Why was it such an unpopular opinion to want a porn game to be easy?

aspar4gus

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Mar 27, 2019
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Why was it such an unpopular opinion to want a porn game to be easy?

I understand the need to have interactive experiences & engagement to connect and give context between each CG / scene unlocks (so they don't ended up becoming just a gallery viewer), but i really don't see the reason why some games have to make it sooo grindy.

It's a porn game, i'm not here to "git gud", i'm here to git nut.
 

N7's Slut

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Why was it such an unpopular opinion to want a porn game to be easy?

I understand the need to have interactive experiences & engagement to connect and give context between each CG / scene unlocks (so they don't ended up becoming just a gallery viewer), but i really don't see the reason why some games have to make it sooo grindy.

It's a porn game, i'm not here to "git gud", i'm here to git nut.
its imo less of a porn game but more of a story the dev is trying to tell with some sexual content. for instance acting lessons or BADIK
 

Sinfall Studios

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I think part of it is that the 'difficulty' written into many adult games is either repetitive grinding (yawn) or automatic game overs for choosing a path you had no idea would end up as a game over. Both of which are bad game design. I think game difficulty can be done right if the right balance of delayed gratification can be struck.
 

Avaron1974

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Depends on the game and the type of player the game is aimed at.

If a game is too grindy or difficult then chances are you aren't the type of pleyer the dev is looking to bring in.

Not all games are for everyone. Most devs have a specific goal in mind of what type of game they want to make and the type of player they want to bring in.

For instance Roundscape Adorevia is aimed at people that enjoy RPG's. If you don't like RPG's then the game isn't for you.
 

おい!

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Mar 25, 2018
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Why was it such an unpopular opinion to want a porn game to be easy?

I understand the need to have interactive experiences & engagement to connect and give context between each CG / scene unlocks (so they don't ended up becoming just a gallery viewer), but i really don't see the reason why some games have to make it sooo grindy.

It's a porn game, i'm not here to "git gud", i'm here to git nut.
No need to thank me https://f95zone.to/threads/honey-select-v1-2-1-0-2-illusion.1317/post-19088 you can virtually fuck to your hearts content. Just pick a girl and fuck no story or grind to worry about.
 

Adabelitoo

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I don't think it's an unpopular opinion. I think that what most people want. Thing is everyone has a different opinion on what "easy" means.
 
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polywog

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I'm on vacation chillin by the pool at a resort, it's a beautiful day, cool breeze blowing, and suddenly a dumb blonde hits the lounge next to me. Intentionally bent over with her ass towards me spreading out her towel, and unpacking her bag on the little table...waggling her cheeks, shifting her weight from one leg to the other, underboobs swaying from side to side.

She sits down, spreads her legs, and attempts a conversation. I glance up from my book saying "what was that, I didn't hear you" she repeats herself and I still don't care what she's saying. Then she starts screaming "oww" and slapping herself... "mosquitoes" as she tugs her flimsy shorts to the side, exposing her filthy snatch "they bit me" I've been here 2 days, and haven't even heard a buzz, and here they are swarming around her, attracted by the CO2 given off by the yeast that is no doubt growing in her folds. "I've got some repellent" she says, extending her arm offering me the bottle. I say "no thanks" politely... I'm not the one getting bit.

She moves on to plan c, laying face down, unties her bikini top letting the straps fall, exposing her DD side boobs all smooshed between her chest and the chair, and then she reaches down to remove her shorts, hoisting her ass in the air like a side of beef on a meat hook, accidentally catching her thong with a thumb, as she pulls the shorts over the hump and down towards her knees. I turn the page of my book trying to finish the chapter before she gets to plan d.

There's easy, and there's sleazy. Easy is ok, but not sleazy.
 

Zippity

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Nov 16, 2017
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Why was it such an unpopular opinion to want a porn game to be easy?

I understand the need to have interactive experiences & engagement to connect and give context between each CG / scene unlocks (so they don't ended up becoming just a gallery viewer), but i really don't see the reason why some games have to make it sooo grindy.

It's a porn game, i'm not here to "git gud", i'm here to git nut.
The answer or answers to that question are complex...

First it will revolve around the original intentions of the developer...

