- Mar 22, 2019
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What makes the top played, liked and rated games on this site more appealing than others? What makes people care and donate more to those that are often critiqued- especially games that are female protagonist games.
Some visual novels may be more replayable than many games, especially if they contain interesting branching. Free roam in most adult games doesn't mean there's more content in the game that a player can discover. Porn games contain a limited number of events as well as visual novels.Games are replayable. You make choices, and things are different each time you play. Players play again and again trying to get the best score.
Visual Novels are not replayable. You watch the story once, and it's done, you already know how it ends.
To make a financially successful Visual Novel, takes a week or two to write a story and render a few thousand images, but you can't just upload the whole thing all at once or your customers will be like "I already played that one" and they move on to the next VN of the week.
You have to just give them enough to get them high, and cut them off until next month. Each month you give them another dose, and before you know it they're addicts. As long as she's still a virgin, they'll keep paying to try and get in her pants, but once she's used goods, the fans will drop. You can milk a little longer by implying that there might be anal in a future update, but that doesn't always work. Some devs have tried the keep her a virgin, but have her bring friends home for a sleep-over route, where you can have sex with her friends, and that can buy you some more time, but eventually she she has to spread her legs and it's all over.
"It's not the kill, it's the thrill of the chase"
From what i can tell:What makes the top played, liked and rated games on this site more appealing than others? What makes people care and donate more to those that are often critiqued- especially games that are female protagonist games.
takes a week or two to write a story and render a few thousand images,
"It's not the kill, it's the thrill of the chase"
Conquest: Wrong, most of the players don't want any challenge at all, but rather that the game has their fetishes and type of girls, in fact girls in most games are easy to get without challenge, and let's not talk about the rivals, a good rival would be something unique and that says a lot, if there is a rival he has to be the worst type of scum, only so that the MC scummy acts seems a bit better.From what i can tell:
Conquest, Domination, Ease of play.
Conquest:
90% of the games are about getting multiple girls to have sex with you.
We as gamers/humanity thrive on overcomming challange's and claiming our rewards.
The thrill of breaking away her resistance, getting her to want to have sex with us and to give it so eagerly that our mere thouch makes her orgasm.
Same reason hentai is populair.
There is the sweet feeling of victory when your efforts to whoo her pay off.
Where simply having her devalue's her.
Domination:
Having many girls worshiping your dick is great for the selfesteem.
Unlike real life in the games most girls become compleet submissive and subserviant to the cock's will.
They want nothing more then to get fucked and will do anything to get fucked.
Aka it is a freaking power trip to know you are that good in bed that they will do anything to get laid by you.
Ease of play:
We seek a challange to overcome.
We do not seek a random trigger somewhere in the 30 hour story to get to the rest of the story.
The good games tent to be linear stories with branching path's(aka no gameplay but still influencing aka control)
Or require easy mini games that will alow to to feel like we won and get our reward.
Or has an easy to understand interface and clear action and consiquences.
Basicly the game can be won with one hand and zero brian power.
While normal games can get away with dark souls, etc.
Porn games are porn first.
Meaning we dont want to do the same level 50 times over because we keep losing.
The short version is:
Effort vs reward.
Aka time spend vs what we get for it.
I think you misunderstand what i meant with challange.Conquest: Wrong, most of the players don't want any challenge at all, but rather that the game has their fetishes and type of girls, in fact girls in most games are easy to get without challenge, and let's not talk about the rivals, a good rival would be something unique and that says a lot, if there is a rival he has to be the worst type of scum, only so that the MC scummy acts seems a bit better.
Again mistunderstanding.Ease of play: Absolutely wrong, in fact it can't be more wrong, this one is just your personal likings. Many people actually enjoy having to think and games that don't focus on porn. In the hentai community there are two types of games, the nukige which if porn first then the rest and the h games, which is first gameplay then porn.
Nukige's are mostly used for easy and fast profits, the bigger games are, almost all, h games, good examples of companies that follow that model are Alicesoft, Eushully...
No doubt click-fuck games are popular with some people, but not everyone is looking for the virtual girl that they can rape at will. Some players are definitely in it for the game (challenge) and the sexy is just gravy. Some people even play these games with their partner. Some people look at these games as "educational" they want to learn how to get girls, and rubbing her left shoulder doesn't get you in her pants IRL, so it's not realistic in that type of game.Conquest: Wrong, most of the players don't want any challenge at all, but rather that the game has their fetishes and type of girls, in fact girls in most games are easy to get without challenge, and let's not talk about the rivals, a good rival would be something unique and that says a lot, if there is a rival he has to be the worst type of scum, only so that the MC scummy acts seems a bit better.
