RPGM What did i do wrong ?

Warthief

Member
Game Developer
Sep 11, 2020
200
109
Hello everyone,
don't worry i am not here to complain or cry because the game i made is not successful,
i am here to ask people with experiance as developers or somone who play alot this games about what i did wrong,
i am making a game called Flames of Desire, you can find it here for sure, but i feel the game is failing or already failed i am not sure to be honest,
i asked before here in this same channel if i should contunie making my game or start over with new project,
i decided to contunie with this project, still i get almost 0 feedback so far, and i think people are not interested in the game.
so again my question is to both developer and players,
What did i do wrong with this game, what do you think its the problem or problems ?
 

SoberSphagghett

Well-Known Member
Sep 14, 2018
1,828
1,983
You didn't finish it. You haven't found images of them fucking.
The models look good.
Proper genital size, body shape, hair quality and all that.

But I'm guessing you left it for dead.
Real love for your work is doing it even when people ignore you. Write an engaging story, find the proper images.
Once, you feel like you've reached a sizeable amount of content for the game, say it's 0.0.5 or even 0.1, hell even 0.5.

Saying it's 0.0.1.3 is a serious giveaway you don't give a fuck about this game's lifecycle.
By today's standards(whatever they may be) it's not what you did wrong that pisses ppl off, it's what you didn't figure out how to do right, king.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
You didn't finish it. You haven't found images of them fucking.
The models look good.
Proper genital size, body shape, hair quality and all that.

But I'm guessing you left it for dead.
Real love for your work is doing it even when people ignore you. Write an engaging story, find the proper images.
Once, you feel like you've reached a sizeable amount of content for the game, say it's 0.0.5 or even 0.1, hell even 0.5.

Saying it's 0.0.1.3 is a serious giveaway you don't give a fuck about this game's lifecycle.
By today's standards(whatever they may be) it's not what you did wrong that pisses ppl off, it's what you didn't figure out how to do right, king.
The game have sex scenes,
i left it for dead for a long time yes, i had some problems, but after the demo i added 5 updateds,
some of them are small others are big,
0.0.1.3 make no sense yes, for most game studio [(Full game "1"/Not Full "0"/Expantions "2+") . (Update) . (Fixes)],
i didn't know that when i started the game tbh but i made the plan for the game so for me "spoilers" 0.1.0.0 is
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this is my 1st game and i made big mistake at the start planing to make it huge with many girls and events all over the place but now it clear this is very hard but not impossible, still i will nead years to finish it if i keep up like this because right now i am very slow.
 

Jinsoyun

Active Member
Sep 28, 2018
643
1,242
Let's get this out of the way first: i'm just a random idiot, so anything stupid i write or did is on me.

My experience with your game is quite short: I've seen it a few times popping up, clicked on it out of curiosity and left before i even downloaded it for a try.

Again, it could be my fault, maybe i would have really liked the game, but i never found a reason to check it out.

The title is not bad, but doesn't tell me anything at all.
The banner is much the same, it's just the title with a font, but i still don't know what's going on.
The version number of 0.0.1.3 gives me the feeling that the game doesn't have much content and i should check back on it later.
The overview is only one line long and does not tell me anything about the tone, scale or even the main fetishes or real setting of the game. Is it going to be vanilla? Is it a fantasy, since it mentioned myths?
The genre list is the absolute minimum for a game here. " 2D Game, 3DCG, Male protagonist, Adventure " fits vastly different games, so i still don't know what to expect. " Oral sex " is the only sexual tag and without the mention of other options like "vaginal" or "anal" and what not, again, it just gives me the feeling that this is an early release without much content yet. Probably best to check back later...
The sample pictures look pretty good, but i can't discern any personalities from them. While the characters are OK, a few hugs and smiles won't tell me who they are and why i should be interested in them over any other game here.

Still speaking only for myself, there are a few things i like to know or at least be able to guess from the front post of a game before i download it:
What is the scale of the game? 1-2 hour straight to the hot parts or is it a longer game which requires a bit of time to enjoy?
What kind of story does it have? Does it even have one?
What is the tone? Humorous, serious, lighthearted, dark, epic, vanilla, maybe plain lewd?
Who is the MC and what is he like? And who are his partners? What are their characteristics? Just a good line of dialogue or a picture that shows me their personalities can be enough.
What are the fetishes and interests already in the game and the planned ones?

In short, i had nothing against your game at all, i just never saw the hook that was supposed to get me into it.

