What's most important in an adult game for you?

What's most important in an adult game for you?


  • Total voters
    38

mae25

New Member
Jun 17, 2021
6
1
SO I'm itching close and closer to making a game. As a developer, I've made tons of mini-games in unity that just do other fun non-adult things as a hobby.

Building games seems like a fun way to make some extra cash, and the adult genre in general seems pretty lucrative? I once setup a Patreon and tested out an idea with nothing more then a couple DAZ renders and made a whopping $700 USD. Now mind you, it's not a lot of money, but it's a lot relative to the effort. This sparked an interest in me to persue.

This led me on a journey to just explore the top grossing Patreon accounts and just "highly rated games" in general. In my discovery;

- tons of massively high grossing games are made using Daz studio
- tons of text (like I'm talking, walls and walls of text)

This was surprising to me because it's hard to make Daz look unique or just create good animations, and personally, I hate reading (I hold skip if possible). I'm wondering if this is the case just because this is the best version of DAZ people could come up with? Are people that crazy about Daz VN's?

I've created a poll to just get some more insight from this community. I noticed even on F95, a large portion of the highest weighted rated games are also DAZ VN's which seems to me like it's not a wasted effort to peruse.
 

Dessolos

Message Maven
Jul 25, 2017
12,201
15,802
characters. A game can have a shit story , renders ( to a certain degree) , but if I like at least 1 character alot I will come back to play it everytime. I don't even care about lewd scenes just give me character I like and want to get to know and that will be enough. Being a Dik is kind of a good example of this I personally think the story is kind of crap but the characters keep me coming back everytime. Same thing with Summers Gone. Even Girlfriend a NTR game I recently played it is kind of crap overall but I really like the girlfriend character so it easy climbed to a one i'll play just for interactions with the girlfriend character.
 

Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,442
5,914
SO I'm itching close and closer to making a game. As a developer, I've made tons of mini-games in unity that just do other fun non-adult things as a hobby.

Building games seems like a fun way to make some extra cash, and the adult genre in general seems pretty lucrative? I once setup a Patreon and tested out an idea with nothing more then a couple DAZ renders and made a whopping $700 USD. Now mind you, it's not a lot of money, but it's a lot relative to the effort. This sparked an interest in me to persue.

This led me on a journey to just explore the top grossing Patreon accounts and just "highly rated games" in general. In my discovery;

- tons of massively high grossing games are made using Daz studio
- tons of text (like I'm talking, walls and walls of text)

This was surprising to me because it's hard to make Daz look unique or just create good animations, and personally, I hate reading (I hold skip if possible). I'm wondering if this is the case just because this is the best version of DAZ people could come up with? Are people that crazy about Daz VN's?

I've created a poll to just get some more insight from this community. I noticed even on F95, a large portion of the highest weighted rated games are also DAZ VN's which seems to me like it's not a wasted effort to peruse.
So... you have no real desire to tell a story (you refer to plot and dialogs as "walls of text" and admit to skipping text) and admit to hate Daz graphics yet you intend to write a... Visual Novel using Daz? Did I get it right?
 

nulnil

Active Member
May 18, 2021
631
432
The most overlooked thing is good pacing with sexual content. Like, the game should make for a good fapping experience. What most games get wrong is that there are gigantic gaps between when any sexual content is shown, so you're not aroused by the time the next one is shown.
 

Dessolos

Message Maven
Jul 25, 2017
12,201
15,802
The most overlooked thing is good pacing with sexual content. Like, the game should make for a good fapping experience. What most games get wrong is that there are gigantic gaps between when any sexual content is shown, so you're not aroused by the time the next one is shown.
While I'm one that doesn't care about sexual content at all I see it as bonus content. So the fapping experience doesn't really apply to me but it does to many. I would add one thing games with sex scenes that go on for to long makes any lewd content for me annoying and I can't wait till it gets past it and I don't look forward to any other lewd scenes.

For example the lewd content in my bully is my lover it's always the same the MC has to cum twice at least. But with how long it last and the dialogue during it makes it an annoying experience and I cant wait to get back to normal scenes.
 

mae25

New Member
Jun 17, 2021
6
1
So... you have no real desire to tell a story (you refer to plot and dialogs as "walls of text" and admit to skipping text) and admit to hate Daz graphics yet you intend to write a... Visual Novel using Daz? Did I get it right?
Ahaha sorry, no. I believe my post might have been misleading in that sense. I'm leaning towards a more management style game using Daz, but my discovery was that people like daz rendering which was surprising to me.

