- Apr 23, 2021
- 43
- 48
I have a little pet peeve that I felt the need to air, and discuss, if there anone else feel the same way.
In my opinion and experience, when characters in 3DCG games are doing something physical, they are quite often posed in bad or absurd ways. Mainly when characters are doing physical exercises or doing martial arts or fighting moves. I think I have seen this more often and worse with renders done in Illusion-engines, but it does happen on DAZ renders too.
I have been of two minds on whether to give specific examples from games, but decided not because I felt the risk of this becoming to mean-spirited. On the other hand, if most people don't agree with me that this is common, I guess I will have to give examples to show what I mean.
For now, maybe I'll just ask the ppl who are experienced in working with 3DCG:
IfI am right and this is common, why does this happen? Is it very hard to create original poses in the different engines? Are you locked-in to pre-created poses, and are those too few? Is the knowledge of human body mechanics lacking amongst game devs, or even lackning amongst the engine creators?
In my opinion and experience, when characters in 3DCG games are doing something physical, they are quite often posed in bad or absurd ways. Mainly when characters are doing physical exercises or doing martial arts or fighting moves. I think I have seen this more often and worse with renders done in Illusion-engines, but it does happen on DAZ renders too.
I have been of two minds on whether to give specific examples from games, but decided not because I felt the risk of this becoming to mean-spirited. On the other hand, if most people don't agree with me that this is common, I guess I will have to give examples to show what I mean.
For now, maybe I'll just ask the ppl who are experienced in working with 3DCG:
IfI am right and this is common, why does this happen? Is it very hard to create original poses in the different engines? Are you locked-in to pre-created poses, and are those too few? Is the knowledge of human body mechanics lacking amongst game devs, or even lackning amongst the engine creators?