What is thy limit to porn logic?

HoneyHotDog

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As the name suggests, what is the breaking point of porn logic for you? As I'm developing my game, I keep wondering to myself what the limit is. We obviously accept porn logic up to a certain point, then we simply cannot fap because of how immersion breaking that logic is.

So my question here is as the topic name, where is that limit for you?

EDITED: This question is purely out of curiosity. When does the logic become almost laughable for you?
 

W22N

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Jan 5, 2018
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is a post about game tropes, they won't necessarily make someone drop a game, but they will at least make people look at the game with the corner of their eye. That said, people are vastly different, maybe a little thing will turn them off, or they enjoy all those tropes.

For example seems almost like a troll game because it has all these over the top details like the gigantic inflated boobs, everyone being ripped, dicks the size of a leg, everyone wanting to fuck. That game might seem like a laughing stock if you ask around, but at the same time they have a similar backing to games like depraved awakening.

It's also worth pointing out that people are easily swayed, if you make a game that looks like milfy city, even with all the things that keep them away of something like battle of the bulges, they'll likely play. On top of that different art styles attract different audiences, like japanese-style drawing can get away with more stuff that's done in anime/manga because the audience is used to that.

I have a low tolerance as to what I consider over the top, but I can endure the most baloney situations if I enjoy the game. For example, without anything supernatural in the mix, something as simple as the mc getting to someone's house and all of the sudden their friend/sister/mom is half naked, horny and starts teasing mc is enough for me to want to skip through it, and that's just one of infinite cases of "everyone wants to fuck mc".

It's hard to point down an answer on a general bar that you shouldn't cross, so if you're asking for your own development instead of raw curiosity, I'd say go for what you want and see how people react, there are devs who have been awol for 5/6 months and they still take 500/600 dollars a month on patreon, people won't ditch you for what they could consider to be a/a couple bad update/s.
 
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HoneyHotDog

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is a post about game tropes, they won't necessarily make someone drop a game, but they will at least make people look at the game with the corner of their eye. That said, people are vastly different, maybe a little thing will turn them off, or they enjoy all those tropes.

For example seems almost like a troll game because it has all these over the top details like the gigantic inflated boobs, everyone being ripped, dicks the size of a leg, everyone wanting to fuck. That game might seem like a laughing stock if you ask around, but at the same time they have a similar backing to games like depraved awakening.

It's also worth pointing out that people are easily swayed, if you make a game that looks like milfy city, even with all the things that keep them away of something like battle of the bulges, they'll likely play. On top of that different art styles attract different audiences, like japanese-style drawing can get away with more stuff that's done in anime/manga because the audience is used to that.

I have a low tolerance as to what I consider over the top, but I can endure the most baloney situations if I enjoy the game. For example, without anything supernatural in the mix, something as simple as the mc getting to someone's house and all of the sudden their friend/sister/mom is half naked, horny and starts teasing mc is enough for me to want to skip through it, and that's just one of infinite cases of "everyone wants to fuck mc".

It's hard to point down an answer on a general bar that you shouldn't cross, so if you're asking for your own development instead of raw curiosity, I'd say go for what you want and see how people react, there are devs who have been awol for 5/6 months and they still take 500/600 dollars a month on patreon, people won't ditch you for what they could consider to be a/a couple bad update/s.
I actually read that post, and had quite a few laughs. That post touched on the troupes but not much beyond that.

I'm asking out of pure curiosity here. I think it's just interesting to read what that bar might be for some people. Just hearing your case makes me wonder if another 'mc' walks into that same room, how would that family react lol.
 

Ataios

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While I find most porn plots implausible, I don't mind fapping to them. A woman who has been straight for her entire life turning lesbian overnight may not be likely, but in porn it's about the hottest thing I can think about. In real life a mother usually wouldn't give a blowjob to her son for some small gifts and compliments, but if she does in a porn game, I'm fine with that. Women in the modern world wouldn't want to be part of a harem, but if they do in games, all the better. A high charisma score shouldn't be able to change sexual orientation, but if turns straight women into lesbians in a game, I'm happy about it.

