What do you think about my game idea

gnirt

New Member
Sep 27, 2017
5
3
tl;dr: Lots of rambling with no incest/cucking, so move along.

Hi everyone,

I'm working on my first game and I'd like to get some feedback about my idea before I sink even more time in it. Here's my story for game idea #1:
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Game idea #2:
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I think the second game idea is way too ambitious for my first game. However if the first idea is so bad that it's not worth making maybe it's better to not make it and start with my magnum opus.

Here are the design principles I've come up so far:
-Easy replayability of your favorite scenes. It fits the second idea perfectly because you could just replay the day the way you want.
-No combat / gathering / crafting / survival stats. I think combat has no place in a porn game, and the rest are only good to pad out the game.
-I'm targeting gaming pcs with the game, so it would not run on old laptops. Don't know if it's a big disadvantage, renpy and rpgmaker games seem to be very popular here.

*Unfortunately I don't know what puzzles/test should I make. My best guess is currently some kind of sokoban or match 3 clone. It's would be pretty sad in a 3d game. I'm hoping to figure out some kind of paint based puzzle, since I'm planning to develop some kind of painting system (not sure if it would look good, but it would be cool to have a dynamic cumshot system. It's a long term goal).

**This part of the game feels very bland. I think this is the weakest point of the story by far, so any ideas on improving it are very welcome. I don't want simply cut it because it would make the "twist" that much weaker in act2.

***The remote space station/planet setting would make the absence of people more believable. It's a "technical limitation", I've spent a lot of time trying to make good quality models but I'm not good enough so at the moment I'm rolling with daz :/. I'm also undecided on if I should make the found girl a different person or the reward girl would be a genetically enhanced clone of her. It would make more sense story wise, but maybe it could be boring for the players to find the same girl as new story character.

****I want to add at least 2 options for every dialog (good guy and evil douchebag, and occasionaly something in between). The broad story would play out the same, with different dialogs and maybe minor differences.

*****At this point the game gets kinda bdsm :D, not sure if it's a good idea to mix "generes" or just stick to one.

******Possibilities for threesome and lesbian stuff =)

*******At this point I feel it would be time to wrap up the story, I don't want to drag it out too much.

********I think it's the perfect game idea, but a fantasy world requires a lot of characters to work, so that's why I don't want to start with this instead of my first idea. If the first game gets successful then I would have more resources to work on this as my second game (and if not then I should probably fuck off and get a job).

Before I decide what to make I want to release an animation test with just an empty room and 2 characters and 2-3 animations to watch. It would be good to get familiar with every stages of development and to find out if it runs well on other computers, but v0.01 projects get a lot of shit around here :/

The site says that I should not post links with less than 3 posts, so if you want to check out my current "progress", which is a daz character dancing with poor breast and hair dynamics, or my older wow animations for porn animation reference then my tumblr blog is the same as my username here.
 

thecardinal

Latina midget, sub to my Onlyfans - cash for gash
Game Developer
Jul 28, 2017
1,491
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The second idea is easier than you think. Set up a 24 hour day, where people are in certain locations at certain times. That's the hardest part

Then define variables for characters, let's call this one 'Ashley.' You can only encounter Ashley at a certain time in only one location. You need to advance through dialogues and score points to obtain scenes with Ashley. When the day resets, you keep the points you already have with Ashley.
 
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nln0

Well-Known Member
Sep 4, 2017
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Yeah the 2nd game sounds a lot easy to make and the 1st game kinda of sounds like a h-game version of portal 2. but both sound like good ideas
 

La_Pucelle

Pending Deletion
Jun 6, 2018
55
558
I was going to ask if in game 1 the AI s name was Glados and will it say things like... "Please note that we have added a consequence for failure. Any contact with the chamber floor will result in an 'unsatisfactory' mark on your official testing record followed by death. Good luck!"

The first one sounds really ambitious for a first attempt.
 

DarthSeduction

Lord of Passion
Donor
Game Developer
Dec 28, 2017
3,360
5,220
In all honesty, I wouldn't be the demographic that plays the first game, there are those that would, but yeah, I'm not into that.

So your second would be how I'd go about it. And, having seen RE: Zero, I'm sure it would be really fun. As to how to do it, yeah, the time cycle and the characters in certain locations at certain times thing that @carnalcardinal suggested seems perfect for this premise. Its actually the one place where I would like this sort of progression system. I assume then, that you're brought back every day in order to complete things a specific way or to save someone? Would the game be a hard drama or more of a silly fuck fest?
 

