What would you think of a game with sexual content, but more focused on the gameplay aspect

What would you prefer?

  • A game focused heavily on the sexual content with gameplay being secondary.

    Votes: 26 22.0%
  • A game focused heavily on the gameplay/plot with the sexual content being secondary.

    Votes: 30 25.4%
  • A good balance of both.

    Votes: 62 52.5%

  • Total voters
    118

RedStrikers

Newbie
Jun 23, 2019
18
17
Hello everyone, I have noticed that the vast majority of the adult games focus heavily on the hentai/porn aspect, that is, the "game" medium is used simply as the means to deliver the hentai/porn sexual content.

If you have any examples of games in which the sexual content is present, but as a side feature with the main focus being on the game itself, please post here.

Thanks everyone.
 
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fitgirlbestgirl

Well-Known Member
Jul 27, 2017
1,141
4,285
For the vast majority of people, making good porn is a lot easier than making a good game. That's why most people focus on making their game just a delivery mechanism for story and porn, instead of incorporating actual gameplay besides "choose between these two dialogue options."

That's why you see so many failed sandbox games. It's actually hard to design a rewarding gameplay loop that isn't too grindy, boring and tedious. Or why you see cheat mods instantly spring up to circumvent minigames. Because chances are, those minigames suck dick.

But it isn't just about the devs' inability to design good gameplay systems, it's also that most people are not looking for that in the first place. What most people want in an adult game is hot sexual content and a decent story and characters. Some people care more about the story than the porn and vice versa, but those are the ingredients most people are looking for.

People who actually want to play like a competent platformer that also happens to have tits in it are a tiny minority.
 

freedom.call

Well-known Member
Donor
Mar 8, 2018
2,765
3,793
I'm going to be honest, I hate gameplay in porn games. I like stories, if the story is good I'm not even that hung up on the porn or missing out on scenes. Games with combat or minigames and such I stay away from completely (thank you tag system).

If I don't like what I read it doesn't matter how good or many sex scenes there are. Context matters.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,009
12,286
I mean gameplay if done right can be great in adult games, but most of the time its a mess that distracts from everything else. The thing is that even the simplest of minigames take a while to make, and those are almost always shit, anything more complicated takes a long time to get right, and not many people are willing to support through things that have no immediate satisfaction to them. Not to mention the risk of spending so much time on something that might lose you players instead of gain them. It just doesn't make sense from most devs perspective.

Anyway there are a few games that do it right, thing is that they are mostly platforms. Kincaid being a good example of one in development.

Imo Story>Adult content>Gameplay. Most of the times in adult games, no gameplay is better.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,105
14,097
Will it have actual gameplay? Tactical battles, character building, exploration, etc etc. Or will it have the "gameplay" that we see in 99% of sandbox crap? Go to shop, buy the wine, wait til night, massage mom's big toe, give her wine, molest her a bit. SO FUCKING BORING.
 

Droid Productions

[Love of Magic]
Donor
Game Developer
Dec 30, 2017
6,698
16,973
I'm trying with Love of Magic; it's a VN/RPG, using a kind of poker-inspired style combat system.


I did a video recently showing off the new card rendering; you can scroll to the end to see the combat system. The two creative pillars, gameplay wise, was Persona 5 (the VN parts / open sandbox overworld / the continuous calendar and time as a currency / randomly generated underworld to fight in) and an old iOS game called Sword & Poker (for the poker as combat mechanic). It's an epic Urban Fantasy game (Elves, Gods and Demons, existing in 2019), closing up on the first game being done (~8 hrs gameplay at the moment).
 

blueoktavia

Newbie
Game Developer
Jun 24, 2020
19
131
But it isn't just about the devs' inability to design good gameplay systems, it's also that most people are not looking for that in the first place.
That's because if they have to choose, most players would prefer a good story / juicy content over mediocre gameplay. Just because adult games with good gameplay are incredibly rare, doesn't mean there's no market for them.

To be honest though, most games that I've come across with so called "gameplay" simply suck. Would you rather go through a buggy, clunky and non-enjoyable minigame just to advance the story? The answer for most people is no.
 

RedStrikers

Newbie
Jun 23, 2019
18
17
Thanks for the input guys.