I wish you only good things for this project or the next one.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
Let's get this out of the way first: i'm just a random idiot, so anything stupid i write or did is on me.

My experience with your game is quite short: I've seen it a few times popping up, clicked on it out of curiosity and left before i even downloaded it for a try.

Again, it could be my fault, maybe i would have really liked the game, but i never found a reason to check it out.

The title is not bad, but doesn't tell me anything at all.
The banner is much the same, it's just the title with a font, but i still don't know what's going on.
The version number of 0.0.1.3 gives me the feeling that the game doesn't have much content and i should check back on it later.
The overview is only one line long and does not tell me anything about the tone, scale or even the main fetishes or real setting of the game. Is it going to be vanilla? Is it a fantasy, since it mentioned myths?
The genre list is the absolute minimum for a game here. " 2D Game, 3DCG, Male protagonist, Adventure " fits vastly different games, so i still don't know what to expect. " Oral sex " is the only sexual tag and without the mention of other options like "vaginal" or "anal" and what not, again, it just gives me the feeling that this is an early release without much content yet. Probably best to check back later...
The sample pictures look pretty good, but i can't discern any personalities from them. While the characters are OK, a few hugs and smiles won't tell me who they are and why i should be interested in them over any other game here.

Still speaking only for myself, there are a few things i like to know or at least be able to guess from the front post of a game before i download it:
What is the scale of the game? 1-2 hour straight to the hot parts or is it a longer game which requires a bit of time to enjoy?
What kind of story does it have? Does it even have one?
What is the tone? Humorous, serious, lighthearted, dark, epic, vanilla, maybe plain lewd?
Who is the MC and what is he like? And who are his partners? What are their characteristics? Just a good line of dialogue or a picture that shows me their personalities can be enough.
What are the fetishes and interests already in the game and the planned ones?

In short, i had nothing against your game at all, i just never saw the hook that was supposed to get me into it.

I wish you only good things for this project or the next one.
Thank you, this is good feedback, yes i agree with many of the points you said here and in my patreon there is no much about what the player can expect from the game, the title screen is boring and don't show so much, same can be said about descreption,
i think i can change that but part of me want to make the game feel like magical mystery, part of me want the player to enter the game with 0 expectation and start exploring the game by himself, but let be honest you can't get player attention with title screen like that ...

let me answere your question now,

-the scale of the game right now is very small and the time system the game have made it feel much smaller, yes like you expect the game still early in development, the save i have when i test it is 12 hour but that just me trying many things so i don't know how much a player time need to finish the important content, it more depend on how he play the game,
i can say the game right now have little grind to be honest so you can spend time grinding for something and some of the events happen with random triggers but i have reasons for that so let me move to the next question to understand more.

-there is story for sure but it's not linear, it also have side stories but some of them are related to the main story, my goal is to make the game feel like open world game and the player make his own choices, imagine something like the 1st Buldar Gates, they interduce the player to the game mechanic and then he is free to go where ever he want, i will have some limitation for sure,
I don't know if i should talk about the main story because i will spoil many things i paln for the future but i can talk about the current story and answere the question who is the MC, the MC is guy born in rich family, his mother died when she gave birth to him, his father married to 2 wifes before his mother and when the game events start he married his 4th wife,
to make things short he was spoiled but now his father go hard on him and he need to man up, he fall in love with his father new wife and from that he will start meeting many new people, learn more about the world around him and go for adventures.
for MC partners he will have many partners in any place he visit, imagine something like james bond in every movie he have new love but in this game in every place he visit he fall in love with many girls, so you can expect many type of girls and the player will choose if he want to make them lovers or submmisive depend on what the player want and also depend on the women so for example if you meet a bad women who try to make the player submmisive for her walking the love route make the player submmisive and walking the submmision route make this women submited to the player. (still didn't do that in game but the 1st 2 women the player meet will be something like tutorial for how to walk each road)

-The tone of the game will be mostly Horro/dark with mystery and magic, so far there is no dark or magic contents but i will need to finish the city and the main stories there before i move to that phace of the game,
but there will be also Humorous, serious, lighthearted moments in it too.

