So I've played a couple of versions of this, and I cannot say I've felt (or seen) any progress being made, of any considerable value.
Additionally, I see this game is now on Steam for a whopping 34EUR, which, to me, is an insane price point, considering just how absolutely jank the game is, and how unfinished it feels.
While there are positives - decent graphics, runs reasonably well on Ultra for me (so it's decently optimized I guess, hard to tell on a i9-14900k & 3080ti), looks decent (but not pretty, the textures are way too low-res for that), and some elements of gamplay seem good - like the building and crafting, overall the negatives I encountered are more than the positives.
Here's a list:
The game's ambitious and the dev's building wide, not tall. I'm unsure as to why, with some polish and attention he could have the animations & combat nailed and can expand his focus to quests and collectibles - as I said, the building and crafting are good and easy to get into at this point (the game has corner roofs and shingles, for fucks sake, there are other open world survival craft games that don't even have those!).
I hope the dev can focus more attention at polishing what's here and form a solid plan, as the game's very promising, but very rough.
Additionally, I see this game is now on Steam for a whopping 34EUR, which, to me, is an insane price point, considering just how absolutely jank the game is, and how unfinished it feels.
While there are positives - decent graphics, runs reasonably well on Ultra for me (so it's decently optimized I guess, hard to tell on a i9-14900k & 3080ti), looks decent (but not pretty, the textures are way too low-res for that), and some elements of gamplay seem good - like the building and crafting, overall the negatives I encountered are more than the positives.
Here's a list:
- Animations are jank - from chopping trees & mining stone to combat anims and even idle/action (sitting) - rough, twitchy, and bug-ridden. The biggest thing I noticed is that my legs slowly disappear after sitting down or even engaging in sexy times with the beasties - the only solution I've found is re-equipping boots.
- Additionally, my character would begin to experience what I can only describe as upright-convulsions, where her body at boob-level would bend back-and-forth every 0.1sec as if she was either possessed or trying to throw up.
- Combat is rough - no lock-on, hit registration is just... what? I've killed hundreds of beasties and I cannot count the times where damage numbers would pop up but nothing would happen to anyone's health bar - doesn't help that both my damage and theirs is red. Blocks fail to register as well, and sometimes "damage absorbed" or some kind of evasion status would appear - no clue as to why.
- Defeat sex is underwhelming, but so is masturbation-triggered sex. 1 position, on loop, that's it. No states or progression, just watch my character get fucked or gobble some werewolf dick and hit "B" to end.
- The quests are equally as jank, but they're based on the rest of the game so they can't be anything more than that.
- No sleep animation, just fade-to-black and boom, new day.
- The defeat mechanic confuses me - you can either die, get fucked, or escape, however in the past it was the simple "hp gone, get fucked" which worked well and is core to such games. Why change it? The enemies aren't what I'd call challenging, me getting fucked is pretty much always my choice. If I see a dragon-guy at 2k+ hp I just skidaddle away at a leisurely pace.
- Same for masturbation - why do newer versions have a minigame of "hit space in middle to receive monstercock"? What was wrong with just flicking the bean and attracting sexy times?
- Debuffs, specifically the defeat debuff, run out... and keep running out, so much so, so hard, that I had the defeat debuff at - 1400 seconds, yes MINUS 1400+ seconds. Still not sure if it still debuffed me or was just yet another piece of jank that worked fine but broke the UI.
The game's ambitious and the dev's building wide, not tall. I'm unsure as to why, with some polish and attention he could have the animations & combat nailed and can expand his focus to quests and collectibles - as I said, the building and crafting are good and easy to get into at this point (the game has corner roofs and shingles, for fucks sake, there are other open world survival craft games that don't even have those!).
I hope the dev can focus more attention at polishing what's here and form a solid plan, as the game's very promising, but very rough.