Whoa, I think I lean towards ekz_robotekz or unbalance_dou for now (I don't remember much on 3d artist name). Just want to create some h-stuff while improving the juiciness. Currently starting to learn with creating small scenes using NeoStudio.
Don't have a plan for going into the game yet, we'll see later on, lol
Ah, so you are using honey select, hmm? Okay, well first I'd say what you want to do is have as many places as you can to post your art. That is, twitter, pixiv, artstation, deviantart, f95, instagram, etc.
I think that should be the first step. Next up, I do think that if you are going to make HS content, you might be able to find yourself partners to make games with. Artists are in high demand, so if you already have a baseline skill, I'd say you could start looking for a partner to
revenu share with. Carrera's solution also works, especially if you are not looking to get tied up to a project. And, well people are often much more excited to get free stuff, so it might be easier to find game developers willing to get you to make art for them.
The benefit of getting your art in games is that you can always point out to those, and it really helps giving you credibility.
Now, I will be perfectly honest. If you do not plan on making games, I would highly advise you to drop honey select right now.
It's a useful crutch for people who lack skills in drawing or 3d modelling, however in the end it's just a poser, and you're not really learning the fundamentals of art when you use a software like it. I would highly highly recommend that you start learning pixel art, 2d art and 3d modelling instead. It doesn't matter which one you pick. The important part is that these skills will allow you to make art that is your own rather than using a software in a way that it is not intended.
If you really want to use a poser-like software, daz3d is really good for that, and you can own the intellectual propriety of your renders provided that you buy the assets you use for said renders.
PS: I know that getting told to learn drawing or 3d modelling sounds harsh. Those are skills that take time and can be rough to acquire. However. Please take it from me. I spent years avoiding learning skills because I always thought I could pay other people to do those tasks for me, and that sounded much easier than having to learn them myself. Had I put the efforts into learning, I would probably be at a high level, but since I didn't, right now I am forced into choices that I am not super happy with. You are just starting. It is the right time to start with the fundamentals. It's not going to take you so long before you get nice results, and once you do, you will be very happy that you've chosen to master fundamental skills, rather than taking a shortcut. It's not easy, nothing ever is in life, however, I can guarantee you that if you decide to learn art properly rather than to take shortcut, you will reap the rewards for the years to come.