-The fetishes and interests in the game are romance combined with corruption, black mailing and submission, in the future you can imagine everything, the only things i want to stay away from are Futa/trans and gay, still they will exist in the world of the game but they have nothing to do with this story.

for now there is like 3 sex scene with some BJ scenes and HJ scenes, kissing and all that stuff,
it RPG maker so there is combat and 1 big dungeons still in development (need to add loots, bosses and stuff like that).

again thank you and i 100% agree that the game right now can't hook players, i hope you try and enjoy the game, but keep expectation very low because i belive right now many of the mechanics of the game are bad and it lack contents,
 

Synx

Member
Jul 30, 2018
495
475
Alright I tried out your game and boy its something. This isn't supposed to completely bash on your game, but to help you hopefully.

First off the English used in the game is bad. Extremely bad. There is like a grammatical mistake in every other sentence. I'm not a native speaker myself, far from it, but very obvious bad grammar completely destroys any meaningful conversation that might be going on. You start to pay more attention to the grammar mistakes then whats actually being said. If you dont have it yet get Microsoft Word with English spell check. It won't take out all the mistakes, but it will recognize the very obvious ones. You can find a pirated version of Word pretty much on every torrent website if you cannot afford a legitimate copy. And keep it as simple as possible if your English isn't great. If something can be shown, show it instead of writing it. It's more work in rendering, but it hides the fact your English isn't great. If you got money to spare you could as well hire somebody to write for you.

Secondly from the get go you get bombarded with different system. The time system, stamina, health, different sleeping levels, food you can only eat at specific times, needing to store you clothes, etc. It's extremely offputing since it creates the impression the game will have a lot of annoying system to take care off. The vast majority of people on this website don't want to spend half of their time managing some over complex background system that doesn't add anything of value to the game. Like what's the point of needing to remove your clothes before going to bed, by clicking the closet? Just make it automatically take off the clothes when you click the bed.

While being on annoying system/mini-games, why is the 'work' barrel game hard, for no reason? It literally feels you designed them to look easy, but if you go for the most obvious way to solve it you fail. I'm normally pretty good at stuff like that, but It took me several times to finish one.

And come on a game over after like 5 minutes? I hadn't saved, because who does a game over after 5 minutes, so yeah had to start all over again.

Second play through I chose the right answer. No clue on where to go next. I found one of the Wives in the Kitchen, and the 4th Wife in the pool. Well the kitchen introduced another annoying mini-game. It was at least easy, but nevertheless another mini-game I couldn't care less about. After talking to the 4th wife a couple times I didn't know what to do. I found some woman in the Inn talked to her, and then wandered around for a couple minutes, not seeing a single other person in the game, before just giving up and deleting your game.

Again I'm not here to bash your whole game, but If i'm honest I have 0 interest in playing the game. Its filled with annoying system, mini-games, bad English, no clues on what to do next, etc. All of it introduced in like the first 5 minutes of the game. And looking at how most popular games with mini-games (even if simple as click on X to work and get money) has a mod to bypass it (which always seem very popular as well) I'm not in the minority here.

I normally always advice people to make whatever game they want, instead of trying to make one others might like, but theres a difference between making a game you want to make, and making a game YOU want. The first one is creating a game in a working formula or system, like a VN in Renpy. but with your own story characters, etc. The second one is making a game filled with complex system, hard riddles and mini-games, you like, but almost nobody ells is waiting for. At this point you got to ask, are you making a game you want to play yourself, or do you want to make a game that actually might interest others?
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
Alright I tried out your game and boy its something. This isn't supposed to completely bash on your game, but to help you hopefully.

First off the English used in the game is bad. Extremely bad. There is like a grammatical mistake in every other sentence. I'm not a native speaker myself, far from it, but very obvious bad grammar completely destroys any meaningful conversation that might be going on. You start to pay more attention to the grammar mistakes then whats actually being said. If you dont have it yet get Microsoft Word with English spell check. It won't take out all the mistakes, but it will recognize the very obvious ones. You can find a pirated version of Word pretty much on every torrent website if you cannot afford a legitimate copy. And keep it as simple as possible if your English isn't great. If something can be shown, show it instead of writing it. It's more work in rendering, but it hides the fact your English isn't great. If you got money to spare you could as well hire somebody to write for you.

Secondly from the get go you get bombarded with different system. The time system, stamina, health, different sleeping levels, food you can only eat at specific times, needing to store you clothes, etc. It's extremely offputing since it creates the impression the game will have a lot of annoying system to take care off. The vast majority of people on this website don't want to spend half of their time managing some over complex background system that doesn't add anything of value to the game. Like what's the point of needing to remove your clothes before going to bed, by clicking the closet? Just make it automatically take off the clothes when you click the bed.