I do like a story, but I like the idea of show not tell, where I find most VN's and games I've looked at are like litterally a picture of a daz character showing talking animations then 5 mins of dialogue which personally I cannot stand.
 
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Doorknob22

Super Moderator
Moderator
Game Developer
Nov 3, 2017
2,442
5,914
Ahaha sorry, no. I believe my post might have been misleading in that sense. I'm leaning towards a more management style game using Daz, but my discovery was that people like daz rendering which was surprising to me.

I do like a story, but I like the idea of show not tell, where I find most VN's and games I've looked at are like litterally a picture of a daz character showing talking animations then 5 mins of dialogue which personally I cannot stand.
I don't think most people prefer Daz3d graphics over good (or even passable) 2D, it's just that for most creators 2D is simply not an option, while with Daz3d you can get passable results easily and even good results with some effort and experience. Bear in mind that a character is more than just their visual representation; With good writing, the player fill the gaps and can see characters as more desirable than how they are depicted on the screen.

Good luck!
 
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MarshmallowCasserole

Active Member
Jun 7, 2018
719
1,770
I do like a story, but I like the idea of show not tell, where I find most VN's and games I've looked at are like litterally a picture of a daz character showing talking animations then 5 mins of dialogue which personally I cannot stand.
This paragraph does not convince me you understand what "show don't tell" means. It's not an advice to get rid of the dialogue in favor of more renders/drawings.

Honestly, I don't understand what are you trying to do in this thread, what is the question you're trying to answer.

Do people like DAZ? Not universally, some people, cough, cough, hate it.

Can you be successful using DAZ? Yes, it's good enough for wide enough audience, and it's simple and cheap enough on the dev's end.

Do people like story and characters in porn games? Yes. That doesn't mean they like horribly drawn out dialogue.

Do people like gameplay? Yes, unless it comes with grind (which it does in like 98% cases). But... minigames? blegh :sick:

Do people like animations? Of course they do! But animation is hard to produce, so a fully animated game can be economically unviable. For a solo dev, it will be 100% unviable.

What game should you make? The one that's best suited to your skills. If you hate reading... maybe don't make a game that requires you to write.
 
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broho1234

Member
Dec 26, 2021
193
416
For me the story is the most important: if I'm going to spend 10h or more in a game it needs a good story to keep me captivated.
The theme is very important: I like mom-son themes for example but detest NTR ones.
Finally the characters are also important: they need to be well fleshed-out and likeable.

I don't care for gameplay at all, especially mini-games or having to click to move from one room to another, etc..

Good animations are nice to have, but they take a lot of time to create for only a few seconds of play. They are much less important than a good story, likeable characters or the right theme.

Hope that helps.
 

huliolopez

Newbie
Apr 22, 2019
23
17
My bet will be on story. There are a lot of text games with next to none graphics or made with RPG Maker with graphics just a tad more appealing - that became classics. And even more games with high quality renders or 3d engines that are just boring.
In other words - you can't make a good game without a good story that people will enjoy, but you can make a beautifully looking boring game that no one cares about.
 

MarshmallowCasserole

Active Member
Jun 7, 2018
719
1,770
you can't make a good game without a good story that people will enjoy,
A lot of genres can do just that, if the gameplay is good enough. Strategies, platformers, simulators, etc. If the core's done right a game does not need anything more than a hint of a story.
 

sanahtlig

Member
Jul 6, 2019
126
400
Daz3D is popular because you've got a good selection of attractive characters that can be easily posed any way you like and fit seamlessly into just about any story you want to tell. Because it's easy to work with the dev can generate tons of quality images and not rely so heavily on text to describe interactions. Compare to 2D games that have much fewer CG and therefore require denser text to illustrate their scenes in the same level of detail. Daz3D isn't just a tool; it's led to a paradigm shift in game design. And because you're using a properly licensed tool that's intended for making commercial games, you can monetize your game without worrying that a rightsholder like Illusion is going to file a copyright strike on Patreon or Steam and destroy everything you've built up.

VNs are popular because they tend to avoid the grind and repetitive gameplay of typical systems found in dating sims and "RPGs". RPGMaker games in particular tend to suffer from re-use of default assets, which gets old very quickly. Meanwhile VNs are straightforward to make and don't require a specialized skillset; if you can write and have a basic knowledge of code you can make a VN, and therefore these can be a one-person affair. Meanwhile other game types may require expertise in multiple areas such as programming and game design, which could require multiple team members and therefore managing the project becomes more complex.