What are the top 3 tools to create custom assets for renpy games

Dave98424

Member
Oct 30, 2017
395
951
I am looking for advice for a future renpy game. I am putting together a team to develop it and I would like to know the pros and cons for the top design tools used to make the assets used in the game. Any help is very much appreciated.
 

Synx

Member
Jul 30, 2018
495
475
Renpy just uses images (or animations), so any program that can create artwork can be used. It highly depends what style you want. I assume your more looking advice on render programs. If that's the case, there are 3 options.

Daz: Main one used for visual novels on here, as it's easy to pick up, has a massive asset library, and is relatively speaking quick in creating artwork as you don't make your own assets. A fair amount of assets are pirated on here, but for very specific assets or theme, you got to pay up. Can become rather expensive quite fast. Most assets (especially characters) have some form morph modifiers to slightly change them, but you are still limited to assets sold on the store (or pirated on here). Rather bad for animations.

Blender/Maya/Z-brush: 3 different modelling/sculpting programs. The results can be rather similar, it's just what the artist is convertible with. Since blender is free, it's the most popular one used on here. Provides complete freedom in what you can make, but has a steep learning curve, and takes a lot of time to get results. If you want to create a very specific theme or setting, one of these programs are your go to.

Last option is honey select. Very limited in what results you can get, but very quick and easy to use. You can create animations from the get go as well.
 
  • Like
Reactions: guesswhosback