I was looking into developing a game with some sexual content in it, but without it being the focus of the game.

From what I see now it doesn't make much sense as if you add sexual content, the game will labelled as NSFW and will be out of the mainstream platforms, but, on the other side of the coin, the NSFW community is looking for hentai/porn with the 'game' aspect serving as an obstacle to what the player truly wants.

You kind of lose on both sides by going this route, so, If you want a game to succeed, you should either go all in with the porn content or don't touch it (and other NSFW/controversial stuff) at all.
 

JohanW

New Member
Aug 19, 2019
6
34
For me, the story is the most important aspect. For instance Love of Magic, Vis, Deliverance, city of broken dreamers, and Rebirth are games I would play even without any x-rated content. That being said, sexual content in these games enhances the story, but it is not the defining part.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,105
14,097
Thanks for the input guys.

I was looking into developing a game with some sexual content in it, but without it being the focus of the game.

From what I see now it doesn't make much sense as if you add sexual content, the game will labelled as NSFW and will be out of the mainstream platforms, but, on the other side of the coin, the NSFW community is looking for hentai/porn with the 'game' aspect serving as an obstacle to what the player truly wants.

You kind of lose on both sides by going this route, so, If you want a game to succeed, you should either go all in with the porn content or don't touch it (and other NSFW/controversial stuff) at all.
From a financial perspective, that's mostly right.

Being a horny bastard and a life long gamer, it makes me sad that there are so few porn games with legit gameplay. What I mean is actual gameplay that you would play even without any porn at all. If you have a gameplay system that feels like an obstacle to get to the pussy, the whole concept is wrong.

If writing a good story is hard, making fun gameplay is like rocket science. The reason most people on this site balks at any kind of gameplay is because the vast majority of non-VN porn games are incredibly shitty. The most common being some kind of "sandbox" that is totally empty and railroads you into triggering the next event at a specific location at a specific time with nothing happening at other places until you do. If we consider that most games fail already in the writing department and add in another hurdle in making a good gameplay system that synergizes with the plot, well... there won't be too many amateur devs that pass.
 

huliolopez

Newbie
Apr 22, 2019
18
8
I'm judging from the tv-content, there are a lot of popular TV-series, that are quite sexualized. Game of thrones, black mirror, love, death and robots, altered carbon, carnival row, brave new world... - they all have strong sexual themes, while being not about sex. I guess this means that idea of making a game, that has strong sexual content, but isn't entirely dedicated to fucking your sister and mom, can be beneficial.
But I'll agree, that making such game is no joke. Most gamepley porn-games I saw are either platformers or RPG-maker rpgs that, while I did like some of them (LAB Still allive, Roundscape Adorevia, Peasant's quest, Clairs quest) - their gameplay isn't the strongest their part.
Currently I'm following Kalyskah, which has a good potential - but for now it falls to bugs and not the best programming.
 
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hgameartman

Active Member
Game Developer
Dec 31, 2019
647
845
I mean, I did basically that, but for a solo developer I really wouldn't recommend it as much...

My game's been months in the making.... And still only 20% complete! I'm falling behind now! The goal is 33% by the end of the year! Panicccccccccc!

But really, I think a big part of this is that scope increase is a bitch. For a normal visual novel the scope is tight, a LOT of work still, but tighter scope, you're not going to be spending a lot of time outside storyline. Whereas for a game like mine.... I could easily lose 4-5 hours just implementing a single new combat skill if I run into even a tiny unexpected issue.

I have a carefully planned scope of roughly 40 hours of action-rpg + time-management style gameplay planned out..... With a goal of using RPGmaker's base system to save me several hundred hours of development time, and a goal (calculated from making the first hour of gameplay) of 36 months of development time for the end-game, but it's becoming clearer and clearer that I'm still a year off!

Bugfixes alone are taking up a huge portion of my time I hadn't expected(but clearly are needed to keep things running smoothly!), not to mention stuff like art studies which are clearly needed but not exactly progressing the base game.... It's a lot of work! But also a lot of fun and I enjoy it so eh, it's all fine.
 
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RedStrikers

Newbie
Jun 23, 2019
18
17
I mean, I did basically that, but for a solo developer I really wouldn't recommend it as much...

