- Jun 21, 2021
- 3
- 0
So, I have a game I've been created assets for for awhile now. I have character modes (I'm ripping ones from koikatsu). I was originally planning on using Ren Py, however I want to use 3d backgrounds (right now made in Unreal using models from Maya and Blender, though I can use Unreal just as well). The posing of models has become the issue. I can rip the models to put them into Blender (and thus Unity/Unreal), but wouldn't that I mean I would have to make the poses in Unity and export each one individually with a separate model for each separate expression the characters can have on their face? Is there a better way to go about how I'm doing this? Any advice?