Why RPGMaker over GameMaker?

lolzorzs

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Mar 11, 2024
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Just a quick question; why do devs always pick RPGMaker over GameMaker? despite the fact most gamedevs constantly edit the hell out of RPGMaker to the point it's another framework not even suitable for Final Fantasy RPGs anymore. GameMaker meanwhile is much more versatile if you intend on making a more custom game such as Zelda that's a real-time hack n slasher RPG.
 

Insomnimaniac Games

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May 25, 2017
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Ease of use, simple as. For the most basic use, RPGM gives you everything you need. Dialogue, combat, database, etc. Now, would that game be good is an entirely different story. That's up to the developer. Though, nowadays if you want to make a game that would require something like GameMaker, I'd instead recommend Godot. It's more flexible and easier to use.

Any would-be devs reading this, use the engine you think you need. If you don't need anything beyond RPGM, use it. If you don't need anything beyond Ren'py, use it. Screw people who say "They're so low effort" you're making a game, that means you're automatically putting in 100% more effort than the shmucks who are chastising you.
 
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lolzorzs

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Mar 11, 2024
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I was under the impression GameMaker was just as easy as RPGMaker, but I haven't worked in GameMaker in over 20 years.
 

Insomnimaniac Games

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I was under the impression GameMaker was just as easy as RPGMaker, but I haven't worked in GameMaker in over 20 years.
RPGMaker gives you much more at a "base" level. To make a similar game (RPG) in GameMaker, you either have to custom code a lot of things, or find something on their asset store. It's possible to make non-rpg games in RPGMaker (Like walking sims :sick:, and games like House Chores) There are other engines far more suited for it, though.
 

Brosewood

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I was under the impression GameMaker was just as easy as RPGMaker, but I haven't worked in GameMaker in over 20 years.
It really isn't. I'd barely know my dick from my balls in GameMaker whereas I could probably whip something up in RPGMaker in under a day if I really wanted to. Of course, GameMaker is a lot more versatile which has its obvious advantages.

Like Insomnianiac said, devs are best off using the engine they need. In fact, using something simple like Ren'py/Sugarcube/RPGMaker is ideal if it's your first project.
 
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redditgold

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Apr 23, 2022
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I could insert a picture and a textbox in a matter of seconds in rpg maker whereas it will take me hours in GMK to do the same thing.
 

Cheedle

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I was under the impression GameMaker was just as easy as RPGMaker, but I haven't worked in GameMaker in over 20 years.
GameMaker is "easy" in the sense that it offers drag & drop programming (GML Visual) and while you could theoretically use it to create a rpgm style game, it would still be orders of magnitudes harder than simply using rpgm.

Even then GML Visual is extremely limited so you'd have to rely to GML Code for the more complex parts of the system, like handling dialogues (as someone that is using Gamemaker for a second project, all of the marketplace assets for that are terrible) or combat.

As a sidenote, stuff like is possible with rpgm. Why anyone would do that I don't know, but it's possible.