Daz Which kind of hair?

JL78-CoMiCs

Newbie
Nov 1, 2024
67
777
186
I need long or medium-long hair that's versatile and cute for my comic. Let me explain. A lot of hair is only good for simple poses, but I'm looking for something that allows me to do more complex poses without it going through my arms, or that works well when the character is lying face down.
Can you recommend any good products?
Thank you so much.

JL78
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
3,479
6,691
758
Some DForce-enabled hair models exists. They don't work well in many situations and tend to "blow up".

There are a some hair models with built in bones for posing, but not many. I'm thinking of a particular braid / pigtails model hair, can't remember the name now. UPDATE: my info was a little out of date. searching daz store returned a number of long hairs with rigging bones, e.g. taking it the the extreme:

There's no Long Loose hair that works well *automatically* for situations such as lying down, where you would expect it to both be affected correctly by gravity and lay on top of (or slide off) body parts and nearby objects. The simulation problem for that is too hard for free bush-league poser software like daz.

In general you'll just have to work it out manually like everyone else does. in worst case meshgrabber can save you from ugly poke through.

*As with all things daz, you can achieve a lot more with secondary tricks and techniques, like partially hidden second-models, dformers, postwork image editing.

There has been some recent improvement in the simulation of hair in blender, with the smooth curve hair geometry nodes being generally available,

I assume professional 3d animation packages (3ds max / Maya) have more advanced tools. None of these systems can get away from the basic complexity of the physics simulation: to approach some level of visual realism, there needs to be 100s-1000s of individual strands iteratively simulated for gravity, wind, collision (self, body, 3rd object) and momentum, with constraints on length and flexibility while still being disproportionately narrow compared to length.
 
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Cenc

Developing Reality
Game Developer
Jun 22, 2019
1,818
3,191
472
You can simulate using the animation timeline to have the model / hair fall onto a surface. so long as it's a good dforce asset, you should have some good results.

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Just some examples. There's many videos on YouTube describing how to simulate with dforce using the timeline.

good luck.