GuyFreely

Active Member
May 2, 2018
663
2,121
Idea #1 seems like a puzzle game with erotic rewards. It's not bad idea, but you really need the puzzles to sell it. If you don't want to make a puzzle game, here's a spin on the idea. You and a woman wake up in a stark room in jumpsuits with collars. You spend a few minutes both having no idea what is happening. Then you are told via speaker that you are to follow all commands or be punished. You tell them to fuck off and let you out. In response, you are intensely shocked enough to knock you to the ground. From there, basically the two of you are told everything to do. Basic things like eating, exercising, tests (implied, not mini-games). Then there are the awkward situations. You are told to strip naked and bathe. One room, no privacy. You are simultaneously given physical examinations on futuristic beds (nude). There is only one bed provided to sleep on. Eventually they want you to "procreate." The whole time you are trying to figure out what the hell this place is and how to get out.

Here's what I like about this idea. From a practical standpoint, I'd envision very stark and sparse environments. No decorations or clutter, no windows. This makes it really easy to render scenes without seeming cheap. You don't have to worry about natural lighting or various outfits even other characters. You could introduce other people if you want, but the whole thing could be just these two. Honestly, this would super speed up the time it takes to make the art over a normal game immensely. You can let the player be as shy/gentlemanly or pervy/lewd as they want. Ultimately, the voice decides what you'll be doing. Your player or the woman can protest, but the punishments will ensure things still happen. This let's you railroad the player down certain paths but with a strong narrative reason as to why. You can play off the characters coming to terms with things and bonding over the shared experience. You can even have a twist, maybe the woman isn't who she seems. Maybe she is in on it, maybe she's a robot or alien. Maybe the whole thing is some sort of VR prison. Take it whatever direction you want.

Anyone who wants to make this game, have at it. I've got a million ideas and I can only work on one at a time.

For #2, I've had the same thought of having a time loop game. I was taking my inspiration from an anime called Erased. If you are thinking about a time loop plot, I would highly suggest watching it. Re: Zero is also good and fantasy themed to boot. For anyone who is familiar with Erased, no my characters wouldn't be small children, probably teenagers. I think the starting point for a time loop game is what I'd like to call the perfect path. Ultimately, the player has to do a very specific series of actions to get to that one in a million outcome. It's like a Rube Goldberg machine, but with people and events. So you come up with a massively convoluted scenario that is the end goal and work backward. Deciding how the player slowly figures out all the pieces of the puzzle.

Things to keep in mind. Repetition gets old. Don't make players repeat the same scene over and over, focus on what's different this time. Even if it's a sexy scene, let them skip it if they want to. Don't make it too hard to figure out. You don't want players banging their head on the wall and getting stumped. Gently guide them to the right paths. It's more about the story than the puzzle.
 

TwistGamerONS

Newbie
Mar 31, 2018
17
14
Here's 2 games that I got reminded of after seeing your ideas. If you haven't tried either they might give you some idea about what your game might be like before you get too far into them.
For idea 1 you might want to check out Spaced Out.
For idea 2 you might want to check out Timestamps, Unconditional Love.
 

gnirt

New Member
Sep 27, 2017
5
3
The second idea is easier than you think. Set up a 24 hour day, where people are in certain locations at certain times. That's the hardest part

Then define variables for characters, let's call this one 'Ashley.' You can only encounter Ashley at a certain time in only one location. You need to advance through dialogues and score points to obtain scenes with Ashley. When the day resets, you keep the points you already have with Ashley.
My main problem is not the implementation, but the immense amount of 3d content a fantasy world requires. I could use terrain assets from unreal's open world example but then I'd still need houses, furniture, and unique clothing for each character. A scifi building could get away the same corridors, far less furniture, and simple star trek like jumpsuits on everyone (reward girl would work perfectly even without any clothes). So basically the whole game idea #1 could be made from less unique assets than the first scene of game idea #2.

Yeah the 2nd game sounds a lot easy to make and the 1st game kinda of sounds like a h-game version of portal 2. but both sound like good ideas
Portal was a big inspiration, but then I realized how much it relies on it's gimmick/main mechanic. And without it's core mechanic the whole thing would be boring. That's why I came up with the time loop idea, because it's a simple to understand mechanic, it empowers the protagonist without making him superhuman, and it can be used to make naughty things happen. But it doesn't work without a lot of characters you can interact with :( .

