I've been working on multiple scenes involving the same single Genesis 8 model and the same props.
The first few scene files were all around 3mb in size (pretty small, and made sense to me.... since there isn't too much going on in the scene).
Then came a fourth file (same location, props and same character in the scene), but when I saved this file it ended up being 12mb in size.
I tried thinking back about the different things I did between scene 3 (last scene with small 3mb size) and scene 4 (larger size, around 12mb). The only changes I could remember were that I added a custom texture and emission settings to a TV prop, and also I added smoothing modifier to a model.
For the sake of experimenting I tried loading scene 4, removing the TV texture and smoothing modifier from the model, then saved it as scene 5, but the size of scene 5 was still over 12 mb.
This got me puzzled.
I would love if some DAZ users here could chime in with theories on what are the actions that drastically increase the size of a scene. (Even though 12mb is still relatively small, I would just love to learn what causes this bloating of the file size)
At this point, the only "scene size bloater" I know is that injecting Morphs that aren't native to the model drastically increases the size. For example, adding and keeping all the clothing morphs from "Fit Control" will increase your scene size by tens of megabytes. That's why I now always make sure to remove any unused Fit Control morph.
Sorry for the rambling... I guess in short, my question is, given 2 scenes with the same props and actors, what are the different DAZ actions that someone could do to one of those scenes that would make the file size much larger than the other scene which was left untouched?
The first few scene files were all around 3mb in size (pretty small, and made sense to me.... since there isn't too much going on in the scene).
Then came a fourth file (same location, props and same character in the scene), but when I saved this file it ended up being 12mb in size.
I tried thinking back about the different things I did between scene 3 (last scene with small 3mb size) and scene 4 (larger size, around 12mb). The only changes I could remember were that I added a custom texture and emission settings to a TV prop, and also I added smoothing modifier to a model.
For the sake of experimenting I tried loading scene 4, removing the TV texture and smoothing modifier from the model, then saved it as scene 5, but the size of scene 5 was still over 12 mb.
This got me puzzled.
I would love if some DAZ users here could chime in with theories on what are the actions that drastically increase the size of a scene. (Even though 12mb is still relatively small, I would just love to learn what causes this bloating of the file size)
At this point, the only "scene size bloater" I know is that injecting Morphs that aren't native to the model drastically increases the size. For example, adding and keeping all the clothing morphs from "Fit Control" will increase your scene size by tens of megabytes. That's why I now always make sure to remove any unused Fit Control morph.
Sorry for the rambling... I guess in short, my question is, given 2 scenes with the same props and actors, what are the different DAZ actions that someone could do to one of those scenes that would make the file size much larger than the other scene which was left untouched?