Very polished and well-written. Character designs are hot and diverse.
I guess I feel the choices are a bit too much of a simp simulator for my taste. It feels like we're being challenged to smooth out the sharp edges of our MC while bending over backwards to accommodate the prickly personalities of our players. I would rather challenge them to meet me halfway and not indulge their own annoying tendencies.
A lot of the ''top'' choices are effusive compliments and being very forward with someone we don't know that well. If you're throwing around complements all the time it kind of cheapens the worth of it. How sincere can those sentiments be if they're thrown around so freely?
It actually feels like the top choices don't really match the personality of our MC outside those choices. During regular choiceless dialog when he gets flirted with, he acts unfazed, serious and not that interested but if you get the choice to flirt back, he suddenly acts super forward and affectionate. I think that inconsistency is a result of allowing the player to choose a romantic or platonic relationship for each girl but it's kind of jarring and makes the MC's characterization inconsistent. It ends up feeling like I'm having to make a compromise between getting the most content and being true to our MC's personality.