What type of adult game would gather the biggest audience?

Type of game

  • Pixelart Platformer

  • Visual Novel (2D)

  • Visual Novel (3D)


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yeboi1234

New Member
Dec 18, 2017
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I'm interested into starting developing my own game and I'm between a Visual Novel or a Forest of the Blue Skin type of game, I know enough programming to code both of those and I'm a good 3D Modeler (that's my day job) as well as a decent illustrator.

I'm planning to use Godot as an engine because I really like GDScript.

Any devs here that could give me some pros and cons for those two types of games? Any type of game that I didn't think of that would work well?
 
Aug 11, 2020
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Godot doesn't have a visual novel framework, so why would you pick that over Ren'py?

For the biggest audience you should have a look at Steam and this:
Note that you should take in account the massive marketing effort some devs do and the amount of time they spent on building a fanbase. Also note that some of the most popular games on this website aren't popular at all but have a handful of people spamming the threads. All 3 game types are viable, with the right amount of content, effort and luck.
 
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yeboi1234

New Member
Dec 18, 2017
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Godot doesn't have a visual novel framework, so why would you pick that over Ren'py?

For the biggest audience you should have a look at Steam and this:
Note that you should take in account the massive marketing effort some devs do and the amount of time they spent on building a fanbase. All 3 game types are viable, with the right amount of content, effort and luck.
Ren'Py might make things easier when it comes to dialogue and the basics of Virtual Novels but I don't think it's good at anything else, UI, variation, minigames etc.
Also, while I know it's customizable to some degree and I'm not trying to sound pedantic but I've never seen a Ren'Py game that I wouldn't notice immediately that it was made in Ren'Py and I'd be fairly dissapointed to put a lot of effort in something that looks cookie-cuttery.

The most well made Visual Novels I've see were made in anything else (usually Unity) but Ren'Py and I'd like to invest into making something beautiful and challenging.
I think an addon like Dialogic can already make Godot a tough competitor against Ren'Py while still maintaining its amazing capacity at making well-rounded games.
 
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yeboi1234

New Member
Dec 18, 2017
8
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Pick the one you feel like works best for the kind of game you are planning on developing.
Thanks! That's definitely solid advice but I was asking more of a question in regards to what was the most likely medium to raise interest and create a community.
I know passion, dedication and craftsmanship take you a long way but I think knowing how your audience consumes products similar to yours can make a significant difference in the pace you're developing.
I might have phrased my question wrong.
 

Meaning Less

Engaged Member
Sep 13, 2016
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Thanks! That's definitely solid advice but I was asking more of a question in regards to what was the most likely medium to raise interest and create a community.
But that's the thing, the best medium will vary depending on what sort of game you are planning. Some games work best in 2D while others work best in 3D.

If you can do both effectively then you have the option of using either, or even both at the same time depending on the game.
 
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lop333

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Game Developer
Dec 27, 2019
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Something like corrupted kingdoms.
Pefect blend of 3d and vn
 
Apr 22, 2019
4
2
Take a list of most of the tags games have, and start a survey into which is most popular.
With a question something like "Which tag by itself alone gets you most interested?"
A great way to form a community would be to have it modable, atleast to advanced modders, planning out a game with modding in mind makes it much easier.
 

yeboi1234

New Member
Dec 18, 2017
8
1
Take a list of most of the tags games have, and start a survey into which is most popular.
With a question something like "Which tag by itself alone gets you most interested?"
A great way to form a community would be to have it modable, atleast to advanced modders, planning out a game with modding in mind makes it much easier.
Oh man, now that I think about it, this is gold! You're right, modable games probably have the tightest community around them because it lets people participate into making the game and put their own little kinks and quirks in there.
Now all I have to do is learn how to make data driven games and accessible libraries! Thanks for this!
 

Doorknob22

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Nov 3, 2017
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Commercially speaking, I think a vanilla 2D game has the best chance for success and also face the fiercest competition. There's a spectrum here: one one side are vanilla games. They are easy to ditribute on every platform and offend very few people but the competition is fierce as many developers want to be able to publish on every platform. On the other end are fetish games. The more extreme/unique your game is, the smaller the audience and distribution options but also the competition.

