- Jan 27, 2019
- 26
- 16
Hi everyone!
I’ve been reflecting on common design choices in adult games and wanted to get your thoughts on something that feels like a recurring pattern. Most adult games follow this formula:
But why does the game have to end once the chase is over? And why is the harem route so often treated as the ultimate goal? The chase is seen as the entire game, and the reward is the girls—usually grouped into a harem scenario if there’s more than one love interest. But doesn’t it feel like we’re missing out on so much potential?
There’s a whole world of possibilities for what could happen after the girls are won over. Different situations, dynamics, and sex tropes could be explored. What if, instead, the story pushed further into what happens next? For example:
I’ve been reflecting on common design choices in adult games and wanted to get your thoughts on something that feels like a recurring pattern. Most adult games follow this formula:
- Start with the chase—seduction, corruption, or relationship-building.
- Conquer the girls (or love interests).
- End the game or wrap it all up with a harem ending.
But why does the game have to end once the chase is over? And why is the harem route so often treated as the ultimate goal? The chase is seen as the entire game, and the reward is the girls—usually grouped into a harem scenario if there’s more than one love interest. But doesn’t it feel like we’re missing out on so much potential?
There’s a whole world of possibilities for what could happen after the girls are won over. Different situations, dynamics, and sex tropes could be explored. What if, instead, the story pushed further into what happens next? For example:
- Evolving relationships with individual characters, deepening emotional or physical connections.
- Introducing conflicts, rivalries, or shifting loyalties among the cast.
- Exploring new fantasies, scenarios, or power dynamics that emerge in the "post-conquest" phase.
- Developing the consequences of choices made along the way, leading to varied and unique outcomes instead of defaulting to a harem ending.
- Do you think a game should end once the girls are conquered?
- Is the harem ending a necessary or ideal conclusion in an adult game?
- What kinds of "post-conquest" scenarios or dynamics would you like to see explored?