156_163_146_167

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Jun 5, 2017
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Although... what the hell were they thinking doing an engine update so close to an actual release.
Seriously. And why can't they just revert back to before the update, finish what they were working on, publish the build, and then plan in a sprint to update the engine?

Can there be a system implemented in whic females can ejaculate/squirt?
I don't see why there couldn't. But you're going to have to bring that to the attention of the developers if you want them to implement it or want to know whether it's on the list of planned features.
 
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DKOC

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Feb 1, 2019
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UE4 is notoriously bad for reversals. When you update the project, the old project is destroyed and replaced by the new one. So even if you downgrade the engine back to 0.19, the project's metadata is 0.22 and incompatible. So, you'd lose the entire project if you tried.

In fact it is so bad at reversals, with it's metadata, that even deleting an object from the game files can sometimes corrupt the project file. Happened to me... lost 7 months of work in an instant... that is when I gave up on UE4. It's metadata system is super finicky... much worse than Unity.

However, UE4 is free and has powerful graphics engine and well optimized to work on modern systems... whereas Unity isn't powerful and not well optimized. Not sure on Cry Engine though, but that requires a paid monthly subscription to even download, much less use.

So I can understand Wildlife's pain at the moment. They are quite literally stuck, and until they unstuck themselves, they are boned. That is why if I ever use UE4 in the future, I'll keep backups of the project file for each build, and have a backup of it in case I would decide to update the engine. Live and learn...
 

156_163_146_167

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Jun 5, 2017
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UE4 is notoriously bad for reversals. When you update the project, the old project is destroyed and replaced by the new one. So even if you downgrade the engine back to 0.19, the project's metadata is 0.22 and incompatible. So, you'd lose the entire project if you tried.

In fact it is so bad at reversals, with it's metadata, that even deleting an object from the game files can sometimes corrupt the project file. Happened to me... lost 7 months of work in an instant... that is when I gave up on UE4. It's metadata system is super finicky... much worse than Unity.

However, UE4 is free and has powerful graphics engine and well optimized to work on modern systems... whereas Unity isn't powerful and not well optimized. Not sure on Cry Engine though, but that requires a paid monthly subscription to even download, much less use.

So I can understand Wildlife's pain at the moment. They are quite literally stuck, and until they unstuck themselves, they are boned. That is why if I ever use UE4 in the future, I'll keep backups of the project file for each build, and have a backup of it in case I would decide to update the engine. Live and learn...
I don't have experience with working with Unreal, but does version control not offer a solution?
 
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marmaduke

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Dec 23, 2017
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I don't have experience with working with Unreal, but does version control not offer a solution?
Yes, version control works and im sure they are using that too, a project of that size without version control is impossible. But thats not the problem. Updating such a big project by 3 versions (19 to 22) probably was an act in itself. Its also something that theyll have to do eventually if they want to benefit from newer version features. So there isnt really a perfect point in time to go through this shit, but they have to, they are now and all we can do is wait it out.
In the end itll be done when its done, and itll be beneficial for them and us.
 

156_163_146_167

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So there isnt really a perfect point in time to go through this shit
No, there's not. But I wouldn't say that right before a release is a good time to decide to do the update. Someone made the decision to do that, right? Again, no experience with Unreal, but the way I would tackle it is to make a separate branch to perform the update on. Then if everything there is right, and all the tests pass, then you merge that with your main develop branch. If things don't work out on your update branch, you can postpone the update and plan it in a different sprint. Perhaps even a sprint dedicated to the update if that's what's necessary.
 

DKOC

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Feb 1, 2019
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Actually the best time to do an engine update is during the release of a build. If you are smart, then phase it in; have a test branch and the main dev branch. While the main dev branch releases the update, the test branch is testing to see how their game works in the new version, and starts fixing those issues, while the main branch addresses their recent build and bugfixes that. Then once the release is all done, then you transfer the main development branch into the new engine, and as you will have fixed the bugs in the test version, you'll know what areas will have to be fixed for the main development branch.

It appears however they were not smart and didn't have a test version branch, and instead put the main branch into the new engine build, without phasing it in. And as expected, shit hit the fan.

