RPGM - Abandoned - Why Me? [v0.2.7] [Citruslaguna]

  1. 5.00 star(s)

    Terenia

    Last 5 stars and my absolute favorite game on the site.
    It doesn't have the best animations on the site, and it doesn't have the best bestiality drawings or the best setting, but it's all top notch, without a bad thing.
    The story of the female protagonist is very good (some more than others).
    Ok, the truth of the 5 stars is entirely thanks
  2. 5.00 star(s)

    Burnknight

    This game certainly has a lot of untapped potential.

    Regarding the art you can see it progressing from the start of the game up until the last update. The dev certainly is improving. The characters are cute and likable. Also the outfits and clothing overall looks very good and matching the whole art style. It doesn't look out of place. Definitely shows that the dev loves his game.

    The story itself is kinda all over the place at the moment, but with a few good patches it can be put together in a nice way. Also the potential for side stories is enormous they can be a driving factor in the game. It's a fresh change of scenery as you don't have a "bad" or "good" people.

    The gameplay is just the standard RPG MV deal, so id say its good and enjoyable because the click and move style of exploration and gathering really suits the jungle island. It just feels right.

    I give it 5 stars because the game certainly shows amazing potential for development, and it certainly knows how to hook new players with the amazing art. Keep going Citrus this is definitely a game that needs to succeed.
  3. 3.00 star(s)

    d90art

    So I have a lot of feelings about this game. In general I like it very much and see a lot of potential in it, but the key word there is potential, not all of which is currently being tapped. I'll explain why in a quick rundown.

    Art: The art is charming, while it is not the most technically proficient it is clear that the artist understands how to make an appealing character even with a fairly simplistic style. It is also clearly constantly improving and I look forward to seeing where it ends up.

    Writing (Story): All over the place, right now I think that this is somewhat to the game's detriment as it feels unfocused, but it could be an advantage given some effort. It almost feels like one of those absurd drug alcohol and sex fueled comedies like many films during the 2000's, and late 2010's except without the comedy. The situations are funny in a way, but nothing about the dialogue writing is. (Get to that in a minute.) If the game is not meant to be a comedy then I'm really at a loss for what it is meant to be given its not about survival or drama and the story doesn't really have any particular aspects drawing it in that direction anyway.

    Writing(Dialogue): Also somewhat lacking unfortunately. The English is serviceable for conveying the point of things in a mechanical way, but doesn't actually convey any feeling or tone. The scenes lack meaningful interaction or descriptions from the characters to the point where you don't get that much more out of reading the scene in game than you do from just looking at the pictures out of game. A little theater of the mind will go a long way for getting people to enjoy the scenes especially since the art is of a more unique style. It could also go a long way to get a native English Speaker to act as an editor.

    Gameplay/story progression(combining these as the current gameplay is mostly just story progression): Currently a mess. Some considerations definitely need to be made here. There are very specific conditions for progression that can be hard to figure out just by playing organically. Also the character feels like she have no agency in the story and stuff just kind of happens around her and she gets swept along with it, which could be fine if it were one of those chaotic comedies, but right now it just makes it feel unfocused.

    I know this all sounds very harsh, but the aspects of the game that I like I really like a lot. I want to see these devs succeed so they can continue to make this game and improve their product.
  4. 2.00 star(s)

    Airell

    I played this game for some time, I would say I tried to see as many events as possible. After a few hours, I think I can give a verdict... I would say the elephant in the room. The banners, initial images, the synopsis... Everything indicates that the protagonist will be on a wild jungle adventure, lost in a big island full of furries and some other monsters. Something that is very interesting and hot, but the game quickly runs away from that.

    The game's proposal is good, the art is good, and it starts well, but the execution is pretty poor, this quickly strays from the path it promised and gives the player something totally new.

    The protagonist does not live a wild adventure, she soon finds a way to a city of furries or something. It's the opposite of what he promises at the beginning. I felt honestly disappointed when I realized that it wasn't going to be a jungle adventure, but rather this becomes a vacation adventure like any other.

    In short... Breaking the premise is tough for any player, especially when you're expecting something that would be really interesting if it were followed the original premise... But not. If you want a game that offers a wild island adventure, you better let this one go.
  5. 2.00 star(s)

    thswherizat

    Seems like some decent art and a fun idea. I think the "crashed on desert island" trope has lots of life in it, unlike the other reviewer. My biggest gripes are the extremely boring RPGmaker standard battles where you flash enemies then repeatedly hit them with a stick, the broken dialogue (main language is something else clearly)

    Also, like another reviewer said something from the game is using an effect that is destroying my PC performance. I have a pretty strong computer so it really shouldn't be struggling with an RPGMaker game, but this was really making it chug. I think the cloud effects are somewhat of a resource hog, but I would HIGHLY recommend the developer find what is causing so much lag and ditch it. That alone would bump this up to a 3rd star.

    To the Dev: reply to this or message me if you've solved the lag issue so I can update my review.
  6. 3.00 star(s)

    Anon21

    Graphics are decent, I like (some of) the character designs. - 1 point for going with boring dicks on the werewolves (lol).
    Gameplay is linear, and laggy. Very laggy in some places. My computer is fairly old, but for the type of game it is this is pretty bad. I guess RPG MV is very resource heavy.
    Plot sort of jumps around a bunch.
    Overall, I preferred it before they decided to re-do the game.
  7. 5.00 star(s)

    Deniz31

    I think only review already existing when I write this is too harsh. It's a fun to play game but you should not take this one too seriously. Hell, it ain't like all games in this site makes totally sense and this is the only not logical one.
    +Main character looks sexy, I like those huge melons. xd
    +Character sprite goes left-right depending on your location at map
    +gameplay/crafting stuff is not hard
    +Stranded on an island is a good concept
    +I like that silly first h-scene
    From patreon page I saw that new version is coming soon. I'll keep playing this.
  8. 2.00 star(s)

    Every1sGrudge

    [Rev @ v0.2a]

    I like the art. I'd recommend looking for some RPGMaker custom scripts that turn the canopy layer transparent around the player so that stuff under trees is easier to see.

    I don't like the writing. Scenario's been done, voice is weak and broken, narrative is contrived and annoying, characterization is nonexistent and pacing is hosed.

    The porn stuff just ...happens. It tends to come out of nowhere with no buildup or integration into the plot, and it makes the whole project feel like a subpar fetchquestfest that you play while randomly alt+tabbing to a porn gallery every few minutes.

    I have complaints with the gameplay too. Several maps don't clearly demark their zone transitions and also don't automatically execute those transitions if you do stumble over the trigger, so if you didn't take careful note of where you were positioned when you entered the map you get to wander around smacking the action key for a while. The logic progression of the fetch quests has no rhyme or reason and is not tutorialized at all, so the overall progression is:
    1. Nonsense happens
    2. You get a vague clue regarding the Next Nonsense to happen
    3. You traipse clear across the map to the Spot for the next nonsense
    4. You get a poorly-worded dialog about a Thing needed for the nonsense
    5. You go clear back across the island to the base crafting spot
    6. You find you don't have the Stuff to craft the Thing
    7. You wander back to wherever the Stuff is
    8. You gather-grind the Stuff
    9. You go back to Base
    10. You use the Stuff to craft the Thing
    11. You go back across the map to the Spot and use the Thing
    12. The Next Nonsense happens
    13. Repeat
    This is even more annoying and tedious to play than it is to read.

    TLDR: Art's great, work on the mechanics and the writing and you'll have a great contender.