- Jul 28, 2017
- 146
- 146
For those that have been following me, you know I am trying to do a booty slap animation to put in my game.
My question is that follows:
What makes the images for the animation take longer/shorter time to render? I am not talking about the props in said render (For example if there was a sofa in my scene, or a dancing monkey) Because as I see it, I can do the animation MAINLY in two ways:
1. Have a close up of the booty, and then the hand slaps it and it jiggles.
2. Have a "Overview shot" where you see the two actors, and I include facial animations for the two actors involved in the booty slap, as said booty gets slapped. Would me keyframing the facial expressions make the animation take longer time to finish?
Which of the two ways would be quicker? This booty slap is not involved in a sex scene, its just a woman walking by and some dude slaps her fine ass.
(Also, sorry for making a booty slap sound so formal lol ^^)
My question is that follows:
What makes the images for the animation take longer/shorter time to render? I am not talking about the props in said render (For example if there was a sofa in my scene, or a dancing monkey) Because as I see it, I can do the animation MAINLY in two ways:
1. Have a close up of the booty, and then the hand slaps it and it jiggles.
2. Have a "Overview shot" where you see the two actors, and I include facial animations for the two actors involved in the booty slap, as said booty gets slapped. Would me keyframing the facial expressions make the animation take longer time to finish?
Which of the two ways would be quicker? This booty slap is not involved in a sex scene, its just a woman walking by and some dude slaps her fine ass.
(Also, sorry for making a booty slap sound so formal lol ^^)