djr7

Member
Mar 20, 2018
168
411
Custom contant as in watch poses. I've seen people use WL to make images/short clips for their porn story/game.
But lets not forget that this is supposed to be a GAME.
well there's the basics of custom animations sure, but you can also make your own mechanics and events, basically you can make a wide range of interactive games if you wanted to.
I was able to make the foundations for a FNAF style game that had all the basics, power meter, interactive camera controller, UI mouse interaction for opening/closing doors, or clicking on various other things, collectibles, scripted "enemy" characters that move to various locations and do different things based on what state the doors are in (open/closed)

Honestly I doubt there's any "game" project out there that has this amount of usability. also yea if you want this to be an actual "game" then you just gotta wait till it's finished, that's how it works, these are development builds, not early access or beta ready builds.
 

AraKnus

Active Member
Sep 30, 2021
694
801

LjQujd

Member
Jul 18, 2020
196
657
Will these be shareable?
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
 

SortaLewd

Member
Feb 26, 2019
369
507
Bone controls are a fresh new feature, so it's currently not easily shareable, let alone doable as a face sculpting method or sex animation sculpting. However, I think it might grow very powerful for the future just as much as the animation editor.

The Lara face I sculpted shows a potential. It's very doable to use the bone control objects to sculpt, but we will need some kind of additional feature to bake those sculpted modifications to the character so that they animate properly with the pose and sex animations (the Lara face I made stays like that with the pose no matter what facial emote I choose, and it can't be transfered to a sex animation character either).

Here's hoping that this will at least be looked at and considered.
Some of you guys are really creative with the Sandbox tools. Didn't even think to attempt messing with bones to customize faces.
 

djr7

Member
Mar 20, 2018
168
411
someone was making fnaf map for that, is it finished?
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
 

LOWERCASE GUY

Newbie
Jul 19, 2023
99
51
nope, my proof of concept was a success, but I needed more tools to work with at the time.
Currently I have about everything I need, custom animations are now WAY easier to make, and with the ability to mod outfits and stuff there's way more options for custom characters and assets. the biggest problem is that the scale of the project was too big for just me. attempting to code multiple character's with unique interactions without conflicting problems would be a full time job.

I'm going to be aiming for something similar down the road though but at a smaller scale. Once I'm finished with my first custom clothing outfit I'll be looking into making a Mal0 (scp-1471-a) mod outfit, and with that I will be making a fnaf-like game with just the one Mal0 character, so less conflicting script stuff, more single focus character to work with.
Ok. From his patreon.

1719540137354.png

He is really working on it seems. :poop: :poop:
 

LOWERCASE GUY

Newbie
Jul 19, 2023
99
51
He has a debilitatingly strong poop fetish and is probably butthurt we dont have poop content.
The lord has spoken about poopeth... damn. Did I mess(poop) that up? :ROFLMAO: (y)(y)

EDIT: Just notice I missed a good chance there, replace props with another "poops".
 
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Rozium

Newbie
Apr 21, 2020
58
97
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
 

Hehe not bad

New Member
Feb 15, 2021
3
0
Any idea game run fine until loading screen to the game its instanly force close,i have average Spec so its not the problem but un menu its run fine any ide??
 
Mar 18, 2018
201
254
Do do I fix the texture glitch again? I saw someone wrote on some other page some sort of DX11 launch option.
What's that launch option?
You don't need to add -dx11 in the game's shortcut anymore. You can now directly choose DirectX 11 shading in the game's graphics API menu
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,108
1,786
Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
 
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Purple_Heart

Engaged Member
Oct 15, 2021
2,123
3,591
...we dont have poop content.
Bruh, your entire "game" is poop.

Yo AdeptusSteve my boy. I'm here to annoy you again. You know I've been pestering you since 2022 about ditching the story mode. Did you catch that Illusion went bankrupt? Yeah, that's right. Here's a step by step guide on how to get rich:

1. Ditch the story mode
2. No, really - ditch it.
3. With 100% focus on the sandbox, you're now able to refine the UI, controls and features, make all of that easier to use and put out a ton more content
4. Create more content
5. Create even more content, so much that people can create vastly different looking characters and assets
6. Launch a marketplace where people can sell models and assets, like UE, DAZ & others do
7. Collect provision on every sale
8. Now people will start to make VN's with Wildlife as creation engine, because Illusion is dead and there's no other easy-to-use competitor
9. This will boost Wild Life even more, your modding community also became huge asf
10. Congratulations you are rich now
11. Now you can develop your dream story game with 100x times the resources, without constantly being held back by attempting to be a jack of all trades

Here's the alternative plan:
1. Don't do the above, wait until someone else takes Illusion's position and live a life of regret

Thank me later.
Your guide assumes just because illusion is dead their games stops existing too.
Here's my flawless guide that cannot possibly fail:
  1. Actually make an an open world porn rpg as promised BEFORE we all die of old age
  2. People will buy it because there is no competitor whatsoever, congratz on becoming richer than in your wildest dreams
 

Fuchsschweif

Well-Known Member
Sep 24, 2019
1,108
1,786
Your guide assumes just because illusion is dead their games stops existing too.
Illusion games are already on the very edge of their lifetime. Games have been developed with it for almost a decade.
The style is overused and dated, the market became more and more oversaturated with it. Wild Life is lightyears ahead in terms of graphics and animations.

Actually make an an open world porn rpg as promised BEFORE we all die of old age
This still will happen even more likely in my scenario after step #10. You won't see an open world RPG of that scale from a 3 people studio before GTA 8. But with the proper funds after becoming rich by taking over Illusions role in the NSFW industry, it's actually possible to scale things up and hire an appropriately sized team for the job.
 
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