Mod Unreal Engine [Wild Life] "Actual content" mod v0.4.9

What characters ( with quests/sex scenes) are a must have?

  • Tigerman male+female

    Votes: 2 8.3%
  • Two Goatmen

    Votes: 8 33.3%
  • Minotaur

    Votes: 7 29.2%
  • Wolfman

    Votes: 7 29.2%

  • Total voters
    24
  • Poll closed .

OneHandDev

Newbie
Feb 5, 2025
34
46
I've been looking to get some hands-on experience with UE5 for quite some time. To scratch that itch I've been developing a Wild Life mod for the last 4 weeks or so. That game looks promising, but has essentially zero actual playable content, so I though I'd give it a shot.

The mod is relatively simple and mostly follows the original game's vision:

Fem protag crash-lands on a planet ,finds herself on an island populated by anthro aliens. Survive, find a way off the planet or remain on the isle.
Gameplay is a "JRPG quest/platformer puzzle". You mostly explore/do quests/solve climbing puzzles, unlocking new dialogues & sex scenes.
Features already implemented:
- Large island in the middle of the ocean
- Climbing puzzles
- Bungee jumps
- T-Rex chases
- Dialogues
- Quests
- Simple plot/story
- 5 new sex animations

Screens attached, and every screenshot is that of an implemented gameplay feature.

It's halfway through the development process, and your feedback would be greatly appreciated.
Please let me know about anything you see in the screens/features list or even viability/feasibility of this mod at all (who knows maybe UE6 will drop tmrw and original dev swaps to it again )

Discord:
Build 0.4.9 27-03-2025
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Last edited:

OneHandDev

Newbie
Feb 5, 2025
34
46
Everyday Update:

- Raptor chase sequence is 100% finished.
- Fast Travel system added
- New sex scene (oral)

- Island's landscape is finalized

(Updates will be in the original post's changelog from now on)
 
Last edited:

raz100raz100

Newbie
Sep 21, 2019
65
70
Some playable content and a story is nice to have. Finally someone makes something like this for wild life. Excited to download and try this out once you release it. I know Steve is working on it but it's welcomed to have something now. Thanks.
 

OneHandDev

Newbie
Feb 5, 2025
34
46
Finally figured out how to add large amount of poses for characters without crashing the game. Pose system is now implemented. Poses are still shots, and are not animated. This is partially a time saver, partially a "keep it simple" feature - imo animated dialogue poses do not add much to the game compared to the effort needed.
(sex scenes will be always fully animated regardless)
 
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OneHandDev

Newbie
Feb 5, 2025
34
46
Update: Figured out a (hacky) way to turn any female character into a futa. Zuri Futa's bits in the screenshot are fully functional. Of course, she will need custom futa sex animations (there are no futa anims for anyone except Jenny/Shey/Tali).

For now I stil focus on dialogues/cutscenes/standard sex scenes, but feel free to suggest which custom futa character should be included later.
 

OneHandDev

Newbie
Feb 5, 2025
34
46
Update: After practicing LUA for quite some time, I realized my current implementation of the dialogue code was kind of silly. Rewrote the entire dialogue code.
 

OneHandDev

Newbie
Feb 5, 2025
34
46
Finally got a decent hang of the in-game animation system and its control with LUA. Added new animation (Maya x Grok 2-hands handjob) as a test.
 

OneHandDev

Newbie
Feb 5, 2025
34
46
UPDATE: After adding about 20 custom animations I've noticed that Wind Life cannot handle a lot of complex animations loaded (not even playing, just loaded) into a large level. May or may not be my PC being not up to spec. Currently trying to make it work without crashing.

Once I've figured it out I will release an alpha version of the mod for y'all to test.
 
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OneHandDev

Newbie
Feb 5, 2025
34
46
UPDATE: Definitely confirmed that Wild Life sandbox cannot handle any decent number of custom anims created with "Animation Sequencer". At about 50 animations the savefile size swells to 40+ mb, and load times become infinite. And that is just the regular flat default level with no terrain etc.

50 animations is not that much if you consider the amount that is in the game already. Therefore some scenes will have to be a sequence of sex poses instead of fully animated sequence...
 

OneHandDev

Newbie
Feb 5, 2025
34
46
UPDATE: Found the way to reduce the animation overhead AND make them more modular. Filesize of the mod is actually decreasing now, as do the load times (still takes good 60 seconds to load)
 

linx3

New Member
Jul 11, 2021
11
16
Hi. How can I download it? I can't find any links, and when I invite it to Discord it says it's invalid or expired.
 

OneHandDev

Newbie
Feb 5, 2025
34
46
Hi. How can I download it? I can't find any links, and when I invite it to Discord it says it's invalid or expired.
Hi! Mod isn't released it yet since I'm finishing the basic content and trying to work around some kinks in the WL engine (no pun intended) related to performance. Wild Life atm really doesn't like a lot of animated content in sandbox, so cue infinite loadscreens and crashes.

Thanks for letting me know abt the expired discord link, Imma update it when discord.com isn't a dick to my phone number (freakin "verify your number" that doesn't work atm)
 

OneHandDev

Newbie
Feb 5, 2025
34
46
UPDATE:

FINALLY, after screwing around with the editor more times that there are ingame animations, I've managed to work out an optimized (read "hacky af") pipeline for posing and animating that does not crash the game (or cause infinite loads) if there are more than 30 custom anims.

Some tradeoffs had to be made:

Animations and scenes:
  • Most of the stages leading to the animations (i.e. foreplay, dirty talk) will be static poses. Sex stages will always be animated though.
  • Completely cancelled animation plans on characters that already have a ton of premade in-game anims:
    • Rawn and all Humans - fully cancelled (already a lot of in-game stuff)
    • Djablo - cancelled future anims (he has a lot of premades) but left the already finished ones.
    • Corbak - has the least premade anims, nothing is cancelled.
    • Grok - nothing is cancelled.
    • Kral - nothing is cancelled.
    • Zuri - nothing is cancelled.
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Gameplay:
  • Most importantly, existing island had to be reworked due to 100s of objects I used to build the terrain. Now it only requires one. Previews of the new isle:
  • Open-world will now serve as a "hub". Gameplay will only include climbing/searching puzzles and some dialogue quests.
  • The main "JRPG-explore-with-party" will take place in the (procedurally generated) dungeons to conserve VRAM. Also saves me the level design headache (hub and npc locations are still handmade)



Next steps: Porting existing custom anims to new workflow and finishing 2 npcs stories/quests, then releasing the public test version


Just hope the next update does not break things...
 
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