Domination: Mostly correct, most players prefer to boost selfsteem that way.
Ease of play: Absolutely wrong, in fact it can't be more wrong, this one is just your personal likings. Many people actually enjoy having to think and games that don't focus on porn. In the hentai community there are two types of games, the nukige which if porn first then the rest and the h games, which is first gameplay then porn.
Nukige's are mostly used for easy and fast profits, the bigger games are, almost all, h games, good examples of companies that follow that model are Alicesoft, Eushully...
However because we don't have a "mature market" here, most games follow the nukige style and focus on sex, but the more we advance, the more diverse type of games that try to do something else, something different and where porn isn't the main focus but a part of the game, integrated on it.
Rather than misunderstanding what you are saying you just worded it wrong, it is totally different a challenging game rather than a no excessive grind game, that isn't even related to "challenging" and that you need to follow the story to get the girl rather than have it already done since the start.I think you misunderstand what i meant with challange.
Most games the player still has to conquer the girl into having sex with him.
It isnt the gameplay the needs to be challanging.
Just that you(outside of slave games) need to conquer the girl.
If you start with her already being your sex slave then we lose the feeling of victory.
Of winning and gaining rewards.
Games need to give you that feeling of rewards for your efforts.
Again mistunderstanding.
People want challanging gameplay in terms of:
If i do this then i get that.
What we dont want is having 15 blow jobs before getting a titty job or having to look all across the map for a trigger to unlock the next scene.
There is difference between a challange and just wasting our time.
Let me copy paste the last part of my message "However because we don't have a "mature market" here, most games follow the nukige style and focus on sex, but the more we advance, the more diverse type of games that try to do something else, something different and where porn isn't the main focus but a part of the game, integrated on it."No doubt click-fuck games are popular with some people, but not everyone is looking for the virtual girl that they can rape at will. Some players are definitely in it for the game (challenge) and the sexy is just gravy. Some people even play these games with their partner. Some people look at these games as "educational" they want to learn how to get girls, and rubbing her left shoulder doesn't get you in her pants IRL, so it's not realistic in that type of game.
If you're walking through the woods, and a bikini bandit attacks, trying to take your stuff... she's asking for it, you have a right to defend yourself. making her pass out, choking on your dick is self defense... she was trying to kill you!
In a different type of game, that might be totally inappropriate.
Good games have to engage the player, give them a reason, or a good excuse to spend hours playing. You wouldn't go to every football game, but if it's a team from your university, it's party time. If your team loses, and the cheerleaders pity fuck you, it's not the same as when you win. Effort = reward the cheerleaders are not prostitutes that you can just click on. They fuck you because the game was exciting, and made them wet, and the sex is consensual, because they wanted to have sex.
I wasn't arguing against what you said, I was in agreement on there being different types of games, but in regards to your follow up, I have to disagree. There are some very good story based adult games that date back 30 years, it's not something that's new. Dating simulators have likewise been around forever. Even NTR games predate the internet... Bowser was fucking Mario's girlfriend, way back when.Rather than misunderstanding what you are saying you just worded it wrong, it is totally different a challenging game rather than a no excessive grind game, that isn't even related to "challenging" and that you need to follow the story to get the girl rather than have it already done since the start.
But the bad use of words give it a different meaning, a challenging game is one in which to accomplish your objective you can be defeated, fail, make mistakes... which is absolutely different to a "gradual development with no grind" which is your true meaning.
What would be an example of a challenging game? kichikuou rance, a game that events happen on time, characters can be raped or die thanks to the enemy actions, where you have to rescue people and prepare for bigger battles.
Another example would be any game with avoidable NTR, not optional, rather than you have to be careful of other characters so that they don't get the girl you wanna conquer or that they are aiming at your wife and you have to defend her.
Those are challenging games, when you have to actively fight something off so that nothing bad happens.
Let me copy paste the last part of my message "However because we don't have a "mature market" here, most games follow the nukige style and focus on sex, but the more we advance, the more diverse type of games that try to do something else, something different and where porn isn't the main focus but a part of the game, integrated on it."
I meant that at the start we mostly had nukiges with next to zero story, with time we are developing more and give games that can be called that, and I didn't say that everyone was into point and click, rather than we are developing towards more complex games the more we advance.
Games that I had in mind while writing that are like black garden, xxxivilization... basically games that want to offer gameplay on top of the sex.