Some VN/Games are intentionally made to be grindy in order prolong game play because content is being made intentionally slow during development, perhaps to prolong the receiving of donation money... Trickling out small amounts of content that you have to spend a bunch of time doing high amounts of repetitive non-sense to open up... That being said, I do see a trend in the last year, for grind style game play to be lessening the amount of repeating elements needed to open up new content... In the past, games like Superpowered and some others, were absolutely horrible with their grind... You could end up doing the same thing over and over for a mind blowing amount of time before seeing just a tidbit of new content, before it was back to the grind... Even so, there are a few players/readers out there that seem to like that aspect of lengthy meaningless grind to get to new content... They feel the need to work for it through gruelingly lengthy amounts of grind... But, those players/readers are in the minority of general players/readers...

Secondly it revolves around the original intentions of the reader/players...

Some readers/players come upon this niche market just seeking something they can quickly mess around with to get to content so they can get their jollies, and then move on... So when they are suddenly having to run through mud, in the form of any kind of grind element, their patience is tested... What they were hoping was just a quick jaunt, jerk/rub, then done, instead, became a slow frustrating trudge... So of course they get angry, sexually frustrated, and/or irrational... Perhaps even to the point that they feel a need to spill out their feelings into the forums, either in a mature fashion or usually as an immature outburst...

But it's usually the readers/players looking for some entertainment value along side their need for jollies, that end up staying around, hoping to find something with more meaning and/or story depth... But even then, when a VN/Game has unnecessarily lengthy amounts of repetitive grinding, those types of players/readers will eventually grow bored and move on to something else... I think that is why many developers, who are opting for a grind element, are starting to switch gears, and lessen the amounts of grind needed to get to something new... I've seen it in many grinder style VN/Games, that have been releasing over the last year or so... Yet, there are still some out there that opt for super-grind, and unless they include some highly compelling element to their VN/Game that makes you feel like putting up with that sort of non-sense, they will never really be all that great over the long haul...

Thirdly it revolves around the attempt to add some game type element to the experience without huge amounts of complex game design...

Stat grinds are a prime example, where the developer is attempting to allow the gamer/reader to decide for themselves who's content they want to experience, and possibly how that content will play out... By doing some repeating events and/or making certain choices, various stats for a character will go up and/or down... And once certain thresholds are reached, new content with that character opens up... This helps to give a sense of measurable influence for the reader/player, over time... Doing a little work for it, because it feels better sometimes to do some work for your reward, in order to feel involved in how content plays out... Do all stat grinders work the same, alas they do not... Some opt for high amounts of stat grinding prior to new content, while others opt for a small amount of grinding instead... But it is typically an easier game play mechanic to institute in a VN/Game for gating content down one or multiple story paths... Stat grinds tend to work best in Visual Novels or games with VN style content... And many developers opt for stat grinding mechanics because they are much simpler to implement, usually... As compared to more complex game play mechanics... It all depends on the complexity...

Navigation grinders are another highly used grind mechanic, alas they are not always fleshed out very well... This mechanic comes in various forms... One form includes the game days broken down into sections, and are usually easier to implement... The second form has the game day broken down into hours and even perhaps minutes, and are typically a little more complex, yet prone to feeling like a much worse form of grind... When the game day is in a small number of chunks, it is easier to add in content that fills in the gaps... When the game is broken down into tiny fragments of time, it is much harder to fill in the game world with content so it doesn't feel so empty all the time... Also, typically it is much harder to discover new content when the game day is broken into such small increments, adding to the amount of necessary grind time... Again, it does depend on the designed mechanics, but typically the hours/minutes navigation grinders are huge time wasters... As the developers hide content within minute time periods at varying locations throughout an in-game week... Where as typically when the game day is broken into large chunks (i.e. morning, afternoon, evening, night) there is a tendency to find content faster... Obviously other factors can come into play, creating a huge waste of time grinding... Especially if locations don't have some sort of side content filler to make the game world feel more full/alive...

Grinding style game play is an easier to implement game mechanic, that depending on how it's used, can feel either fulfilling or feel like a huge waste of time... You also need to be cautious about judging a VN/Game too harshly, due to it's use of grind elements (depending on it's style of use) in the early stages of development... Before they've had time to fill in the gaps with content... Sometimes it's easy to notice early on that a VN/Game plans to be a huge time waster, and sometimes it's not so easy to notice... Sometimes a VN/Game starts off one way, but becomes another later on... Sometimes they are a roller coaster...

