Why is transferring Daz3d assets to Blender such an issue?

BlenderGuy

Well-Known Member
Nov 17, 2023
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4,804
What's the key pointers to consider when doing it? I know the character needs to be base level, I also know it's better if they don't have hair/clothes.
Is there an actual protocol list of do's and don'ts, or is it more to do with PC or Mac? Or which version of an OS you're running!?
 

woody554

Well-Known Member
Jan 20, 2018
1,596
1,998
transfering from daz to blender is a slight issue, the bigger issue is transferring things back. like you can make nice soft body deformation, but there's no good way to bring it back to daz (you make every frame into an obj then turn them into individual morphs in daz and iterate through them. a colossal hassle.)

so if you're fine rendering in blender it's not too bad, just a question of importing a mesh and rigging it, and looking up the materials that blender lost track of on the way. but blender is kinda shit at rendering skin so you might wanna go back to daz, and then you can have problems. (then again blender renders lot of other stuff better so again you have a decision to make. like rendering a crowd in blender is stupid easy compared to daz choking up even with a handful of characters. also all simulations.)

I guess the real main issue is that blender can simply do a ton of stuff that daz can't, so it can never fully work.