It's an average representation, but does it represent the average ? It's something else, and I haven't claimed that it was.
A game like
Family Affair have averagely long updates and an averagely long story. The game being split in weeks, week 1 have around 3,500 images, while week 2 around 5,000 images. As for week 3, still in progress, it already have a bit more than 4,500 images. Therefore it's already more than twice what you expect to be the average at the end of the game, this without counting the movies.
I was curious, because it's an interesting question, therefore I dug deeper and looked at some of the finished games I have stored. There's obviously many short games (less than 1 hour of game play) that are way below the 5,000 images. But globally speaking, really few games, above 1 hour of game play and with at most 5,000 renders, have been released since 2019. The average being now around 10,000 images.
Some examples of this evolution, grouped by creators:
Acting Lessons (finished), around 5,000 images ;
Being A DIK (WIP), near to 25,000 images, without counting the movies.
dreaming of dana (finished), a bit more than 5,000 images ;
Alexandra (finished), around 12,000 images.
Depraved Awakening (finished), around 5,500 images ;
City of Broken Dreamers (WIP) around 10,000 images, without counting the movies.
I never said that it was an average, and even explicitly hinted that it wasn't one.
Inner Growth have really short updates. It's one of the game that have the shortest updates among those I follow. A game like
Triple Ex, that isn't really long either, have updates more frequents (every two and half months, for an average a around 400 renders) and more or less two times longer.
In comparison, Family Affair, that I named above, and that also have short updates, more or less as long as the ones for Inner Growth, have an update every month. Like Triple Ex it have an average of 400 renders by update, but it also include movies, what increase the number of renders.
Before he started to redo and rewrite WVM, Braindrop was doing around 100 renders/week, what is the average to expect for someone who have only one computer.
And the ones I gave now are all made with Daz Studio, happy ?