Version control isn't the easiest thing to setup or maintain. And, when you are a small team, some prefer to not bother with it until their team size gets bigger. It is possible that they don't have version control, and thus did not think to backup the game project before doing the engine update and thus unable to go back to a previous build to make the release happen. That is my guess why they haven't reverted the project version back to a stable one. When I stated that you cannot reverse the project, I meant within UE4's game development program. If you have a backup elsewhere, then you can revert the project version, otherwise you are hooped.
 
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HolyMolly

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Oct 30, 2018
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So far the graphics are good, the movements ans animations are smooth but there is nothing to do other than talking to each NPCs in order to trigger sex scenes...

I wonder how they are going to achieve mixing gameplay and lewd stuff, wait and see.
 
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DKOC

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Feb 1, 2019
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Get an uncensored version. Download one of the files in the main post of this thread.
 

156_163_146_167

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Thats the reason why I fear that in the end, Wildlife will end up in scenes where squirting, pregnant Girls with humongous tits will get gangraped by tentacle monsters, goats and obese males.
Because one person asks/requests a feature for a certain fetish you fear that the game will become something featuring fetishes that (I assume) you don't like? And I guess aside from the squirting (which is relatively tame a fetish IMO) and humongous tits, all the other things are already to a certain extent in the game. And I don't think humongous tits will ever make it into the game, because I believe Steve has said on multiple occasions that he likes the breasts as they are now.
 

Porn_Jesus

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Jun 21, 2017
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Thats the reason why I fear that in the end, Wildlife will end up in scenes where squirting, pregnant Girls with humongous tits will get gangraped by tentacle monsters, goats and obese males.
Pregnancy and oversized tits only are already not planned at all or obviously not there. Show me one existing girl who has absurd big titties and give me a good explanation why the other ones should get an overhaul now to get oversized boobs.

There's one tentacle monster now. I totally ignore it and that's fine. I can't see why the devs would add 20 more to make it as horrible as you are trying to tell us.

It was so obvious that the game will have either feral beast NPCs (good luck with Patreon) or anthros. Wild Life means nature, survival and both on a planet where humans crashed with their ship. It's to be expected that you might see stuff you can't find on earth. X3
 

DKOC

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Not interested in pregnancy, but I do occasionally like a bit of cum-belly expansion, if the deformation looks good (bit of a wildcard for this one). I would however love some bigger bulges (it is generally difficult to notice the bulging with the minotaur unless really up close; the effect is too subtle) and backspurting (when orgasming inside an orifice too full of cum, the rest explodes backwards out the orifice and onto the cock).

Also never been one for oversized tits; I find that when the circumference of a tit is larger than the female's head, it is TOO big.

I wouldn't mind more tentacle stuff, but I'm into tentacles, so yah. Personally though, their efforts would be better spent on the Minotaur and other well-hung dudes, as then more people get satisfied with the content. I don't think the tiny dick max, or the overweight guy really appeals to most players, whereas well-hung beasties, and bigger dudes like Bo, do appeal to players.

As for feral beast sex, Patreon has a hard no on bestiality... as bestiality is illegal in most places in the world... it would like them adding necrophilia or child pornography to the game. Anything that features bestiality could be considered criminal and so the government could ban the game if it had it in it. Other games can get away with bestiality, because they aren't super mainstream and can hide from the government... but wild life has gotten so big now, that hiding isn't likely. So I highly doubt you will see it in the game.

You can "fudge" the bestiality laws by having furries (canines/felines), scalies(lizards/dragonkin), and minotaurs/goatmen (though strangely enough, you can't have centaurs for "reasons"; I don't consider a minotaur/goatman a furry, but that is just my own way to distinguish races... others may disagree). I don't think it is because of "consent"... as well monsters can only give consent because the programmer makes them consent... but are they consenting because they want to or they have no choice in the matter. If they have no choice, is it really consent? But that is a philosophical discussion for another day and another thread.
 
Oct 21, 2018
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Pregnancy and oversized tits only are already not planned at all or obviously not there. Show me one existing girl who has absurd big titties and give me a good explanation why the other ones should get an overhaul now to get oversized boobs.
Sir, I beg to differ. Look at this very forum, page 84:
https://f95zone.to/threads/wild-life-build-2019-03-12-adeptus-steve.3810/page-84
Jesus, its the first thing everyone seems to try first. And need I search for the page where there is a screenshot with Maya surrounded by dicks? Yes it's there, I guarantee.
To be fair, yes thats user-generates content. Up to now, I find the character design aesthetically very pleasing. And thats why I hope for it not to change.

