- Jun 28, 2023
- 151
- 222
Hi F95! Happy Easter! Looking for your knowledge and experience in understanding this topic better. I'll preface with context and then get to the question itself. If you're short for time, just go for the question.
Been here for almost a year, studying AVN's and developers. Played a couple dozen games, all kinds of engines. Been on the road recently and was made aware that Android versions of certain games were made. Tried about 20 - 25 of these and while some definitely aren't comfortable, I was amazed at how well most visual novels translate to Android devices (provided they have been optimized well enough). This led me to wonder the following question:
Why isn't releasing (A)VN's for Android devices a popular thing?
I ask this question because the interaction and form factor (especially with an android tablet) lends itself so well for laid-back (or one handed) gaming. People have been speaking about VN's on Android here for years - so there has to be a reason (or multiple) why it hasn't become a popular thing to do. Now outside of obvious limiting factors where some games require heavy input or demand strong hardware specifications, I am looking for what you think keeps it from becoming a more common option. Of course I have researched and though-experimented on this before asking your time, and a few options to consider arise:
For your consideration (Extra context)
After trying out APK version of AVN's here, I even played a couple of these in public transport and public places to see what it was like. At first, I felt uncomfortable because I have a 10" screen and there's always that one sex scene that pops up out of nowhere. Eventually I got pretty comfortable with it, making sure I did my best to shield bystanders from seeing lewd stuff unwanted. I also tried a couple big budget VN's in comparison - which are a bit easier to play in public, admittedly - and because the experience was tailored to Android, it felt pretty good. Especially on mobile where it's more natural to shield people from looking at what you are doing. Doing all sorts of complicated taps (especially in sandbox games) can get kind of iffy on a smaller mobile phone though.
Have a complimentary imaginary coffee if you made it this far!
Been here for almost a year, studying AVN's and developers. Played a couple dozen games, all kinds of engines. Been on the road recently and was made aware that Android versions of certain games were made. Tried about 20 - 25 of these and while some definitely aren't comfortable, I was amazed at how well most visual novels translate to Android devices (provided they have been optimized well enough). This led me to wonder the following question:
Why isn't releasing (A)VN's for Android devices a popular thing?
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I ask this question because the interaction and form factor (especially with an android tablet) lends itself so well for laid-back (or one handed) gaming. People have been speaking about VN's on Android here for years - so there has to be a reason (or multiple) why it hasn't become a popular thing to do. Now outside of obvious limiting factors where some games require heavy input or demand strong hardware specifications, I am looking for what you think keeps it from becoming a more common option. Of course I have researched and though-experimented on this before asking your time, and a few options to consider arise:
- Form-factor. It's harder to see things on a smaller screen. A developer will have to make sure the VN looks good and plays well on both small and big screens.
- Income. Google probably won't let your AVN splatter all over the Store, so it's Patreon/Itch platforms offering the APK up. It's not easy install nor easy payment.
- Security. Android still requires you to do the whole 'install from unknown sources' thing, which might be a barrier for non-technical users. Fornite went there though!
- Compatibility. I found reports of old game engines not working 100% on new Android versions. Also, a PC screen is usually 16:9 - easier to optimize.
- Habit. Most people develop for PC on PC. Big screen, mouse input - and screen size is virtually 13" to 60". It's easier to test and requires less effort.
- Privacy. PC's are usually used privately, away from prying eyes. People usually use their android devices in public. If you fap to these games, you could fap in public for added suspense - but I'm not sure it's a great risk-reward balance.
For your consideration (Extra context)
After trying out APK version of AVN's here, I even played a couple of these in public transport and public places to see what it was like. At first, I felt uncomfortable because I have a 10" screen and there's always that one sex scene that pops up out of nowhere. Eventually I got pretty comfortable with it, making sure I did my best to shield bystanders from seeing lewd stuff unwanted. I also tried a couple big budget VN's in comparison - which are a bit easier to play in public, admittedly - and because the experience was tailored to Android, it felt pretty good. Especially on mobile where it's more natural to shield people from looking at what you are doing. Doing all sorts of complicated taps (especially in sandbox games) can get kind of iffy on a smaller mobile phone though.
Have a complimentary imaginary coffee if you made it this far!
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