- Sep 6, 2016
- 54
- 74
Alright, so for no reason in particular I ask you all, what is wrong with HTML games made in Twine, how do we improve them?
Some of the most successful games to come out from this community are those made in easy-to-create software like Twine or RenPy, and its easy to understand how this choice of software can cause massive quality variation , if it's simple to start something, then a massive amount of people does (And thats good!).
I think platforms like Twine can be immensely powerful on the right hands, (Just take a look at Free Cities, that thing is ABSURD), but maybe years of usage in [abandoned] maybe causes a bad rep? Maybe it's adoption in Transformation games, causes a bad rep? How many times in the past you've seen the comment "Oh hey an HTML game that x doesn't get y! I'll try it!".
I dont know if I'm talking non-sense but hey whatever, might as well ask.
What are the main problems that plague HTML/Twine games in your opinion?
Some of the most successful games to come out from this community are those made in easy-to-create software like Twine or RenPy, and its easy to understand how this choice of software can cause massive quality variation , if it's simple to start something, then a massive amount of people does (And thats good!).
I think platforms like Twine can be immensely powerful on the right hands, (Just take a look at Free Cities, that thing is ABSURD), but maybe years of usage in [abandoned] maybe causes a bad rep? Maybe it's adoption in Transformation games, causes a bad rep? How many times in the past you've seen the comment "Oh hey an HTML game that x doesn't get y! I'll try it!".
I dont know if I'm talking non-sense but hey whatever, might as well ask.
What are the main problems that plague HTML/Twine games in your opinion?