As far as artwork goes, I prefer more realism though. If a mother and daughter I appear in a porn game, I want to know which is which. I like large boobs, but only within human possibilities. Whatever goes into a woman's mouth, vagina or ass, should realistically fit there and NOT endanger the woman's life.
 

DarthSeduction

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As the name suggests, what is the breaking point of porn logic for you? As I'm developing my game, I keep wondering to myself what the limit is. We obviously accept porn logic up to a certain point, then we simply cannot fap because of how immersion breaking that logic is.

So my question here is as the topic name, where is that limit for you?
I don't really care for "porn logic" in the first place. In my own game I show graphic rape to justify the later incestuous relationship between the protagonists.

What matters to me isn't whether or not something is realistic, however. What matters is that it's plausible within the reality you create. Which means the burden is on you to create a world in which whatever you'd like to have happen, happens. If you're creating a game with mind control, you have to define how that mind control happens, who has access to it, and what it's limitations, if any, are. If you're creating a game with incest, I expect you to give me a reason why I should accept that these two people might develop feeling for one another.

Sometimes this is done with a big shock, like my rape scene. Other times, a separation, children develop their psychological barrier against incest between around age 5 and puberty. So if your brother and sister, or your dad and daughter, or mom and son were separated during this time, that's perfectly valid. Another thing you can do is make it clear that your character is different in some way. The game High Life did this pretty well for me, spelling out just how sheltered and reserved the MC is while showing that on the inside, she's so sheltered and reserved because she wants things waaaay more than normal. As a result, I'm able to accept how she is seemingly hypnotized by her mother and sister when she sees them in a sexual way.

One of my favorite games is Coceter Chronicles, in it I play as a 1/3 demon 1/3 alcurian 1/3 elf who has the blood of a goddess running in her veins. In this game I transform from this into a very real looking human body, and later have my deified blood awakened causing yet another transformation, part of which allows me to grow a penis, through my alcurian DNA. But, it's all explained, it all makes sense within the world.
 
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RedPillBlues

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I mean its all about the game that you're trying to make. If your game takes itself seriously then you should expect the players to take it seriously themselves. If your games more lighthearted and doesn't take itself too seriously then who really cares about logic.
 

HoneyHotDog

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I'm sensing a pattern here... Obviously it depends on the game's premise. I guess to phrase the question better, at which point does it become almost laughable. For instance, you have your sister's store robbed and she's terrified from the experience. Seconds later, she is nothing but eager to suck your cock. Of course, she's terrified again after sucking your cock. As much as I enjoy that experience, I can't help but chuckle at it.
 

HoneyHotDog

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While I find most porn plots implausible, I don't mind fapping to them. A woman who has been straight for her entire life turning lesbian overnight may not be likely, but in porn it's about the hottest thing I can think about. In real life a mother usually wouldn't give a blowjob to her son for some small gifts and compliments, but if she does in a porn game, I'm fine with that. Women in the modern world wouldn't want to be part of a harem, but if they do in games, all the better. A high charisma score shouldn't be able to change sexual orientation, but if turns straight women into lesbians in a game, I'm happy about it.

As far as artwork goes, I prefer more realism though. If a mother and daughter I appear in a porn game, I want to know which is which. I like large boobs, but only within human possibilities. Whatever goes into a woman's mouth, vagina or ass, should realistically fit there and NOT endanger the woman's life.
So whenever you think with you 'little brother' you're more open minded is what you mean? I think that's true for a lot of cases. Any game ever push that logic so far you can't help but laugh?

I actually find it funny that not a single person makes a comment about the trouble that those melon sized breast comes with in any game besides the MC. How does one turn a steering wheel with those is a mystery.
 

