Where do we start with this game?
When it comes to the decent and good parts it would be:
Spoiler ahead for the real issues I see with the game's story:
Firstly the suddenly mind-bending reality that happens in this game, it makes absolutely 0 sense, and while there will probably be an explanation for this once the game is done, I can't really see how it's justified given it's been 5 releases so far and not a hint of what actually the "white cube" is.
With this I don't mean we ought to know all there is about the white cube, but at least we have to get some ground rules, every horror games does this, they all set fundamental rules that is meant to be strictly followed, if these rules are meant for a bigger twist... then that happens naturally.
In this game however, it gives this false pretense that this is all within our actual world, which is fine, but then suddenly we get unexplained situations appearing like a shower being installed spontaneously and then later on we see the room get extended, we even see them being "transported" to the "void room".
All of this of course ruins the entire point of what we should be understanding to be the basic rules, if this is meant to be a bait'n switch then... why expose so much? If it's meant to be surrealist, then why throw in realistic depictions (such as the sleeping gas and the man going inside, or even the camera, this is a non-real world why do we need any of these??).
Now my suspicion is that this is all within a matrix-like simulation, probably from a similar place where John was captured and taken to be "milked" so he can "breed" women.
If this is the case, it'll be imo one hell of a disappointment since it'll literally be: it was all just a dream.
On top of this we got the other annoying part of the story:
Tired old cliché of abusive step-father, which is the actual trauma for Emma.
Now this would've been fine if it wasn't so damn tacky, I'm fine with one-dimensional villains, but there has to be an actual point to it, just using them as the point of their trauma... without showing the clear trauma is well... pointless, especially when every trauma scene is a repeat of the last one: step-dad fucks Emma's mom.
John's story is a lot better int hat regard, is it perfect? Far from it, but at least there's some mystique and ambiguity of what the hell is going on.
Getting back to John's death, the introduction of the now revived step-father is just really begging for this to be the lamest plot twist I've seen, there are also a couple of issues:
1. It breaks the established "rules", rewards are meant to be rewards, not punishments.
2. Mark being introduced makes little sense here, presumably it's Mark is meant to represent 2 things: Make Emma "sluttified" while facing her trauma and to give Emma the feeling of "protecting" someone from the one who she couldn't protect anyone she held near and dear.
Personally I don't mind the flashbacks, they aren't too long and does develop the characters a tiny bit... but Emma's backstory is tragic for how cliché it is.
It's really eye-rolling seeing how this plot is turning against itself to establish "plot-twists", it's such a shame that some guy in Sweden can make an entire expansive lore with a shoestring budget (Autumn Boulevard) using the same foundation while White Cube developer's story line is... like a fish desperately trying to flop around.
Which bring us to the characters, here again it manage to disappoint, the characters are not being developed in the slightest, one moment John is in rape mode, then in domination mode then into normal mode, with no established or even remotely explainable reason for why, unless the developer thinks that people are literal caveman when we get naked.
It's the same for Emma, one day she's paranoid, one day she's accepting and cooperative then the next moment she's in bitch mode.
All of this would've been fine if there was a plot point explaining this erratic behavior, hell just some expose about how being in this white cube drives you insane would've been fine, but instead it's unironically meant to be seen as normal to have bipolar.
Amelia is eh, neither good nor bad.
Oh and the music, jesus christ some of these choices are earrape inducing and the god awful "jump scare" that looks like a rip from a gmod face in 2007 is something else.
In the end it's hard to give it a good score, but at the same time there is respect to given for the actual HQ work the developer does put in... but honestly I still think horror wise you're far better of with the games that DiscipleofVirginia produces.
The game has potential, it can easily get 4/5 or even 5/5 but it needs to work on the characters and the plot.
When it comes to the decent and good parts it would be:
- Actually having animations -> not the best mind you but with the tired'old 3D model maker they are using it's still a rarity to see actual animations and them not being absolutely awful.
