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How do you feel overall about the mercantile system?

  • It starts slow but ramps up, so not too bad

    Votes: 26 16.9%
  • Way too much money and faction exp too quickly

    Votes: 11 7.1%
  • I am literally always broke

    Votes: 44 28.6%
  • Some factions gain exp too slow, others too fast

    Votes: 30 19.5%
  • All factions gain exp too slowly

    Votes: 60 39.0%
  • All factions gain exp too quickly

    Votes: 5 3.2%
  • I like everything the way it is now

    Votes: 37 24.0%

  • Total voters
    154

MiltonPowers

Twins Basil! Twins!
Donor
Jr. Uploader
Jul 26, 2023
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Well, the futa girls got theirs last week, so in the spirit of fairness, this time we're highlighting the non-futa girls. Next public build will be out 11/29/25!

nicole_00008_.png rat_00001_.png
tyra_00001_.png
 

WispDev

Newbie
Game Developer
Mar 29, 2020
43
113
201
Howdy, the next public version is now available for all to hopefully enjoy.

Changelog:

Version 0.3.1
  • Rank 2 Scavenging Faction Quest
    • Try to get to the bottom of Tyra's insistence on collecting garbage.
    • Meet her older sister, Reina.
    • ????
  • Rank 2 Scholar Association Faction Quest
    • Spooky happenings are going on in the library, with pages rearranging themselves and whispering voices echoing in restricted sections.
    • Join Professor Shar and Balae as they try to get to the bottom of it.
    • ????
  • More balancing
    • Exp for expeditions and scavenging have increased to 10 exp per trip, because taking 13 days for one rank is nuts.
  • Rank 2 Benefits
    • Scavenging Rank 2 unlocks level 2 Seascapes that can be studied at the library, as well as doubling the loot rate and halving the trash rate of Rank 1 Seascapes.
    • Scholar Association Rank 2 unlocks researching Rank 2 Expeditions and Seascapes, as well as making Rank 1 research only take 1 day.
  • Text Sizes Increased
    • I increased the font of normal dialogue and interface text by a decent amount for PC/Web.
    • It seems fine but I'm sure something probably got fucked up.
  • Updated Tyra's Shop GUI
    • Now it looks more like Ashura's shop.
Download Links:

Mega:

  • PC/Linux:
  • Mac:
  • Android:
Pixeldrain:

  • PC/Linux:
  • Mac:
  • Android:
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
9,169
4,230
436
WhisperingLedger-0.3.1
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SpyderArachnid

Well-Known Member
Jul 31, 2017
1,986
6,030
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Fun update. Liked the Tyra and Balae event quest. Looking forward to the Nicole and Rat content coming up as well! Though, a bit sad we haven't got an Ashura rank quest yet, as she was the first person we met.

I do have a little gripe with the shop mechanic. Why do customers have to buy everything I have in stock!? lol. I get it's to make us constantly have to do expeditions and scavenging to keep up our stock, but it just seems weird that they buy the whole stack of stuff we have.

I mean, when I go grocery shopping, I don't buy the entire stock of bread. I buy one loaf. Yet, I'll have like, 10 of an item, and the customer buys all 10 every time. I even cheated as a test to see what would happen if I had a thousand of that item, and they bought all of it still.

Just feels off that they would clear out your entire stock, instead of just buying a couple things here and there to give you stock to carry over to the next day while you restock other items. I don't know if that is just a limitation of the mechanic, or if you designed it that way, but it just gets a bit frustrating lol.

Otherwise, nice update still. Definitely one I'm still enjoying. Looking forward to what comes next and thanks. ;)

EDIT: Forgot to mention, there is a little bug with the rank quests. I selected them from the journal to start them, and while playing Balae's rank quest, I right clicked to save, and it sent me back to the morning choice select screen and cancelled the rank quest. Had to restart the rank quest over again, but if I ever right clicked while doing it, it always cancelled it out and sent me back to the morning choice select screen again. It did the same thing during Tyra's as well.
 
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WispDev

Newbie
Game Developer
Mar 29, 2020
43
113
201
Next update is Ashura/Nicole. I had to do Balae first because she's the gatekeeper of rank 2 expeditions/seascapes, so if you did Ashura first you'd unlock the rank 2 expeditions but not actually be able to research any. Massive design flaw, I know.

As for customers, what's supposed to happen is that if you set your pricing structure at "Below Market", that item will always sell out at the end of the day, because it's supposed to mimic like...Black Friday shopping, as a topical example. If you set the pricing "at market", there's an individual roll on every item, where there's a 65% chance that the item will be sold. So in that case, out of 1000 items, roughly 650 should be sold in bulk while 350 carry over to the next day. For "above market", there's a 30% chance of bulk sale, so you should still have the majority of your inventory the next day.

So the short version is that if you're in a bind, selling things below market will always clear out your shop. Items that can be used by other characters (like Nicole) have their faces next to them, so you can mark them as "no sell". Otherwise at the moment there's not much point in carrying over inventory intentionally.

As for the Balae quest bug...fuck. I spent so long trying to fix that, and I thought I did, but I never actually use the ledger to start the quests, I always go to the girl directly. Back to the drawing board.
 

WispDev

Newbie
Game Developer
Mar 29, 2020
43
113
201
Incredible art but pretty boring game tbh.
That's fair. The game it takes inspiration from, Recettear, is anything but "exciting", in hindsight. v0.3.4 will be focused entirely on making the management system more robust and make the world feel more "lived in" with characters you've met visiting your shop and mini random events, a gallery, and bonus side scenarios from collaborations.