Choose where you want to play. Good luck!
 
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yeboi1234

New Member
Dec 18, 2017
8
1
Easy... A GOOD ONE....

What type it is, doesn't matter if it isn't good...
It's true it's an easy answer because it's also fairly useless and those do come fairly easy.
Nobody who worked a day in their life expects to earn anything for weak work, even more so when it comes to earning the trust of a community.
The scope of the question was to ask other, more experienced developers what their experience was with different game mediums and what response they got from the community they shared their work with.
 

yeboi1234

New Member
Dec 18, 2017
8
1
There are 4563456345 Pixel Platformers already.
Yeah but there's also thousands of low effort DAZ / HS2 / Kokikatsu games and I was considering pixel art because it's at least a bit more niche.
I've seen so many games in the "top most viewed" category that use the same old DAZ models and I can't get my head around why so many of them are so popular.

I'm thinking maybe it's because they're so easy to make they're being updated fairly regularly and people choose consistency and quantity over quality.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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It's true it's an easy answer because it's also fairly useless and those do come fairly easy.
Yet, it's the most accurate answer in this thread.


Nobody who worked a day in their life expects to earn anything for weak work, even more so when it comes to earning the trust of a community.
Yet, WVM is both a really weak work and one of the most successful game, and its author earned the trust of a big part of the community.


The scope of the question was to ask other, more experienced developers what their experience was with different game mediums and what response they got from the community they shared their work with.
And the answer Joshua Tree gave you is the only effectively valid answer to this.
For all kind of genre, there's as many weak games that was well received, than there's serious ones that are totally ignored. It's not about what game you'll make, it's about how lucky you are and how far you're ready to go in asses kissing.
 

woody554

Well-Known Member
Jan 20, 2018
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I've seen so many games in the "top most viewed" category that use the same old DAZ models and I can't get my head around why so many of them are so popular.

I'm thinking maybe it's because they're so easy to make they're being updated fairly regularly and people choose consistency and quantity over quality.

I think it's between two main reasons: 1) popular non-divisive kink portfolio, and 2) the people (audience) are used to renpy as a platform to a degree where they won't click on anything else.

it seems to have very little to do with whether the models are stock or not. most things people claim to gravitate towards (deep characters, original story, grammar, good writing etc) don't seem to make much real difference. most 'high quality' VNs have only a tiny following, where as the lowest effort mom/son incest house VNs have instant interest the day they launch.

doesn't mean making good stuff is pointless of course, but as far as I've seen the big deciders are very superficial. 1) don't cut out large audiences with divisive kinks/choices, 2) don't be afraid of cliches. when it comes to porn fantasy, the cliche often IS people's fantasy.
 

Luderos

Member
Game Developer
Jul 20, 2020
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I'm planning to use Godot as an engine because I really like GDScript.
people choose consistency and quantity over quality.
What the market wants to buy doesn't necessarily have anything to do with what you want to make. How many successful games use Godot? If you're selling VNs to people that like VNs, ignore their expectations at your peril.

Game dev can be either a business or a hobby. Either is ok, but it's better to make a clear choice.

Also, don't forget to consider that the market changes over time. Acquiring a customer today isn't the same as when Milfy City first launched, so don't confuse an old game's continued popularity with what it takes to become popular now.
 

Joshua Tree

Conversation Conqueror
Jul 10, 2017
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It's true it's an easy answer because it's also fairly useless and those do come fairly easy.
Nobody who worked a day in their life expects to earn anything for weak work, even more so when it comes to earning the trust of a community.
The scope of the question was to ask other, more experienced developers what their experience was with different game mediums and what response they got from the community they shared their work with.
art assets doesn't make a great game. Game engine doesn't make a game... A creator might make a great game... All the tools in the world doesn't make a great game (or great creator). That fall on you the creator. I don't care what engines games are made in. If its good, its good... see?