My game's been months in the making.... And still only 20% complete! I'm falling behind now! The goal is 33% by the end of the year! Panicccccccccc!

But really, I think a big part of this is that scope increase is a bitch. For a normal visual novel the scope is tight, a LOT of work still, but tighter scope, you're not going to be spending a lot of time outside storyline. Whereas for a game like mine.... I could easily lose 4-5 hours just implementing a single new combat skill if I run into even a tiny unexpected issue.

I have a carefully planned scope of roughly 40 hours of action-rpg + time-management style gameplay planned out..... With a goal of using RPGmaker's base system to save me several hundred hours of development time, and a goal (calculated from making the first hour of gameplay) of 36 months of development time for the end-game, but it's becoming clearer and clearer that I'm still a year off!

Bugfixes alone are taking up a huge portion of my time I hadn't expected(but clearly are needed to keep things running smoothly!), not to mention stuff like art studies which are clearly needed but not exactly progressing the base game.... It's a lot of work! But also a lot of fun and I enjoy it so eh, it's all fine.
Yeah development time scales exponentially with how much content you want to add.

I made a few short rpg maker games like 10 years ago when it was still popular in my country. They had like 2 hours play time to usually took between 2~3 weeks to create overall.

thread

I guess I will just make a short NSFW game and release to the communities to test the waters.
 

JuniorAT

Member
Dec 25, 2017
281
598
The games found here will always have a place for me; these games mainly being about the sexual content. However I am a gamer and gameplay is king, so honestly I'd love for adult games to place more emphasis on quality gameplay. If not perhaps strike a balance between the two as I feel it's possible for one to compliment the other.

I guess a good example is Succubus that's gonna release on Steam. It's a first person hack n' slash where you can have sex with humans/demons which causes them to be under your control (I think). It's not a porn game but does have enough sexual content I look for in an adult game. This is the type of balance I prefer.
 

DuniX

Well-Known Member
Dec 20, 2016
1,155
758
Tbh, if I was a dev and I could design a good game, I wouldn't make it an adult game. You lose so much of your potential audience by making it adult only.
This is wrong.
Most Indie Games get ignored even if they are decent.
However a good game with porn can be pretty popular.

From what I see now it doesn't make much sense as if you add sexual content, the game will labelled as NSFW and will be out of the mainstream platforms
An audience of 0 is still Zero. You need to "Exist" first before you are "mainstream".

The most common being some kind of "sandbox" that is totally empty and railroads you into triggering the next event at a specific location at a specific time with nothing happening at other places until you do.
That's not any real "Gameplay", that's just another story format.
Japanese Games have plenty of Hentai Games that can mix perfectly. Kamidori, Rance, Way"/Haro, Beelzebub.
Any kind of game can be mixed to great effect.
 
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Mimir's Lab

Member
Game Developer
Sep 30, 2019
225
970
This is wrong.
Most Indie Games get ignored even if they are decent.
However a good indie game with porn can be pretty popular.
You miss my keyword "potential". All things being equal, you will always make more money and become more popular if your game is SFW, there's just a way bigger audience for it. That's why I think there will always be way more successful indie games than there will ever be successful adult games, indie or not. The only thing you have going for you in the adult gaming industry is that your competition is weak and there are a few individuals willing to put down big bucks for you to fill their niche. Personally, I'd rather try to become the next Undertale or Darkest Dungeon or Fall Guys (if I had the skill) than put all my efforts into an adult game.
 

Amethyst Star

Newbie
Aug 14, 2019
39
54
A game that blends polished gameplay with sexual content is my dream, but it's almost impossible to get there. It's easier to mod an already competent game to add sexy content, but it never feels properly integrated with the game.

Developing good games is hard. The minute you add sexual content, you're not only pushing your game into a niche and losing most of your market, but you're also pulling resources away from polishing that gameplay. This is why battlefuck RPGs are so popular, because it's easy to take canned RPG gameplay from your framework and spend your resources developing sexy scenes for when the player loses.

It gets even worse when the game is 3D. Not only do you now have to make a good 3D game which is hard enough, but you also have to build models and sex animations that look good from all angles. The Fallen Doll series is an excellent example of how good the porn can get when you have no gameplay and a controlled environment. Imagine having to build a whole game to go along with it that integrates cleanly with the porn so the whole experience is fun and well-paced.