Me, I don't mind grind style game play, as long as it is a light grind... It really depends on the style of mechanic/s it decides to go with... Obviously I hate VN/Games with lengthy amounts of repeating grind... Where I end up spending a huge amount of time seeing the same event/s over and over just to see a tiny fraction of new content, before it's back to the races... More so when the grind events themselves take too much time, each time you have to do them...

I do understand their appeal to developers, especially newer developers... Because at their core, they are easier game play mechanics to implement... But what I hope for, is that they are done right, without being unnecessarily tedious, and/or so boring, that I don't want to continue reading/playing after experiencing too much of it... And I really get annoyed when you can tell that it is a donation milking ploy to unnecessarily draw out the development process, probably out of a sense of greed...

Zip
 
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khumak

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Depends on your idea of difficulty I think. Exploration and discovery is something I enjoy. Puzzles are something I enjoy if there's enough context provided. Memorizing randomized options is not something I enjoy. I don't consider it a challenge. I just consider it annoying. Repeating the same task over and over just as a time waster is also not a challenge. It's just annoying. The journey itself should be fun even if it's challenging.

Pointless time wasters are the reason so many cheat mods exist. They should not be necessary. If people are clamoring for a way to skip most of your game just to get to the good parts then you've failed as a developer IMO. It should be fun the whole way through. It shouldn't be 6 hours of boredom for 20 minutes of fun at the end.
 

Xanado

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May 9, 2018
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Sometimes I'm in the mood for erotica with some game mechanics and sometimes im in the mood for a real game with some erotica.
I appreciate both. If I where only interested in the erotica I would find another media.
 
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khumak

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Grind doesn't have to be bad. It usually is because it's usually done wrong IMO, but it doesn't have to be.

An RPG is the perfect example of grind done right. The game usually focuses around combat. Combat is how you gain XP. Gaining massive amounts of XP is how you advance. The whole game is all about grinding. But you get new items, spells, secrets to new areas, etc every time you fight something. You fight different opponents with different abilities, requiring different strategies to defeat them, etc. The grind itself is fun.

For an adult game I should never be repeating the same scene over and over with no significant differences unless it's something I actually want to repeat like a sex scene. I should be rewarded with something new and interesting with each additional instance of grinding or you're just wasting my time for no reason.

So grinding is fine as long as you make sure that the grind itself is fun, not just the end result near the end of the game.
 

Adabelitoo

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An RPG is the perfect example of grind done right. The game usually focuses around combat. Combat is how you gain XP. Gaining massive amounts of XP is how you advance. The whole game is all about grinding. But you get new items, spells, secrets to new areas, etc every time you fight something. You fight different opponents with different abilities, requiring different strategies to defeat them, etc. The grind itself is fun.
No offense but how could it be fighting the same monsters again and again and again and again and again and again just to level up and fight a stronger monster and then win an scene or something as a reward and then fighting another monster again and again and again and again and again and again repeating the cicle, more fun than watching the same scene or sex scene again and again and again? At least in RenPy games you can Ctrl all over the grinding scenes if you don't want to watch it.

RPG grind is all that's wrong unless you specificly like combat.
 
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khumak

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No offense but how could it be fighting the same monsters again and again and again and again and again and again just to level up and fight a stronger monster and then win an scene or something as a reward and then fighting another monster again and again and again and again and again and again repeating the cicle, more fun than watching the same scene or sex scene again and again and again? At least in RenPy games you can Ctrl all over the grinding scenes if you don't want to watch it.

RPG grind is all that's wrong unless you specificly like combat.
Some people don't like RPGs. That's fine. When I play a game like Baldur's Gate, I enjoy the combat. I don't consider it grinding. It's challenging and fun trying to figure out how to make it past this monster that wiped out my party 10x already. Most of the time when I mod a game like that I'm specifically looking for mods to make the game even more challenging than it already is. Disable all the exploits, remove overpowered items from the game, give enemies extra abilities, etc. Many of the most popular Skyrim mods make the game harder, not easier...

RPGs are one of the few exceptions for me where if I play for more than 30 mins or so without dying and having to reload I consider it too easy. I want to ramp the challenge for that sort of game up as high as possible. Other people would rather just turn god mode on and just ignore all of the combat. That's fine too but I don't see the point.

Some RPGs don't get it right, that's for sure. If every encounter I'm just wading through easily defeated hordes of orcs or something then I agree that's just pure boring grind and I don't enjoy that either.