DarthSeduction

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I'm sensing a pattern here... Obviously it depends on the game's premise. I guess to phrase the question better, at which point does it become almost laughable. For instance, you have your sister's store robbed and she's terrified from the experience. Seconds later, she is nothing but eager to suck your cock. Of course, she's terrified again after sucking your cock. As much as I enjoy that experience, I can't help but chuckle at it.
I would say that does break it for me. Girls aren't really interested in sex when they're terrified, unless they're broken in some way. Nothing I hate more than a story where a girl who was almost raped gets saved and fucks her savior almost immediately. So, again, as I said before if you've created a scenario where that's plausible, where maybe we know that sex is something your sister does to deal with anxiety, or something, it could work, but it's something you have to make clear beforehand.

One way to look at this, Acting Lessons. Character development for the protagonist cast and friends, fucking great. But then his antagonists area always turned up to 11 in a world that's otherwise serious and normal. The bastard step-father, the shithead store owner's son, the crazy bitch ex etc. Then on top of all of that, he has a pshycho ninja character who is able to be in places they shouldn't be able to. It takes all that hard work he does in building that great setup and throws it in the trash.
 

DarthSeduction

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I mean its all about the game that you're trying to make. If your game takes itself seriously then you should expect the players to take it seriously themselves. If your games more lighthearted and doesn't take itself too seriously then who really cares about logic.
This isn't entirely true. For instance, The DeLuca Family has a lot of over the top campy comedy, but it is still bound to some semblance of plausibility. You don't just survive the poison attempt on your life for no reason, you survive it because your mom attempted to kill you in the same way and you developed a tolerance. The characters still require development and human reactions. It would have been easy for Hopes to use the 2 weeks you spent with the sisters as justification for a much greater relationship, but he didn't, why? Because it wouldn't really have been plausible with what he'd set up.
 
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desmosome

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I mean its all about the game that you're trying to make. If your game takes itself seriously then you should expect the players to take it seriously themselves. If your games more lighthearted and doesn't take itself too seriously then who really cares about logic.
It depends on if the game can take advantage of the lighthearted tone. Hack n Stalk 2 is an excellent example of a game that embraces the ridiculous. It breaks the fourth wall, makes tons of references, makes you laugh, and has conveniently placed game mechanics that defies logic. But the core storyline and characters are very real, and all your quests have a logical purpose in furthering the main goal.

Now look at Milf Control. It has a lighthearted tone, but the characters are flat out dull, there is no humor in it, it doesn't explain at all why every townspeople are battling with cards to settle any situation that comes up, and it makes you do totally random things for no reason at all. If there are 2 people blocking your path to a Nun that you want to fuck, you need to bring them beer, and then beat them at cards to make them move. Almost every single thing that you do in this game does not make any sense whatsoever. In fact, the game has no plot to begin with! The ring has no limitation, so why the fuck does this dickhead use it in the stupidest way possible? He could have simply turn them into permanent slaves or make them fall in love with him at any point in the game.
 

RedPillBlues

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This isn't entirely true. For instance, The DeLuca Family has a lot of over the top campy comedy, but it is still bound to some semblance of plausibility. You don't just survive the poison attempt on your life for no reason, you survive it because your mom attempted to kill you in the same way and you developed a tolerance. The characters still require development and human reactions. It would have been easy for Hopes to use the 2 weeks you spent with the sisters as justification for a much greater relationship, but he didn't, why? Because it wouldn't really have been plausible with what he'd set up.
You can make a game with exaggerated comedy and still have the game have a real serious undertone to it. In fact a lot of media takes advantage of over the top comedy and turns it into really serious stories. I never meant to imply that.
 

gamersglory

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When a character gets mad at their significant other for cheating, but is perfectly fine with the MC sleeping with the entire town. Always makes me laugh.
I think that for the most part is a story choice as writers don't want to have to put that in there story. As it would get in the way of the fucking and would not be a fun element of the game
 

Lynn

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Personally I've come to absolutely hate that stupid trope of the "enjoyable rape". MC gets captured, gangbang incoming, loads of ridiculously oversized penises, no lubrication or foreplay, intercourse could quite possibly cause the death of the girl, but after a few thrusts and/or coordinated ejaculations, she turns into a mindless sex-bot who really loves to fake orgasms back to back. Also her eyes roll out, she's drooling like crazy and she comes down with severe Parkinson instantly.
Surprisingly, I find this kind of plot twist rather laughable, but it's become such a fucking turn-off. The whole point of the rape fetish is that it's not pleasant, it's an extreme version of domination/submission that only works when it is depicted that way. Having the girl enjoying a deeply unenjoyable situation is not exciting at all. I see this kind of shitty "re-routed" scenes so often that I now just quit whatever game that's doing me this insult and send it right back to the oblivion. And I shake my fists from indignation.