This is why I cherish adult games that make a genuine attempt to integrate novel gameplay with the porn.
 

Minaro

Newbie
Aug 4, 2018
50
28
A game that blends polished gameplay with sexual content is my dream, but it's almost impossible to get there. It's easier to mod an already competent game to add sexy content, but it never feels properly integrated with the game.
Bolded part of the text for what's most relevant. On a very simple level you're correct - but it only seems almost impossible to get there because of how immature/undeveloped, restricted and controversial not only the (western) erotic game market, but the market for erotic content as a whole is. Public opinion and norms regarding the whole market and discussion of anything that relates to it is practically still on the level comparable to an infant - not until it's deemed (mostly) socially acceptable to discuss things such as sex, erotic content and your opinion about such can we really hope for any significant changes.

When you consider that things are still better than it used to be, it's downright scary. For example, a massive gaming platform such as Steam at least allows erotic games to exist on it - even if it's "hidden" as well as often heavily "moderated" in terms of what's allowed to be published. Rewind to a few years before that section of Steam was made officially available and it would have been largely unthinkable to most people that Steam could have something like that.

As I hinted at briefly, this isn't just a problem about the erotic game/erotic media market itself, but rather is more because of the whole stigma about sex and sexual content. The overall opinion is seeing some change and the people that find such things acceptable to discuss is slowly growing, but in reality those people are still such a tiny minority compared to the rest of the world that they are still inconsequential.
Just imagine a world where you could try to open a discussion about sex - such as discussing/sharing sexual knowledge in order to figure out how to become better at pleasing your partner - even just with your friends, without having to fear that they will look at you like you're a pervert/freak/madman. As it is, you can only comfortably do so with friends whom you know well enough to be aware that they wouldn't mind doing so. That's just a simple example of something related to sex that sees very little improvement, yet is useful to almost anyone. Because unlike what popular opinion would have you believe, almost everyone has (or will have) sex /s. And that's just something where there's clearly benefits to be had for almost any person due to any form of improvements or conclusions reached from discussing it - and even that is unthinkable. God forbid you try to discuss something sex related that does not have obvious practical(/"normal") use.

So while it is largely true that it's easier to make money if your game is SFW, that's mainly because the moment there's enough sexual content in your game to label if NSFW it is essentially forced to "hide from public eyes". Your game gets less exposure, less freedom and limited rights such as how you're allowed to advertise your game or other details that relate to getting your game sold. If that wasn't the case not only would it be easier/more profitable to sell erotic games, by direct consequence of that there would also be more people/companies willing to develop them in the first place.
If we referred to the game as a person, it would be as if you were treated as an abomination, a freak, an unwanted existence that is not fit for modern society. You're forced to move to an area specifically designed for "people like you" to ensure that you have as little unintentional interaction with "normal people" as possible. They're not outright forbidding you from interacting with them, but it is heavily implied that they don't want you to.

Does that sound messed up? Of course it does, because it is. But no one normally views it like that, it's "natural" for anything related to sex to be hidden away.
I'm not arguing that we should have erotic content freely mixed in with non-erotic content, but the whole stigma around it needs to disappear.
Developing good games is hard. The minute you add sexual content, you're not only pushing your game into a niche and losing most of your market, but you're also pulling resources away from polishing that gameplay. This is why battlefuck RPGs are so popular, because it's easy to take canned RPG gameplay from your framework and spend your resources developing sexy scenes for when the player loses.
That's only true if you assume you're one person developing the game, while also assuming you have a roughly equal level in all skills required for the different processes involved in creating the game. In reality it is more likely that for single person projects the game has sexual content because;
The creator is talented in a skill required for making good erotic content such as skilled/experienced at writing sexual content, erotic novels for example, or skilled/experienced at drawing/designing/animating/etc erotic art of some form, and so on. Reasons for why he is creating a game in the first place aside, a major reason why there is erotic content in the game is because it's a large part of the creator's skillset..
OR because the creator is personally very passionate/interested about something related to sexual content, whether that be a particular fetish or something else. The general idea I'm getting at is that it is important to the creator that this (some form of) sexual content is part of the game somehow - the game might not be designed solely because of or around the sexual content, but it is still an integral part of the idea..
OR the creator is creating the game specifically for the particular sexual content - similar to the example above, but still very different. An example would be someone creating a Torture Simulator, a Deepthroating Simulator (mentioning this because that's essentially what SDT is), a kidnap rape simulator and so on. Often it will be a more niche type of sexual content which has a lot of unused potential even when/if it is included as a part of another game, enough to design a game entirely/almost entirely around it..