I don't like sports games. I can't stand any of them. Some people love them. There's basically nothing a dev could do to fix a sports game for me. I wouldn't like it (fighting games being a bit of an exception). I imagine anyone who doesn't like combat would be the same with RPGs.
 
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Hadley

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I hate VNs that have fucking Game Overs. There should be no fucking Game Overs especially if its for some retarded reason like "damn, you spied one frame to long ...GG!"

I also hate these Sandbox Games where you have to be at specific locations at specific times to trigger the next Event. That just ends up being a fucking Trial&Error.
 

toolkitxx

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The answer is mostly in what kind of product you are dealing with actually. In terms of game design most of the games you call grindy are designed to be game first then porn entertainment.
Games by design and terminology are most often trying to challenge the player or entertain by achieving something. Either part (entertainment - challenge) can be used in extremes as in any other game that isnt a porn game too.
What you experience is the conflict that comes with erotic/porn games in comparison to regular games. A regular game just has to be a challenge or entertainment. The erotic layer actually adds an extra layer for the developer and most often is just an overlay on top of a regular game design. No dev is interested in making a erotic slide show viewer - use porn hub and other sites for that.
 
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Zippity

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No offense but how could it be fighting the same monsters again and again and again and again and again and again just to level up and fight a stronger monster and then win an scene or something as a reward and then fighting another monster again and again and again and again and again and again repeating the cicle, more fun than watching the same scene or sex scene again and again and again? At least in RenPy games you can Ctrl all over the grinding scenes if you don't want to watch it.

RPG grind is all that's wrong unless you specificly like combat.
You can't truly compare the grind of defeating enemies for experience points to the grind of repeating content in an erotic VN/Game... Yes, depending on the person, both can be rather tiresome and boring after a while... But when grinding out experience points, again depending on the game, you are subject to some randomness and/or possible difficulty which makes you feel like the character your investing time into is in some ways powerful... It's a different set of feelings of satisfaction with a different set of goals, then grinding away to experience some new content (erotic or not) via a set of visuals/text that never changes at all... In VN/Game grinding there is a tendency for lack of variation, or feeling of difficulty, other then just a series of clicks to pass the time... You don't pay attention to what your doing when grinding out monsters, you could die... If you don't pay attention to the repeating visuals and/or events in an erotic VN/Game, that rarely if ever change, it makes no difference... It was just something to waste your time, no meaningful challenge beyond just keeping you busy...

In some ways there is some slight amounts of equal comparison, but it's also in very little way the same type of grinding experience... Highly repetitive grind in a VN/Game is far more boring and tedious to get to a short bit of new content, then killing 20 of the same baddies in a normal game to finish a quest...

Zip
 

Adabelitoo

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You can't truly compare the grind of defeating enemies for experience points to the grind of repeating content in an erotic VN/Game... Yes, depending on the person, both can be rather tiresome and boring after a while... But when grinding out experience points, again depending on the game, you are subject to some randomness and/or possible difficulty which makes you feel like the character your investing time into is in some ways powerful... It's a different set of feelings of satisfaction with a different set of goals, then grinding away to experience some new content (erotic or not) via a set of visuals/text that never changes at all... In VN/Game grinding there is a tendency for lack of variation, or feeling of difficulty, other then just a series of clicks to pass the time... You don't pay attention to what your doing when grinding out monsters, you could die... If you don't pay attention to the repeating visuals and/or events in an erotic VN/Game, that rarely if ever change, it makes no difference... It was just something to waste your time, no meaningful challenge beyond just keeping you busy...

In some ways there is some slight amounts of equal comparison, but it's also in very little way the same type of grinding experience... Highly repetitive grind in a VN/Game is far more boring and tedious to get to a short bit of new content, then killing 20 of the same baddies in a normal game to finish a quest...

Zip
We are talking about grinding in itself, not about the game. Grinding, at least for porn games, is a repetitve chore you must do again and again and again in order to progress the game. I do can compare RenPy and RPG grindings because both can be boring as fuck. Thing is grinding in RenPy games is way more easier (this thread is about easy game) and faster than RPGM games because while in RenPy you can save time pressing Ctrl to skip all the dialogue, in RPG you can't just not skip combats but you also have to pay attention to them if you don't want to die and go back to your last save.