I'm very angry, thanks for giving me the opportunity to vent a little.
 

DarthSeduction

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You can make a game with exaggerated comedy and still have the game have a real serious undertone to it. In fact a lot of media takes advantage of over the top comedy and turns it into really serious stories. I never meant to imply that.
You mistook my meaning. I was saying that no matter how over the top it is it still has to make sense and have a method to the madness so to speak. Like how every spoof movie since the Waynes bros stopped making the Scary Movie franchise has just been a mess of terrible jokes. You need heart, even in something filled with tropes.
 

HoneyHotDog

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I would say that does break it for me. Girls aren't really interested in sex when they're terrified, unless they're broken in some way. Nothing I hate more than a story where a girl who was almost raped gets saved and fucks her savior almost immediately. So, again, as I said before if you've created a scenario where that's plausible, where maybe we know that sex is something your sister does to deal with anxiety, or something, it could work, but it's something you have to make clear beforehand.

One way to look at this, Acting Lessons. Character development for the protagonist cast and friends, fucking great. But then his antagonists area always turned up to 11 in a world that's otherwise serious and normal. The bastard step-father, the shithead store owner's son, the crazy bitch ex etc. Then on top of all of that, he has a pshycho ninja character who is able to be in places they shouldn't be able to. It takes all that hard work he does in building that great setup and throws it in the trash.
So essentially, a bad antagonist is a major laughable variable to the game. I can see that actually happening in many games where the dev simply don't give a fuck about the antagonist and throws in every shit they can think of. Funny to think that the biggest villain is often the MC.
 

gamersglory

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You mistook my meaning. I was saying that no matter how over the top it is it still has to make sense and have a method to the madness so to speak. Like how every spoof movie since the Waynes bros stopped making the Scary Movie franchise has just been a mess of terrible jokes. You need heart, even in something filled with tropes.
For a great game to work there has to be some basis in the game grounded to Reality. Otherwise, it's just another porn game that are a dime a dozen
 
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HoneyHotDog

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When a character gets mad at their significant other for cheating, but is perfectly fine with the MC sleeping with the entire town. Always makes me laugh.
I actually find it funny whenever a game does that. The girl you're with tells you she hates her ex who cheated on her while you're fucking every girl you see in town.
 

DarthSeduction

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So essentially, a bad antagonist is a major laughable variable to the game. I can see that actually happening in many games where the dev simply don't give a fuck about the antagonist and throws in every shit they can think of. Funny to think that the biggest villain is often the MC.
Eh, usually in those games the other characters aren't exactly clean themselves.

Take the poster child for MC being the biggest villain, Big Brother. His mom has severe dissociative personality disorder that allows her to submit so fully to Eric that she's willing to send her innocent son away. Alice is using your perversity for her own needs, including getting money from you. Lisa is mostly innocent, but incredibly controlling and flip flops between wanting you and hating the idea of being with you every single time you move forward. Kira is just you with a vagina. Olivia totally ditches her boyfriend for you. Olivia's mom is trying to steal you from her. On and on the list goes just every character is a shit person. It's like Seinfeld. If there was a court hearing at the end of the game they'd all be guilty.

Also, the reason the MC often comes off as the villain is that the Dev doesn't take the time to set up a plausible reality in which things can happen, so the MC is just pressuring and harassing people into things they wouldn't otherwise do, assuming the dev doesn't add mind control or something else to get over that hurdle too. There is no narrative, just grind.
 
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