There's other reasons, but I'd say these are some of the biggest for a single person project, at least among *good* reasons to make a game with sexual content. Bad reasons would include many things, but an easy example is potential monetary gain such as designing a game with sexual content aimed at appealing to a largely untapped market - in such a case while the market is small but almost everyone related to it would latch onto a game for it (creator has done research that points towards that).

To expand on the three examples I made and clarify what it means, the point is that more often than not it's not so much "pulling resources away from polishing gameplay" as you put it, but rather the reason the game is being made in the first place is because of said content - he wouldn't be making this game to begin with if it wasn't because;
The creator has the skills required for the sexual content in question and is instead trying to find or figure out how to make a good game around it..
OR the creator doesn't have any particular skills related to the sexual content in question but instead is just passionate about making a game that integrates the sexual content in some way - while it's technically pulling resources away from improving gameplay, the passion for making the game in the first place is directly tied to including said content..
OR the sexual content is of a niche or something similar that has enough potential to it to the point of making a successful game focused solely on that sexual content - the creator in this case may not necessarily have any skills required for making the game already, but has both passion and likely extensive knowledge about it which in turn serves as a valuable resource for making the game. The creator is thus instead trying to either learn the skills necessary, or use the skills he has to make the game he envisions. The important part is that these kinds of games - regardless of how "good" they turn out - are almost always done by creators that are very passionate about this particular type of sexual content which they use as a valuable resource to help fuel the making of the game.

For anything that is done by multiple people one/many/all of them likely still fall into one or more of the reasons above, but notably the development of actual gameplay mechanics is likely done by member(s) whose skills apply to that rather than the sexual content, in which case it's not "pulling resources from gameplay" since the other members likely have very little they could contribute to it (and in reverse they likely cannot do much for the sexual content). Notably an exception from what I'll mention in a bit is that once again this game wouldn't be made in the first place without the sexual content in mind - it's a part of the reason they formed this development team in the first place and as such there wouldn't be a game in development without it.

So for almost every game, the reason the game is being made in the first place is because of the sexual content in some way. If it actually pull resources from development it is largely for one of two reasons;
Either the person is making the game/adding sexual content for the wrong reasons - such as adding sexual content to help sell a game he has made which isn't good enough to sell on it's own, in which case the developer likely lacks the passion/skills necessary to make a good one in the first place, or he wouldn't resort to this "solution". Same for the case of making a game that is focused around the sexual content rather than adding it - if the sexual content isn't an integral part of the reason he's making the game, he shouldn't be making it in the first place. Either he's found a niche market he's trying to exploit or he would be better off making it a SFW game since he lacks the personal attachment of some form to have any real reason to make a game about/with the sexual content in question. Focus on what you're passionate about instead and leave the making of games with sexual content to those with passion for it.
The second reason is normally not going to happen - specifically a case where either adding sexual content to the title or making a game around it would *really* pull resources from other development areas (without being for the wrong reasons) would be if a large company was responsible for the development of the game and thus expend resources (money) to hire the people that are involved with the development of the game. Normally no larger company will ever add sexual content to a game nor make a game focused on it because of what we discussed already about the NSFW market being "hidden". The only reason for them to add sexual content to an existing game would either be for passion-related reasons (which we covered already) or to increase appeal/marketability, both which aim to increase the profits of the game. The latter will never happen since it forces your game into a smaller market, and even if you increased the appeal of the game with it, it would almost never be enough to cover the profit loss making the game less marketable.

TL;DR Either the game wouldn't be made in the first place if it wasn't for the sexual content or they're creating it/adding sexual content for the wrong reasons (usually monetary gain). No larger game company where the question of resources become a regular matter will ever really develop a game with/around sexual content until the stigma around sex/sexual content lessens and the market becomes more accepted and visible.

