I would like to accomplish that it looks like she is actually standing on the ground.Those examples dont look like she is standing on the ground.
In the attached picture it's portraits that are positioned with the background to create the illusion they are standing in that room. Is that something you try to accomplish?
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If you're working with fixed backgrounds theres other options available like pic related. Probably less bad than character and background scale/pov conflicting while pretending it dont.I would like to accomplish that it looks like she is actually standing on the ground.
I have got more backgrounds and I need to use same pictures of character on them. But of course the backgrounds pictures doesn't have same render angle and hight above the ground so it is quite hard.
The problem I personally have is that it's not a blurred background but a tainted one. While the blur effect can works because it tend to simulate the way our eyes works and focus on the foreground, here it looks more like the girl is positing in front of a painting.You only blur background to [...]
Well I think about it and I don't see an easy solution for this problem (at least for my game). My backgrounds are not same (meaning color tone, render angle etc.). But I need to use same character pictures on them. I cannot create special character images for every single background (it is way too much work). So I will probably use blurred background even if it will look like the character is standing in front of painting...The problem I personally have is that it's not a blurred background but a tainted one. While the blur effect can works because it tend to simulate the way our eyes works and focus on the foreground, here it looks more like the girl is positing in front of a painting.
You mean the second picture in the pool or the picture in my answer #3The problem I personally have is that it's not a blurred background but a tainted one.
The second picture in your pool. Doing a soft blur on the background would be better. Add to this the advice gave by @danteworks regarding the positioning of the character, and it should be way better.You mean the second picture in the pool or the picture in my answer #3
Thanks for your advice. I really appreciate it.There are two styles of doing it.
1. spirits in which the characters appear on the scene and the background is just there to tell the players where the event is happening.
2. The character is in the scene and is part of the background.
(I use both personally. For simple and transition style- background for a room and fade in spirits. Important events are done all in one.)
Yours is clearly the first. As the character and background are not one. And hence the character is a spirit. This means that it is not so important that your character touches the ground. Just that it is in a good composition and is visible.
I advise you to use a more transparent textbox as this will make it easier in the long run. Do not have to think of making everything appear above something for every scene.
if u've chosen the 2nd for more focus on the character, then i guess a little bigger size wouldnt hurt.Question is how to adjust background if there is an interaction with character.
First option is leave it as it is...
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The second option is to make the background blur and adjust color (you can see the character better) ...
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I like the second option but please let me know.