced female protagonist in both sex and combat. I do plan to make town/city management somewhat relevant because I want to add invasion mechanics with a personal army of sorts. It’s certainly an ambitious project that I am holding back on for other games first, because practice makes perfect.
Money isn’t really an issue and not what I am after either. I plan to make this title completely free and available for download on steam, here and some other pages. Depending on the success and reaction from the people that play it I might open a patreon to not use my own pocket money and begin hiring/outsourcing some of the work load. Hope this gives a bit more insight.
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