There's a reason why there's almost no larger company that focuses on the development of erotic games in the west (most are focused on localization of existing content), but there's multiple in Japan alone - the market doesn't support it yet.
It gets even worse when the game is 3D. Not only do you now have to make a good 3D game which is hard enough, but you also have to build models and sex animations that look good from all angles. The Fallen Doll series is an excellent example of how good the porn can get when you have no gameplay and a controlled environment. Imagine having to build a whole game to go along with it that integrates cleanly with the porn so the whole experience is fun and well-paced.
I have a feeling you're looking at this from the wrong angle to begin with. First of all I assume you're talking about the perspective 3D, and not the "style" of 3D art, otherwise I'd have a lot of misconceptions to point out. Anyway, if you're at the point of making a good 3D game in the first place, it's likely we're talking about it already requiring enough resources to be part of a bigger development team already. At that point you're either talking about a larger company (see what I just talked about) which is not going to happen (yet) or at least on a scale where adding one person to the development team for the sexual content is not a massive difference. As with any good reason for sexual content in games, it's likely this takes place before game development even properly starts.

Any decent individual developer knows better than to try to do things they have no previous skills for, so it's not like they would try to have the other members of the 3D design team just randomly start designing sexual content. If a development team was looking to add/include sexual content in a 3D game, they would look for someone with the actual skills required.
I put it this way simply because it sounded as if you were expecting something akin to members of the design team essentially doing their trainee sexual content design project as part of an otherwise regular project.


To reply to the OP and the thread itself; Such games already exist aplenty, they're just not common outside of Japan (or at least a portion of Asia) for reasons I already discussed above (TL;DR western stigma about sex and sexual content = extremely small market). Some notable developers that only do games focused on gameplay which are also on a pretty grand scale are 'Eushully' and 'Alicesoft', but there are many others. If we're talking about smaller games like smaller Simulator games there's an immense amount to be found that - while the sexual content is obviously in heavy focus - still have good gameplay.
I say smaller because there's also larger Simulator games like the ones developed by 'Illusion' and 'Kiss' - most people who have been around erotic games for a while have probably heard of Illusion, if not directly then by having learnt of Honey Select or Koikatsu.

It's also worth pointing out that most people also view Visual Novels as a medium of it's own rather than another form of game, even if on a technical level most will also not argue with you if you want to call them games (but it makes things a lot easier if you distinguish between them). In case you were unaware of what would define VNs, the shortest, simplest but still accurate explanation I can think of;
Visual novel as a medium is defined by having imagery and writing, delivered largely in a format of scene/background presented on screen together with the text being in one of two common formats; Either delivered by seperate smaller textbox(es) which is commonly referred to as ADV, or in a semi-transparent textbox which takes up most/all of the screen, commonly referred to as NVL. They can also include audio, animations, gameplay or other features, but those are not required to be considered a VN.
Important for the proper definition of a VN is also not just the visual design for presentation of the content, but also how it actually presents it's story; The official definition requires a certain portion of the story to be narrative in design, I.E on top of what can be seen from the imagery, most actions or important visual/audio details will also be described in text in some form. It could be a non-specific narrative ("As Leon fired his rifle, he had to firmly brace himself against the ground in order to not reel from the recoil. The sound produced was deafeningly loud.") or a thought-based narrative ("Whenever I fired my rifle I had to firmly brace myself against the ground just to not reel back from the recoil, and I would likely go temporarily deaf if I wasn't wearing hearing protection."), or some other form. What form it takes is not important, the importance lies in that it is narrative in nature. That's one of the parts that can trip up people the most when they're trying to establish what actually defines a VN.


General TL;DR
The short version of all of this is that for sexual content games in the west, you're heavily limited when it comes to gameplay focused titles - most being translations of non-western titles. Even if you're looking at non-gameplay focused titles there's a downright ridiculous difference to how many options you have to choose from if you go from 'only English/English-translated' to 'Japanese' or 'Any language'.
For reference, VNDB (Visual Novel Database) shows 31310 individual entries for any language, 23106 entries if it is in Japanese (original or translated) and 8410 entries for English (original or translated). It's worth noting then that the number of English titles has grown dramatically in just the past 5 years, the difference would be even larger just a few years ago.
 
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