- May 29, 2022
- 231
- 445
Right now I'm using Ren'Py. I'm making a game where, you're a manager and you have to manage idols. I was thinking of implementing mechanics where you can unlock outfits by leveling up, entering codes (Not Patreon codes) or with possibly a Gacha system (oh no :<) but there are no in-app purchases. The outfits could be used for when the idols are performing on stage. However I discovered it would be a very technological setback when it comes to memory, since I'd have to render every single outfit for each performance, and if I were to make outfits that could be used in repeatable sex scenes, that would also be an issue. It honestly depends on how many outfits I plan to use, but then I have been thinking it would be more reasonable to use Unity.
HOWEVER - then the scenes would have to be rendered real time. While Unity does have a bit more advantages over Ren'Py (3D rendering models and such, special effects, plus a bit more popular than Ren'Py), I'm using Koikatsu for rendering 3DCG assets, which means if I wanted to use a 3D scene, I'd have to export every single fucking 3D model or clothing, or just 3D model the models myself. I'd probably have to restart the entire project which would take me another 4 months. I have been working on this project since March. The reason I'm concerned is the file size - I'm planning to release my game on Android and iOS platforms. (Excuse me, iOS??!?!? the fuck are you gonna do that??? Wouldn't you have to jailbreak>?/!?)
The simplest thing would be to not even include an outfit system but I kind of really want to, with the approach that I'm trying. Any advice? Which engine should I stick with?
HOWEVER - then the scenes would have to be rendered real time. While Unity does have a bit more advantages over Ren'Py (3D rendering models and such, special effects, plus a bit more popular than Ren'Py), I'm using Koikatsu for rendering 3DCG assets, which means if I wanted to use a 3D scene, I'd have to export every single fucking 3D model or clothing, or just 3D model the models myself. I'd probably have to restart the entire project which would take me another 4 months. I have been working on this project since March. The reason I'm concerned is the file size - I'm planning to release my game on Android and iOS platforms. (Excuse me, iOS??!?!? the fuck are you gonna do that??? Wouldn't you have to jailbreak>?/!?)
The simplest thing would be to not even include an outfit system but I kind of really want to, with the approach that I'm trying. Any advice? Which engine should I stick with?