I got baited into trying this game by two things, the surprisingly high scores and raving reviews that followed them, and most of all its interesting premise. Boy was I in for a surprise.
The game starts with a really brief tutorial that doesn't set up anything at all in terms of story (nor does it help with any of its whimsical minigames), and after that you're basically left in medias res, baffled by its apparent lack of structure when it comes to both navigation and progression. You click on an icon representing a specific locale, an event happens, and you're back in the "hub". It all feels incredibly disjointed and lackadaisical.
Let's address the elephant in the room though, the writing. To put it bluntly, it is absolutely atrocious. Dialogues go from being pretentious (and not in a tongue-in-cheek kind of way), to straight up nonsensical most of the time. There is barely any middle ground here, pretty much every interaction between the characters feels extremely unnatural and forced, and some of the events that unfold are borderline absurd.
It really is a shame when a game with such a different and exploitable premise fails this spectacularly where it matters most, but as things are right now, WISMF reads like a horrible fever dream.
The only positive thing about it, and the only reason I'm not giving it one star, is the quality of the renders and the effort put into making some of the models look unique and original. Other than that, unless there is going to be a massive rewrite and rethinking of the game's foundation down the road, it's gonna be a hard pass from me.