While being on annoying system/mini-games, why is the 'work' barrel game hard, for no reason? It literally feels you designed them to look easy, but if you go for the most obvious way to solve it you fail. I'm normally pretty good at stuff like that, but It took me several times to finish one.

And come on a game over after like 5 minutes? I hadn't saved, because who does a game over after 5 minutes, so yeah had to start all over again.

Second play through I chose the right answer. No clue on where to go next. I found one of the Wives in the Kitchen, and the 4th Wife in the pool. Well the kitchen introduced another annoying mini-game. It was at least easy, but nevertheless another mini-game I couldn't care less about. After talking to the 4th wife a couple times I didn't know what to do. I found some woman in the Inn talked to her, and then wandered around for a couple minutes, not seeing a single other person in the game, before just giving up and deleting your game.

Again I'm not here to bash your whole game, but If i'm honest I have 0 interest in playing the game. Its filled with annoying system, mini-games, bad English, no clues on what to do next, etc. All of it introduced in like the first 5 minutes of the game. And looking at how most popular games with mini-games (even if simple as click on X to work and get money) has a mod to bypass it (which always seem very popular as well) I'm not in the minority here.

I normally always advice people to make whatever game they want, instead of trying to make one others might like, but theres a difference between making a game you want to make, and making a game YOU want. The first one is creating a game in a working formula or system, like a VN in Renpy. but with your own story characters, etc. The second one is making a game filled with complex system, hard riddles and mini-games, you like, but almost nobody ells is waiting for. At this point you got to ask, are you making a game you want to play yourself, or do you want to make a game that actually might interest others?
I agree on many of the points you said here,
my english is bad and i have big story concept so i need dialogue to hint players objectives and give idea for what the player can do in the game at least at the start of the game, i try as much as possible to give hints to the game like i did for the hunger and stamina system and prefare if everything showed in game like how you choose your name or the barrel puzzel game.

The systems are starting mistake, making my 1st game get spoiled of learning and trying to make something "cool" but for sure when i played the game it was just annoying like you said, but i build many of this system in the game mechanic so removing them is like starting making new game, for now i removed the system that allow player to sleep only when his tired, i agree that player need to change his clothing before he sleep feel annoying and worst part i didn't build the game with clothes mechanics and all that things i just again try to learn and make things and i am 100% sure i will not use that in different sleeping places and maybe i will remove it from the father house (MC bedroom).

the barrel game is hard because the player can replay it to earn money and for me i hate it when a game give me eazy puzzel but i get this same feedback from many people that the puzzel games are hard so like you said i am making the things i like not what the majority of the people want and that can be a mistake.

i don't understand how you get gameover with a choice tbh but if you mean the fight with Jabari so yes if you choose the wrong choice and you are low lvl so he can beat you and it gameover, yet in the 1st puzzel you get that event don't work and in the other puzzel maps it can work if you finished the puzzel but there is small % chance for it to trigger so i am not sure if this bad design or not because like i said in other comment here i want to keep the world open and you can do almost anything you want so maybe that what you countered at the start of your playthrough, other players could encounter other events and story,

also i think in that event i gave the player a risky choice so he know that he could be doing wrong thing, but it not game over if you have higher lvl, maybe have health potions and learned some skills, the fight was hard for me when i try it yes, i nearfed him and i manage to defeat him at lvl3 but it was not easy fight when yoy click attack button to win.

for guide i added in the last update a women that can guide the player in the north area from the 1st map, she have a tent and she have no day rotune for now so it easy to find and she can tell you almost about all the event the game have right now.

the women in the kitchen is just to teach the player how to cook so he can make his own food, it not needed now because he is in the city but when i add contents and add outside of the city maps the player will need food to fill the hunger bar,
she have sex scenes in that event but the player cooking skill need to be high, the only way to see this scene without doing learning cooking event every time is to buy some ingredients from the shop and cook a racepie you learn many time so the cooking skill of the player get better but tbh this is not how i planned this event to work, i wanted the player to learn slowly cooking everytime he play and cook things so when his cooking skills are high and the love stat with this womens is high he can see this event.

again i agree the game now is anoying, you didn't even encounter the mood/chance in sexual events (the higher the love stats the more chance that the girl can accept sexual stuff with player) and the scenes are builded into parts with player choice so for example you start with HJ, before the end of the scene you will have like 2 choices finish/cum or hold, if you cum the scene over and you gain love, if you decide to hold there can be BJ scene but the mood event will trigger again and if you have no luck she will not want to contunie and you lose some of the love stat with her ....

