I love this model, but out of all assets, I'm probably most tired of seeing this model with a different hairstyle each time.
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I probably saw the model many times before this, but she finally caught my eye as Jane in Become a Rock Star. I haven't played a game yet where I've been able to recapture the same love for the model because I've already identified her as Jane.
Same with
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Ever since Dreams of Desire, maybe even before that, there were about 20+ games (I'm probably exaggerating) that came out using Lilith 7 as the mom of said games, the most recent game I've played using her model being Lord of Imagination, which I actually like quite a bit.
Once a certain game with a stock model gains enough traction, you'll start seeing every new dev (not all of them obviously) come out the woodwork using that same asset, hoping to piggyback off of another's success. I have yet to see that actually work.
But the biggest model of all I hate seeing in games now is
as your MC or your MC's best friend. At this point, enough is enough. There are plenty of other male assets available. If I see this model in a game, I'm positive he's gonna be my least favorite character and he almost always is. The only game I can put to memory where this isn't the case is BADik, and even then I'm not
that fond of him.
I'm also a bit tired of the environments you listed, but I'm far more easygoing about those than I am actual characters because customizing environments can take a lot of work and if you're not careful you can end up pushing your rig to its limits unintentionally if you overpack it with props.
That's what happened to me a few months back while building the scene with Ayana and her mom. I had to completely scrap the first environment I worked a good 2 days on and go with something a little more "scene ready". The first environment would take up so much memory that it'd ignore my render settings while rendering, take up to 5 minutes to Iray preview, and often times make my rig sound like a heavy smoker trying to catch its breath when loading the scene.
Another thing about environments is that it can be a bit difficult to find something that works for your story. Maybe it's a family, in which case you need multiple bedrooms, maybe they're poor, in which case you need something that doesn't look too classy. Maybe they're rich, in which case, there are about 50 mansion-like environments in the Daz Store and Renderosity combined.
The ones you listed just work best for most story cases, not to mention they're insanely easy to render in. Swapping out some props and probably changing some furniture textures to give uniqueness here and there wouldn't hurt though, but they're very scene friendly environments.
There are a few other things as well. The stock animations from Renderotica, a thing that kinda plagued a game like Babysitter for a long time and the unedited Dicktator anatomy prop. I get that sex scene creation is easier when the dick is up in the girl's stomach so you don't have to edit the poses too much, but come on now.