Your character is too far from 0,0,0 which causes certain surfaces to go haywire. Either move your scene such that the character is close to 0,0,0, or go to Render Settings > Optimization > Instancing Optimization and set it to "Memory".
Your character is too far from 0,0,0 which causes certain surfaces to go haywire. Either move your scene such that the character is close to 0,0,0, or go to Render Settings > Optimization > Instancing Optimization and set it to "Memory".