A very early start to the game without much content as of writing. What is here shows a lot of promise, but there are also a number of items that could become severe annoyances in the future.
So far, the art style is quite enjoyable and very clean. It represents the series it's parodying fairly well while also smoothing over some of the rougher pieces of graphics that the original has. Female Captain Shepard looks much better here than she does in the original Mass Effect, to be very honest. The menus are mostly very nice, but have some oddities and the way some of them are split up into different locations makes it somewhat hard to find where you're actually supposed to go in the beginning. Also, sometimes menu options disappear (especially happens in the Citadel).
The inclusion of various minigames is an interesting concept, but they currently have no introductions or explanations, which means you have to learn how they work in real time, as most are timed. None of the minigames correlate to any in the original series, though the hacking/unlocking minigame does bear a resemblance to the door hacking minigame from Mass Effect 2. Luckily, the devs included a skip button that doesn't punish you for using it. If that skip button is taken away in the future or locked behind a patreon subscription, the game will immediately become much more frustrating.
Several other sections have some annoying parts, which is mostly caused by the lack of rollback. Notably, in the first mission to rescue Liara, if you choose to go through the vents to try and save her without buying her from the slavers, you go through a trial-and-error section of screens with multiple directions to choose from where a wrong choice leads to a game over. Luckily, they let you immediately go back to the start of the section if you fail, but I just saved at every screen instead. From what I can tell, there's no actual exploration you can do in these vents, such as finding secret parts of the base or even picking up more credits, which would make the entire section more interesting. If we're getting more like that, the game will become a lot more of a slog.
I didn't notice anything terribly egregious with the dialogue, but it does contain a variety of grammatical mistakes that throw a reader off when they're trying to understand a section. It's most apparent in the Turian Counselor's dialogue. The rest of the writing isn't really stand out for better or for worse. I did find myself barely paying attention to the words on the screen at some point as the events were presented in uninteresting ways with little in the way of describing characters, actions, and settings. In addition the majority of the cast are completely out-of-character with the writing of the Mass Effect games, making them seem pretty bland and plank-like in comparison. There's a number of deserved jabs thrown at the original games, but the game also seems to stumble into a number of the same problems that the games had. The writing does honor the Bioware tradition of branches that don't actually branch anywhere and everything ends up back at the same place in the end, which I do not consider to be a positive, despite my phrasing.
In the end, Whore Effect is very early on and shows signs of possibly becoming a good game, but also has the lingering promise of ending up as a poor experience. I'll be watching and will update my review and score in the future if it improves or worsens.
So far, the art style is quite enjoyable and very clean. It represents the series it's parodying fairly well while also smoothing over some of the rougher pieces of graphics that the original has. Female Captain Shepard looks much better here than she does in the original Mass Effect, to be very honest. The menus are mostly very nice, but have some oddities and the way some of them are split up into different locations makes it somewhat hard to find where you're actually supposed to go in the beginning. Also, sometimes menu options disappear (especially happens in the Citadel).
The inclusion of various minigames is an interesting concept, but they currently have no introductions or explanations, which means you have to learn how they work in real time, as most are timed. None of the minigames correlate to any in the original series, though the hacking/unlocking minigame does bear a resemblance to the door hacking minigame from Mass Effect 2. Luckily, the devs included a skip button that doesn't punish you for using it. If that skip button is taken away in the future or locked behind a patreon subscription, the game will immediately become much more frustrating.
Several other sections have some annoying parts, which is mostly caused by the lack of rollback. Notably, in the first mission to rescue Liara, if you choose to go through the vents to try and save her without buying her from the slavers, you go through a trial-and-error section of screens with multiple directions to choose from where a wrong choice leads to a game over. Luckily, they let you immediately go back to the start of the section if you fail, but I just saved at every screen instead. From what I can tell, there's no actual exploration you can do in these vents, such as finding secret parts of the base or even picking up more credits, which would make the entire section more interesting. If we're getting more like that, the game will become a lot more of a slog.
I didn't notice anything terribly egregious with the dialogue, but it does contain a variety of grammatical mistakes that throw a reader off when they're trying to understand a section. It's most apparent in the Turian Counselor's dialogue. The rest of the writing isn't really stand out for better or for worse. I did find myself barely paying attention to the words on the screen at some point as the events were presented in uninteresting ways with little in the way of describing characters, actions, and settings. In addition the majority of the cast are completely out-of-character with the writing of the Mass Effect games, making them seem pretty bland and plank-like in comparison. There's a number of deserved jabs thrown at the original games, but the game also seems to stumble into a number of the same problems that the games had. The writing does honor the Bioware tradition of branches that don't actually branch anywhere and everything ends up back at the same place in the end, which I do not consider to be a positive, despite my phrasing.
In the end, Whore Effect is very early on and shows signs of possibly becoming a good game, but also has the lingering promise of ending up as a poor experience. I'll be watching and will update my review and score in the future if it improves or worsens.