So again i agree with many of your point and thank you for trying the game and the "harsh" but at least not fake feedback.
 

sliveart777

Newbie
Nov 12, 2019
80
185
I would like preface this by saying that I love rpg games.

First thing I noticed even before I saw any of the renders or even looked at the description was that the game thread was started in 2020 and it's still very early in development. This alone means I won't be trying it because what little development is happening will take decades to get a point that I might enjoy it.

Whatever reasons you have for the slow development are irrelevant. I think your game idea is realistically too big for what you're able to develop currently.

When it comes to games in development, it isn't only the game itself that matters. In 20 years it might be the best game ever made, but no development is worth following for 20 years.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
I would like preface this by saying that I love rpg games.

First thing I noticed even before I saw any of the renders or even looked at the description was that the game thread was started in 2020 and it's still very early in development. This alone means I won't be trying it because what little development is happening will take decades to get a point that I might enjoy it.

Whatever reasons you have for the slow development are irrelevant. I think your game idea is realistically too big for what you're able to develop currently.

When it comes to games in development, it isn't only the game itself that matters. In 20 years it might be the best game ever made, but no development is worth following for 20 years.
It was onhold/abonded after the 1st release because i had problem with covid and all that shit,
you can say i satred developement in feb this year, i had 5 updates not so much so yes i am still slow,
i can say if i reduce so much of the plans i have i can finish act 1 in 3 years,

if the game succeed and it start making money for sure i will try to hire people like writer and maybe Daz artist or RPG maker dev to help me and evelopment can be faster,

what really slow me down is some of the mechanics of the game like for example almost every 1st sex, bj, hj ...scene with a girl dialogue is different from the after the 1st time dialogue so i need to make 2 dialogue for every scene with my bad english,

also other systems like cooking or alchemy need time because the crafting in this game is different and the way i wanted the crafting can't be done with RPG maker and didn't find plugin for it so i made it myself.

the maps making is sometimes hard, and i didn't even add so much details for many of the maps.

i am working on many things like story and dialogue, renders, making maps, making the combat, some of the UI stuff ... doing all of this alone and my time is limited so yes it feel like mission impossible sometimes.
 

Synx

Member
Jul 30, 2018
495
475
I agree on many of the points you said here,
my english is bad and i have big story concept so i need dialogue to hint players objectives and give idea for what the player can do in the game at least at the start of the game, i try as much as possible to give hints to the game like i did for the hunger and stamina system and prefare if everything showed in game like how you choose your name or the barrel puzzel game.

The systems are starting mistake, making my 1st game get spoiled of learning and trying to make something "cool" but for sure when i played the game it was just annoying like you said, but i build many of this system in the game mechanic so removing them is like starting making new game, for now i removed the system that allow player to sleep only when his tired, i agree that player need to change his clothing before he sleep feel annoying and worst part i didn't build the game with clothes mechanics and all that things i just again try to learn and make things and i am 100% sure i will not use that in different sleeping places and maybe i will remove it from the father house (MC bedroom).

the barrel game is hard because the player can replay it to earn money and for me i hate it when a game give me eazy puzzel but i get this same feedback from many people that the puzzel games are hard so like you said i am making the things i like not what the majority of the people want and that can be a mistake.

i don't understand how you get gameover with a choice tbh but if you mean the fight with Jabari so yes if you choose the wrong choice and you are low lvl so he can beat you and it gameover, yet in the 1st puzzel you get that event don't work and in the other puzzel maps it can work if you finished the puzzel but there is small % chance for it to trigger so i am not sure if this bad design or not because like i said in other comment here i want to keep the world open and you can do almost anything you want so maybe that what you countered at the start of your playthrough, other players could encounter other events and story,

also i think in that event i gave the player a risky choice so he know that he could be doing wrong thing, but it not game over if you have higher lvl, maybe have health potions and learned some skills, the fight was hard for me when i try it yes, i nearfed him and i manage to defeat him at lvl3 but it was not easy fight when yoy click attack button to win.

for guide i added in the last update a women that can guide the player in the north area from the 1st map, she have a tent and she have no day rotune for now so it easy to find and she can tell you almost about all the event the game have right now.

the women in the kitchen is just to teach the player how to cook so he can make his own food, it not needed now because he is in the city but when i add contents and add outside of the city maps the player will need food to fill the hunger bar,
she have sex scenes in that event but the player cooking skill need to be high, the only way to see this scene without doing learning cooking event every time is to buy some ingredients from the shop and cook a racepie you learn many time so the cooking skill of the player get better but tbh this is not how i planned this event to work, i wanted the player to learn slowly cooking everytime he play and cook things so when his cooking skills are high and the love stat with this womens is high he can see this event.