- The main plot point is actually pretty decent, 2 strangers trapped in a room, both have their inner demons and they have to figure a way out.
- The game seems to be pretty decent in terms of code/product quality, can't confirm it since I haven't de-compiled it, but there are some small custom renpy stuff added.
Spoiler ahead for the real issues I see with the game's story:
Firstly the suddenly mind-bending reality that happens in this game, it makes absolutely 0 sense, and while there will probably be an explanation for this once the game is done, I can't really see how it's justified given it's been 5 releases so far and not a hint of what actually the "white cube" is.
With this I don't mean we ought to know all there is about the white cube, but at least we have to get some ground rules, every horror games does this, they all set fundamental rules that is meant to be strictly followed, if these rules are meant for a bigger twist... then that happens naturally.
In this game however, it gives this false pretense that this is all within our actual world, which is fine, but then suddenly we get unexplained situations appearing like a shower being installed spontaneously and then later on we see the room get extended, we even see them being "transported" to the "void room".
All of this of course ruins the entire point of what we should be understanding to be the basic rules, if this is meant to be a bait'n switch then... why expose so much? If it's meant to be surrealist, then why throw in realistic depictions (such as the sleeping gas and the man going inside, or even the camera, this is a non-real world why do we need any of these??).
Now my suspicion is that this is all within a matrix-like simulation, probably from a similar place where John was captured and taken to be "milked" so he can "breed" women.
If this is the case, it'll be imo one hell of a disappointment since it'll literally be: it was all just a dream.
On top of this we got the other annoying part of the story:
Tired old cliché of abusive step-father, which is the actual trauma for Emma.
Now this would've been fine if it wasn't so damn tacky, I'm fine with one-dimensional villains, but there has to be an actual point to it, just using them as the point of their trauma... without showing the clear trauma is well... pointless, especially when every trauma scene is a repeat of the last one: step-dad fucks Emma's mom.
John's story is a lot better int hat regard, is it perfect? Far from it, but at least there's some mystique and ambiguity of what the hell is going on.
Getting back to John's death, the introduction of the now revived step-father is just really begging for this to be the lamest plot twist I've seen, there are also a couple of issues:
1. It breaks the established "rules", rewards are meant to be rewards, not punishments.
2. Mark being introduced makes little sense here, presumably it's Mark is meant to represent 2 things: Make Emma "sluttified" while facing her trauma and to give Emma the feeling of "protecting" someone from the one who she couldn't protect anyone she held near and dear.
Personally I don't mind the flashbacks, they aren't too long and does develop the characters a tiny bit... but Emma's backstory is tragic for how cliché it is.
It's really eye-rolling seeing how this plot is turning against itself to establish "plot-twists", it's such a shame that some guy in Sweden can make an entire expansive lore with a shoestring budget (Autumn Boulevard) using the same foundation while White Cube developer's story line is... like a fish desperately trying to flop around.
Which bring us to the characters, here again it manage to disappoint, the characters are not being developed in the slightest, one moment John is in rape mode, then in domination mode then into normal mode, with no established or even remotely explainable reason for why, unless the developer thinks that people are literal caveman when we get naked.
It's the same for Emma, one day she's paranoid, one day she's accepting and cooperative then the next moment she's in bitch mode.
All of this would've been fine if there was a plot point explaining this erratic behavior, hell just some expose about how being in this white cube drives you insane would've been fine, but instead it's unironically meant to be seen as normal to have bipolar.
Amelia is eh, neither good nor bad.
Oh and the music, jesus christ some of these choices are earrape inducing and the god awful "jump scare" that looks like a rip from a gmod face in 2007 is something else.
In the end it's hard to give it a good score, but at the same time there is respect to given for the actual HQ work the developer does put in... but honestly I still think horror wise you're far better of with the games that DiscipleofVirginia produces.
The game has potential, it can easily get 4/5 or even 5/5 but it needs to work on the characters and the plot.