In all honesty, I wouldn't be the demographic that plays the first game, there are those that would, but yeah, I'm not into that.

So your second would be how I'd go about it. And, having seen RE: Zero, I'm sure it would be really fun. As to how to do it, yeah, the time cycle and the characters in certain locations at certain times thing that @carnalcardinal suggested seems perfect for this premise. Its actually the one place where I would like this sort of progression system. I assume then, that you're brought back every day in order to complete things a specific way or to save someone? Would the game be a hard drama or more of a silly fuck fest?
Neither of them would be hard drama. The fantasy game would be an open world sandbox where you could solve the mystery of the time loop or just fuck with the characters (figuratively and literally :D ). And the progression system is that you can use information from previous days to help/manipulate/abuse characters.

Idea #1 seems like a puzzle game with erotic rewards. It's not bad idea, but you really need the puzzles to sell it. If you don't want to make a puzzle game, here's a spin on the idea. You and a woman wake up in a stark room in jumpsuits with collars. You spend a few minutes both having no idea what is happening. Then you are told via speaker that you are to follow all commands or be punished. You tell them to fuck off and let you out. In response, you are intensely shocked enough to knock you to the ground. From there, basically the two of you are told everything to do. Basic things like eating, exercising, tests (implied, not mini-games). Then there are the awkward situations. You are told to strip naked and bathe. One room, no privacy. You are simultaneously given physical examinations on futuristic beds (nude). There is only one bed provided to sleep on. Eventually they want you to "procreate." The whole time you are trying to figure out what the hell this place is and how to get out.

Here's what I like about this idea. From a practical standpoint, I'd envision very stark and sparse environments. No decorations or clutter, no windows. This makes it really easy to render scenes without seeming cheap. You don't have to worry about natural lighting or various outfits even other characters. You could introduce other people if you want, but the whole thing could be just these two. Honestly, this would super speed up the time it takes to make the art over a normal game immensely. You can let the player be as shy/gentlemanly or pervy/lewd as they want. Ultimately, the voice decides what you'll be doing. Your player or the woman can protest, but the punishments will ensure things still happen. This let's you railroad the player down certain paths but with a strong narrative reason as to why. You can play off the characters coming to terms with things and bonding over the shared experience. You can even have a twist, maybe the woman isn't who she seems. Maybe she is in on it, maybe she's a robot or alien. Maybe the whole thing is some sort of VR prison. Take it whatever direction you want.

Anyone who wants to make this game, have at it. I've got a million ideas and I can only work on one at a time.

For #2, I've had the same thought of having a time loop game. I was taking my inspiration from an anime called Erased. If you are thinking about a time loop plot, I would highly suggest watching it. Re: Zero is also good and fantasy themed to boot. For anyone who is familiar with Erased, no my characters wouldn't be small children, probably teenagers. I think the starting point for a time loop game is what I'd like to call the perfect path. Ultimately, the player has to do a very specific series of actions to get to that one in a million outcome. It's like a Rube Goldberg machine, but with people and events. So you come up with a massively convoluted scenario that is the end goal and work backward. Deciding how the player slowly figures out all the pieces of the puzzle.

Things to keep in mind. Repetition gets old. Don't make players repeat the same scene over and over, focus on what's different this time. Even if it's a sexy scene, let them skip it if they want to. Don't make it too hard to figure out. You don't want players banging their head on the wall and getting stumped. Gently guide them to the right paths. It's more about the story than the puzzle.
That sounds more like "saw with sex instead of murder" than "portal with porn", and is a little too hardcore for my taste :(. But you are on point with the "art direction" part, I need ways to make the most with the least amount of game assets.

Here's 2 games that I got reminded of after seeing your ideas. If you haven't tried either they might give you some idea about what your game might be like before you get too far into them.
For idea 1 you might want to check out Spaced Out.
For idea 2 you might want to check out Timestamps, Unconditional Love.
Thanks, I'll try those games, and also check out RE:Zero.
 

thecardinal

Latina midget, sub to my Onlyfans - cash for gash
Game Developer
Jul 28, 2017
1,491
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@gnirt it is a lot of work. But it sounds like you already know which one you want to do.