again i agree the game now is anoying, you didn't even encounter the mood/chance in sexual events (the higher the love stats the more chance that the girl can accept sexual stuff with player) and the scenes are builded into parts with player choice so for example you start with HJ, before the end of the scene you will have like 2 choices finish/cum or hold, if you cum the scene over and you gain love, if you decide to hold there can be BJ scene but the mood event will trigger again and if you have no luck she will not want to contunie and you lose some of the love stat with her ....

So again i agree with many of your point and thank you for trying the game and the "harsh" but at least not fake feedback.
Yeah i got the Jamal fight right after finishing my first job. I know keep spying on a character is often 'bad', but in most games you get an extra sex scene, and then some minor bad points or something. I normally save beforehand, but I wasn't expecting a straight game over.

Anyway I think your main mistake so far is trying to create a somewhat normal game with all those systems, but as an adult version. Which just doesn't work, since you dont have the knowledge and time to create the good systems that actually make non-adult games management/sim games fun to play, dragging your whole game down with you. Like each system should add something value wise to the game, not just making it harder/more time consuming. All your systems I encountered didn't feel like they mattered. The game would be exactly the same without any of them.

The last system you described is actually something that could effect the game value wise. Having a system to go further with the girls, depending on your love stat and mood or something isn't something new. There are ton of games where you need to collect more 'love' points to get further with them.

So yeah If you still want to make an Adult game I would look into what's reasonable to create, and what current systems actually are required for the game or add some value. But keep in mind mini-games in general (and RPGmaker to a lower extent) or not really liked in adult games, since they are more often then not used to artificially increase the length of a game, without actually adding anything meaningful.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
Yeah i got the Jamal fight right after finishing my first job. I know keep spying on a character is often 'bad', but in most games you get an extra sex scene, and then some minor bad points or something. I normally save beforehand, but I wasn't expecting a straight game over.

Anyway I think your main mistake so far is trying to create a somewhat normal game with all those systems, but as an adult version. Which just doesn't work, since you dont have the knowledge and time to create the good systems that actually make non-adult games management/sim games fun to play, dragging your whole game down with you. Like each system should add something value wise to the game, not just making it harder/more time consuming. All your systems I encountered didn't feel like they mattered. The game would be exactly the same without any of them.

The last system you described is actually something that could effect the game value wise. Having a system to go further with the girls, depending on your love stat and mood or something isn't something new. There are ton of games where you need to collect more 'love' points to get further with them.

So yeah If you still want to make an Adult game I would look into what's reasonable to create, and what current systems actually are required for the game or add some value. But keep in mind mini-games in general (and RPGmaker to a lower extent) or not really liked in adult games, since they are more often then not used to artificially increase the length of a game, without actually adding anything meaningful.
The fight is not game over, if you pass the fight you will unlock that wife submission story (black mailing and all that).

I also fee like this systems with bad english is what dragging this game down, many of them are not important now because i am building the game but i had plans to make this systems matter like the Stamina and Hunger they can be used in gameplay,
because the lack of contents i didn't want to make the game feel empty and hard, but for example if player is tired he will not do many of the activities,
i also can use them in both gameplay and sexual contents like if the player is prisoned he will need to manage this stats to escape for example or maybe if he hungry there will be diffirent dialogue option and all that.

but yes even if my plans for the game can appeal for some people i will still need so much time to finish it so my options for now are.

-start over with other simple game
-remake this game
-keep working on it maybe there is people who like this stuff ?

for me to be honest i am enjoying making the game, but if no one will play it there is no reason for me to keep developing it.
 

Synx

Member
Jul 30, 2018
495
475
but yes even if my plans for the game can appeal for some people i will still need so much time to finish it so my options for now are.