There's one tentacle monster now. I totally ignore it and that's fine. I can't see why the devs would add 20 more to make it as horrible as you are trying to tell us.
Sir, I beg to differ. Here is a quote from their patreon page, in case you haven't had a look at it:
" :
I think I speak on behalf of a very large number of people when I say that more tentacle "characters" and animations would be an absolutely fantastic addition in the future. Your team did an excellent job on the one. Keep up the good work."

And this, minds you, is a backer of the game. A person that pays for whats coming up. Don't tell me the devs are not thinking about adding more of that stuff. They need to.

So yes, I have my reservations about how unyielding the devs can be in the face of their patreons.
 
Oct 21, 2018
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Because one person asks/requests a feature for a certain fetish you fear that the game will become something featuring fetishes that (I assume) you don't like? And I guess aside from the squirting (which is relatively tame a fetish IMO) and humongous tits, all the other things are already to a certain extent in the game. And I don't think humongous tits will ever make it into the game, because I believe Steve has said on multiple occasions that he likes the breasts as they are now.
Most of the points are already adressed in my previous answer.
Still, I carefully considered your reply and I guess you are right to a certain extend. What concerns me is that once there is a game (if there ever is), I don't have control about how characters look, or maybe even what they do. So every fetish (I personally don't have any) is potentially annoying. I would certainly not play a game where a wild tentacle monster suddenly appears and rapes my main character :eek:
But at this stage I am bound to agree with you: Nothing is forced at you, the freedom is there to try the things or not, which is fine.

Let me finish by saying that I hope for a final product to convey emotions. Thats what I really love about "Being a DIK" for instance. If they manage that with a nice storyline and the erotic components, then this absolutely is a winner.
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
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Sir, I beg to differ. Look at this very forum, page 84:
https://f95zone.to/threads/wild-life-build-2019-03-12-adeptus-steve.3810/page-84
Jesus, its the first thing everyone seems to try first. And need I search for the page where there is a screenshot with Maya surrounded by dicks? Yes it's there, I guarantee.
To be fair, yes thats user-generates content. Up to now, I find the character design aesthetically very pleasing. And thats why I hope for it not to change.
People can talk all day, what they will do in the end matters more.

Sir, I beg to differ. Here is a quote from their patreon page, in case you haven't had a look at it:
" :
I think I speak on behalf of a very large number of people when I say that more tentacle "characters" and animations would be an absolutely fantastic addition in the future. Your team did an excellent job on the one. Keep up the good work."

And this, minds you, is a backer of the game. A person that pays for whats coming up. Don't tell me the devs are not thinking about adding more of that stuff. They need to.

So yes, I have my reservations about how unyielding the devs can be in the face of their patreons.
If the devs only care about reusing the same stuff over and over from japanese devs then europe or the USA should stop creating games cuz we can create nice stuff too without copy stuff all the time.
 

keeptrying

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Apr 19, 2019
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i will be clear, tentacle thing is good only if there are a good history for implement them like, tentacles want to rule the dessert of Wild Life and want to make eggs from humans or some shit like that
 

156_163_146_167

Engaged Member
Jun 5, 2017
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What concerns me is that once there is a game (if there ever is), I don't have control about how characters look
I'm pretty much 100% certain that you will be able to change the way your character looks once the game is actually a game. They wouldn't be putting in time and resources to create a character customization system just to throw it away later.
 

marmaduke

Active Member
Dec 23, 2017
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They said however that they wont make a customization system like skyrim or so where you can shape the face for example.
The level of customization that there is now is probably all we are going to get. But that isnt bad, its already a lot more than countless other games.
 

156_163_146_167

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Jun 5, 2017
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They said however that they wont make a customization system like skyrim or so where you can shape the face for example.
The level of customization that there is now is probably all we are going to get. But that isnt bad, its already a lot more than countless other games.
The only thing I would like to see in the character customization that's not in the game yet is the ability to change clothes to the ones from a different NPC. Right now each character has their own set of clothes, and I prefer to have one global pool if possible. But that hopefully won't be an issue when there's gameplay, and you can maybe acquire clothing from the game world.
 
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