What are the roles in game development?

DawnCry

Well-Known Member
Nov 25, 2017
1,214
1,950
The usual ones are:

-Writer
-Artist
-Programmer
-Editor
-Tester

The first 3 are the ones that make the game, while the last 2 are the ones that try to find mistake or errors.
 

kytee

Member
Dec 17, 2018
295
688
Marketer and Public Relations guy. Most of these can be performed by one person unless you have a massive game.
 

Corvo Bianco

Member
Aug 1, 2019
142
338
Tnx. Is it all or there is more?
Depends on the game and the size of the studio. Bigger studios have a vast amout of roles, including animators, riggers, technical artists, cinematic artists, VFX artists, specialized programmers (like an AI programmer or a tools programmers), etc. Many big studios also have tech support guys, which are cruicial for the business. For example Jira / Confluence programmers who support the task tracker.
 
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Zachy

Spark Of Life
Modder
Donor
Game Developer
May 6, 2017
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Well usually it's just myself XD, but I also pay artist comissions sometimes.

Your team highly depends on how big you want your game to be.
 

Volta

Well-Known Member
Apr 27, 2017
1,010
1,152
You can wear as many hats as you can manage but:
Mandatory:
Designer
Writer
Programmer
Artist

Non-mandatory but highly advised:
Tester(s)
Editor
Quality control
Proof reader(s)
(at least one of those, preferably at least one of Editor/proof reader and one of tester/QC)

Others:
PR, it always helps but frankly the main dev should doing this as the "face" of development so it's not a job that needs filling rather just something you should be doing.

To be honest though you need to tailor the team to the project, something text based like monster girl dreams doesn't need a full time artist but could use an additional writer whereas you may need multiple render monkeys for a big VN to be done at a reasonable pace, look at superpowered that game is huge and slow to develop because the dev doesn't have the level of staff to make the game in a reasonable time frame.

It's not a one size fits all sort of thing, plenty of devs i know do the whole lot themselves but speed suffers, in my opinion to be an effective boss you need to be able to do 75% of what the guy your directly responsible for needs to do otherwise stuff gets lost in translation, as a guy who is responsible for people in my IRL job and who is very much first ass in line for a kicking when something goes tits up much like a main dev is if something goes wrong, you need to be able to get your head around all of these jobs to at least a functional level IMO, yes even the programming and art.
 

khumak

Engaged Member
Oct 2, 2017
3,577
3,613
There's also the frequently forgotten, Translator role for games produced by a non native speaker. Usually this refers to english language games but the same would be true of any other language. Machine translations may eventually become "good enough", but for now they're not.