-start over with other simple game
-remake this game
-keep working on it maybe there is people who like this stuff ?

for me to be honest i am enjoying making the game, but if no one will play it there is no reason for me to keep developing it.
It's hard to say. At one point if your enjoying yourself making it, there isn't a reason why to quit. But at the other side making a game no one wants to play is extremely demotivating. It's up to you, but since you have made two topics about what I'm doing wrong in matter of a month, it seems you are already decently demotivated. Maybe putting this one to the side, and start a bit simpler version might be a good idea.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
It's hard to say. At one point if your enjoying yourself making it, there isn't a reason why to quit. But at the other side making a game no one wants to play is extremely demotivating. It's up to you, but since you have made two topics about what I'm doing wrong in matter of a month, it seems you are already decently demotivated. Maybe putting this one to the side, and start a bit simpler version might be a good idea.
I had idea today of making the game simpler,
remove almost all the rpg aspect and make it like VN, something like the 1st event before the mini game,
to make it more simple i just rework the game and make it linear,
i will need to waste sometime changing some of the things in code of the game for sure, but in the future it will be much easy to work on for me, i will scrap almost all of the systems, i still can keep combat but i will need to make it much more easy and less complex (i will scrap the talent tree and give 1 ability every lvl), ...

but i will not enjoy making it to be honest because i had many plans for the game and most of them can't be done without having open game that focus on the player choices.

maybe i should make a poll in my patreon for it ? (linear / open world).
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
Title1.png
I want to ask if this good to replace the title screen in this website ?
 

kuraiken

Member
Dec 5, 2017
362
962
1. 3D Images have Artefacts and noise. They lower the quality greatly.
2. Bad Lighting. The Lighting doesn't really highlight the characters, brings out their shapes, makes them attractive & interesting.
3. No image tone. This makes 2 a much bigger problem. You don't tone your scenes, which would give them a hue that fits the emotional tone of the scene and gives your characters a more personal touch while blending the assets into one scene.
Instead, you have assets + scene + lighting. Check out some of the really good 3D artists on F95 and see how they use color tones to make their images stand out.
4. Color contrast. This kind of fits into no. 3, but a lot of the images feel flat. There's no great contrast that makes them vibrant and interesting. This also applies to the RPGM images. This is in part due to the assets used, and the colors they have.

Take a look at games like WVM and The Red Room, and see how they use asset textures & colors to create a contrast in the scene that creates satisfying images, and use a tone to modify the feel of the image.

If the images look great, people will play the game & offer feedback (good and bad). But for that, the first impression is everything.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
1. 3D Images have Artefacts and noise. They lower the quality greatly.
2. Bad Lighting. The Lighting doesn't really highlight the characters, brings out their shapes, makes them attractive & interesting.
3. No image tone. This makes 2 a much bigger problem. You don't tone your scenes, which would give them a hue that fits the emotional tone of the scene and gives your characters a more personal touch while blending the assets into one scene.
Instead, you have assets + scene + lighting. Check out some of the really good 3D artists on F95 and see how they use color tones to make their images stand out.
4. Color contrast. This kind of fits into no. 3, but a lot of the images feel flat. There's no great contrast that makes them vibrant and interesting. This also applies to the RPGM images. This is in part due to the assets used, and the colors they have.

Take a look at games like WVM and The Red Room, and see how they use asset textures & colors to create a contrast in the scene that creates satisfying images, and use a tone to modify the feel of the image.

If the images look great, people will play the game & offer feedback (good and bad). But for that, the first impression is everything.
In 2020 when i released the game i had bad PC so the render quality was bad in the picture showed in the game preview here,
the quality of the new renders are better now, still i need to remake many of my old renders but that will cost me time that i prefare to use to add contents tbh, still remaking my old renders is something i must do,

my new renders are not good also but much better with less noise, but after i done rendering with Daz i don't add anything else most of the time (sometimes i do very small fixes), still i don't understand how to fix renders,

here some of my last renders maybe you can give me some feedback about the quality,
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i also plan to talk to the mods here to change the preview pictures and maybe the game description so maybe it can hook more people to try it.
 

kuraiken

Member
Dec 5, 2017
362
962
Image 2 is the better of the three. The color is more satisfying, there's a better contrast, the skin is coming out nicely and the noise is relatively unnoticeable.

But Image 1 uses a light that's way too harsh and the woman's hair has noticable noise in it.
Image 3 has noice in the man's hair, the image has little contrast & feels very grey & flat.

Image 2 has a "mood", a feeling that's matching what's depicted. I'm not really getting a mood from image 1 or 3.

I think there used to be some denoise program somewhere, but I don't remember where it is. But I'd suggest finding a way to reduce the noise (it also makes the skin always look rougher and less smooth) and experiment with lights, colors & tones. I'm not very knowledgeable on how you achieve very satisfying colors, contrasts & tones, so you're probably better off looking for advice from experienced 3D artists and what they do. Maybe you should pick your 3 best images, look for a place where 3D artists are, and ask them for criticism & suggestions.
 
