Unreal 5.3 doesnt like AMD cards also Unreal 5.3 is buggy in dx 12Each minute or less, skin and fur gets screwed on all characters, gets sort of low texture, smearing every detail. What is the cause of that?
And how do I run in it dx11?Unreal 5.3 doesnt like AMD cards also Unreal 5.3 is buggy in dx 12
Run the game in DX11
Make a shortcut for the .exe, right click and open Properties on the shortcut, find the Target text bar and add "-dx11" at the endAnd how do I run in it dx11?
I think because they split their focus between sandbox and the game they really want to make. Making an action live rpg is not easy even with veteran team and they are still a bit beginner in the game industry. They are improving in animation department but lack in game play one since it needs a lot of tweaks, and planning. You really need a veteran in the industry to pull this off. I still appreciate them for trying ,but the challenge ahead from environment , battle, narration, mathematical flow logic, and others are very very hard. They need to increase the budget by hiring some advanced programmer and that cost a lot of money.is it me or 4 and a half years later it actually has LESS content then the last time i tried this... damn shame because this is still just a glorified tech demo at best, though i really enjoy the flying mechanics they should add a extra game mode just for that with a few obstacles.
Oh please stop giving them excuses. I've said this here before I'll say it again. I have a web developer friend irl who have never used unity or unreal engine in his life. Hypothetically speaking, if I were to provide him source of current state of wild life or even source of it from 3 years ago, I am 100% SURE he'd be able to release early access version of the game just in 6 months and fully finished version(version 1.0) in 12 months. And I am not talking about a half-assed job and him calling it finished. I am talking about a game with different quest types(main quests, side quests...), level up system, looting system, combat system, npc's(for shops, quests etc), enemy & allied ai for combat system and a dialogue system that respects player's choices and is not there just so you can select "lets have sex"... All of those systems I mentioned would be completely developed and in working order. On the other hand, we are talking about 7 YEARS and still counting here and "game" STILL doesn't exist despite the fact that it ALREADY has more than enough animations to develop 3 different sex games.I think because they split their focus between sandbox and the game they really want to make. Making an action live rpg is not easy even with veteran team and they are still a bit beginner in the game industry. They are improving in animation department but lack in game play one since it needs a lot of tweaks, and planning. You really need a veteran in the industry to pull this off. I still appreciate them for trying ,but the challenge ahead from environment , battle, narration, mathematical flow logic, and others are very very hard. They need to increase the budget by hiring some advanced programmer and that cost a lot of money.
Nah I'm not trying to defend them. What I'm saying is the scope is bigger than what they anticipated, and they thought this is going to be easy but its not. You can look at the first animation they made and compare it today, it is night and day. The system they try to make is not sufficient enough, lack of optimization since they underestimate the process. That's why I said they should hire a veteran game developer. It is night and day from optimization, reusable code, etc.Oh please stop giving them excuses. I've said this here before I'll say it again. I have a web developer friend irl who have never used unity or unreal engine in his life. Hypothetically speaking, if I were to provide him source of current state of wild life or even source of it from 3 years ago, I am 100% SURE he'd be able to release early access version of the game just in 6 months and fully finished version(version 1.0) in 12 months. And I am not talking about a half-assed job and him calling it finished. I am talking about a game with different quest types(main quests, side quests...), level up system, looting system, combat system, npc's(for shops, quests etc), enemy & allied ai for combat system and a dialogue system that respects player's choices and is not there just so you can select "lets have sex"... All of those systems I mentioned would be completely developed and in working order. On the other hand, we are talking about 7 YEARS and still counting here and "game" STILL doesn't exist despite the fact that it ALREADY has more than enough animations to develop 3 different sex games.
lol xDOh please stop giving them excuses. I've said this here before I'll say it again. I have a web developer friend irl who have never used unity or unreal engine in his life. Hypothetically speaking, if I were to provide him source of current state of wild life or even source of it from 3 years ago, I am 100% SURE he'd be able to release early access version of the game just in 6 months and fully finished version(version 1.0) in 12 months. And I am not talking about a half-assed job and him calling it finished. I am talking about a game with different quest types(main quests, side quests...), level up system, looting system, combat system, npc's(for shops, quests etc), enemy & allied ai for combat system and a dialogue system that respects player's choices and is not there just so you can select "lets have sex"... All of those systems I mentioned would be completely developed and in working order. On the other hand, we are talking about 7 YEARS and still counting here and "game" STILL doesn't exist despite the fact that it ALREADY has more than enough animations to develop 3 different sex games.
This pretty much sums up how far from reality are non-devs when it comes to imagining what's behind the courtains.Oh please stop giving them excuses. I've said this here before I'll say it again. I have a web developer friend irl who have never used unity or unreal engine in his life. Hypothetically speaking, if I were to provide him source of current state of wild life or even source of it from 3 years ago, I am 100% SURE he'd be able to release early access version of the game just in 6 months and fully finished version(version 1.0) in 12 months. And I am not talking about a half-assed job and him calling it finished. I am talking about a game with different quest types(main quests, side quests...), level up system, looting system, combat system, npc's(for shops, quests etc), enemy & allied ai for combat system and a dialogue system that respects player's choices and is not there just so you can select "lets have sex"... All of those systems I mentioned would be completely developed and in working order. On the other hand, we are talking about 7 YEARS and still counting here and "game" STILL doesn't exist despite the fact that it ALREADY has more than enough animations to develop 3 different sex games.
I wasn't talking about some average student. I am talking about someone who is not a student, someone who is a developer not because of money but because of it is what he likes to do. And I am talking about someone who is not as lazy as me but on the complete opposite spectrum; a workohalic who doesn't stop even in most holidays.Also i doubt your web developer friend can make it in 1 year, web development and game development require different skill and the system is more complex. How do I know this? Because I used to have a friend that have major in game development, the game he make is simple but the process it take to make the system and logic work are very difficult and he is one of the talented student! If that talented student is having a problem, you can bet your ass the average student will find it 3x more difficult.
I'm a dev myself and believe me, I've seen a lot bigger pieces of software done shorter and with less issues.This pretty much sums up how far from reality are non-devs when it comes to imagining what's behind the courtains.
I'm a dev myself and believe me, I've seen a lot smaller pieces of software done longer and with more issues.
This dude gets it. And me too, I've been waiting for B42 of zomboid for YEARS, and that game is ps2 graphics isometric.I'm a dev myself and believe me, I've seen a lot bigger pieces of software done shorter and with less issues.
I'm not kidding, I know this message sounds sarcastic but it isn't.
correct, these are development builds. although there actually is a lot more conten via what is in the sandbox. w're not going to get the actual game til it's done.is it me or 4 and a half years later it actually has LESS content then the last time i tried this... damn shame because this is still just a glorified tech demo at best, though i really enjoy the flying mechanics they should add a extra game mode just for that with a few obstacles.
well when the game is eventually finished (current ETA 2025, though I have reservations about that) it will be an rpg where you play as Max and Maya on their various quests and sexual encounters. Story driven game wit hplenty of exploration.so i have some questions aboute this game, whats is the point of this game? its have a story or anything or its is like dunno minecraft you set you goals?
plenty of assets and maps on the official discord, more "mods" over on Liquid's discord, you can find their info in the official discord or their tag somewhere in these threadsIs there a place to download mods? like maps, models, etc....?