- Jul 19, 2023
- 99
- 51
Whenever someone says we are moving from this engine to that engine, at the surface I can sense incompetence or someone trying buy more time/ ran out of ideas so trying to redo everything from beginning, milk more money on the process. You need dig a little deeper into this rabbit hole... lets go.
Yeah I know what you are thinking. Look at Interstellar Marines. Pulled off same stunt. Moving from unity to unreal, failed at it so bad, they are now dead. Kalyskah after moving to new version of the engine says, oh look at this cool lighting when we are here like wtf happened to so many good contents? Well game couldn't load textures proper before, is same now. System Shock 2 under original dev went POOF as well.
Well if CDPR knew what they were doing first year or next, they'd know Red Engine is just not cut for Cyberpunk 2077, but they pushed it, cause they were in love with it, which I understand, Red Engine is like ALDECALDOS! Family. Regardless they worked hard and I am fairly surprised when I see a car acting like a real car on an Engine meant to boot up 1 horse, roach.
But look, they are moving to Unreal Engine. I'd assume the same crap, only if it weren't the fact, they have at least 500 developers working on a game.
It'll be Unreal if the game didn't stutter, lag as GPU hits 90 degree Celsius and dies at first release.
Then there are exceptions like Biggus Diccus Games. They couldn't figure out how to make a game load textures proper AT ALL since first release. It's been years I think.
Now coming to Wild Life. The legacy is buggy but good cause there's lotta content.
What AdeptusSteve need is a huge team of sweaty, muscled up, hardcore team of developers working 24/7 under his command he can direct to make his ultimate dream come true. Many have spoken before the money should be used in right way. I think the right way is just more developers with experience in Unreal 5. What is achieved alone is a trailer to what can be achieved as a huge team.
Yeah I know what you are thinking. Look at Interstellar Marines. Pulled off same stunt. Moving from unity to unreal, failed at it so bad, they are now dead. Kalyskah after moving to new version of the engine says, oh look at this cool lighting when we are here like wtf happened to so many good contents? Well game couldn't load textures proper before, is same now. System Shock 2 under original dev went POOF as well.
Well if CDPR knew what they were doing first year or next, they'd know Red Engine is just not cut for Cyberpunk 2077, but they pushed it, cause they were in love with it, which I understand, Red Engine is like ALDECALDOS! Family. Regardless they worked hard and I am fairly surprised when I see a car acting like a real car on an Engine meant to boot up 1 horse, roach.
But look, they are moving to Unreal Engine. I'd assume the same crap, only if it weren't the fact, they have at least 500 developers working on a game.
It'll be Unreal if the game didn't stutter, lag as GPU hits 90 degree Celsius and dies at first release.
Then there are exceptions like Biggus Diccus Games. They couldn't figure out how to make a game load textures proper AT ALL since first release. It's been years I think.
Now coming to Wild Life. The legacy is buggy but good cause there's lotta content.
What AdeptusSteve need is a huge team of sweaty, muscled up, hardcore team of developers working 24/7 under his command he can direct to make his ultimate dream come true. Many have spoken before the money should be used in right way. I think the right way is just more developers with experience in Unreal 5. What is achieved alone is a trailer to what can be achieved as a huge team.