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Warthief

Member
Game Developer
Sep 11, 2020
200
109
Image 2 is the better of the three. The color is more satisfying, there's a better contrast, the skin is coming out nicely and the noise is relatively unnoticeable.

But Image 1 uses a light that's way too harsh and the woman's hair has noticable noise in it.
Image 3 has noice in the man's hair, the image has little contrast & feels very grey & flat.

Image 2 has a "mood", a feeling that's matching what's depicted. I'm not really getting a mood from image 1 or 3.

I think there used to be some denoise program somewhere, but I don't remember where it is. But I'd suggest finding a way to reduce the noise (it also makes the skin always look rougher and less smooth) and experiment with lights, colors & tones. I'm not very knowledgeable on how you achieve very satisfying colors, contrasts & tones, so you're probably better off looking for advice from experienced 3D artists and what they do. Maybe you should pick your 3 best images, look for a place where 3D artists are, and ask them for criticism & suggestions.
In my other post someone suggested for me NVidia AI Denoiser , i try to use it but i didn't know how,
i alway get noise in the hair of the characters, and i try to use so much light to get good renders,
but still i don't think the renders alone are the main problem of the game, and also if i am gonna focus so much on them i will not have time for other things like "programing", writing, testing, making maps ...

if it was VN i would not have that problem because VN focus more on renders and writing, but making open rpg game need many things, i didn't even start focus on music, sound effects and things like that and the game don't have enough contents so maybe for now i will try to build more the game before then when i start remaking my renders i will focus more on them and in the sametime i keep learning Daz and how to work with it for better results.
 

kuraiken

Member
Dec 5, 2017
362
962
if it was VN i would not have that problem because VN focus more on renders and writing, but making open rpg game need many things, i didn't even start focus on music, sound effects and things like that and the game don't have enough contents so maybe for now i will try to build more the game
That's the problem right there.

You're trying to do a lot of things, all on your own. That's unlikely to work and will break your back, especially as a new developer.
Pick what's the most important for your project and focus on that. Don't begin with feature creep, reduce it to the absolute most essential things.

If you can do one thing well enough, you can use that to pull in other people. For instance, when you can wow people with renders, it'll be a lot easier to find writers or RPGM developers with those images.

If you have to do half a dozen or more different disciplines all on your own, while still learning all of them, you're going to end up burning out, losing all passion and quitting game development, because all your gains - in skills and progress - will be so incremental that you lose hope.

If your game concept is too big, table it. Pick a smaller concept and focus on that, until you have the skills & the team to tackle the bigger concept.
 

Warthief

Member
Game Developer
Sep 11, 2020
200
109
That's the problem right there.

You're trying to do a lot of things, all on your own. That's unlikely to work and will break your back, especially as a new developer.
Pick what's the most important for your project and focus on that. Don't begin with feature creep, reduce it to the absolute most essential things.

If you can do one thing well enough, you can use that to pull in other people. For instance, when you can wow people with renders, it'll be a lot easier to find writers or RPGM developers with those images.

If you have to do half a dozen or more different disciplines all on your own, while still learning all of them, you're going to end up burning out, losing all passion and quitting game development, because all your gains - in skills and progress - will be so incremental that you lose hope.

If your game concept is too big, table it. Pick a smaller concept and focus on that, until you have the skills & the team to tackle the bigger concept.
I wanted to start with new smaller project, but i already done so much with this one, i already set up almost everything i need,
the systems that i will build the game on and the story, all i need to do now is build on them, it will need so much time for sure but it is possible to do,

still watching the game failing slowly it what make me want to start with small project but in the other hand i don't want to throw everything i done .

yes i did many mistakes but it not easy to start again from 0,

if i am gonna do new/other rpg maker game i am sure i will not do it the same way i did this game,
i will not use the Daz models for sprites and maps because that already costed me so much time so i am gonna use the same RPG maker maps tiles and sprites like almost every other rpg maker adult game,
i will not go for open rpg style so i am going for linear story or very simple rpg style.

so overall i have 2 or 3 choices right now,
-Make new simple game. (I am not big fan of that and maybe i will not enjoy it)
-Keep working on this game and hope people will be interested if i add more contents. (I will enjoy that but there is still the risk that non will be interested in the game)
-Remake ? the game to be linear with less RPG aspects. (Feel like butchering all my plans and again maybe i will not enjoy it)