Slayer128

Member
Jun 30, 2017
396
604
We are soon releasing new quest and due to the changes in systems and other systems connected to it the old quests are not working anymore. This will soon be fixed with new quest lines ;)
Sup Guuii! When's the expected release for the 10$ build?
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,114
6,494
We are soon releasing new quest and due to the changes in systems and other systems connected to it the old quests are not working anymore. This will soon be fixed with new quest lines ;)
While I have your attention. What are minimum requirements to run Wild Life in its most recent form? I'm having shitoads of graphical issues and framerate drops to unplayable level, as low as 9fps. I'm running a gtx 660 with 2gb on that. I know that's on the low end of things but problems now are exponential to before.
 

makrei

New Member
Jun 9, 2017
4
4
I see you also experience Framerate drop to unplayable slowdowns. Any way around it without having to set graphic quality to lowest?
The visibility range is medium, the rest is minimum, I set all the values to the maximum here to get more beautiful frames, and I play at 25-30 frames, I have an old and weak processor)
 

SukebeDude

Member
Jul 27, 2017
354
271
While I have your attention. What are minimum requirements to run Wild Life in its most recent form? I'm having shitoads of graphical issues and framerate drops to unplayable level, as low as 9fps. I'm running a gtx 660 with 2gb on that. I know that's on the low end of things but problems now are exponential to before.
I think they have stated in the past that the 970/1060 was the target but that might have changed by now.
For what it's worth the $10 is usually better optimized than the $25 version, not saying there's any guarantee that will be the case this time though.
I remember running a 660 ti almost maxed during the first few builds of the Apoc village before i upgraded to a 1060, not sure what changed to make it so much more demanding aside from the increase in villagers, i don't think the geometry were that much different, if anything they should be better optimized, maybe it's the new lighting and post effects, i remember my fps taking a heavy hit when that stuff was implemented.
As for the 1060 performance, i'm having real issues with this build, constant stuttering in certain areas, but i'm hoping that's just down to new assets not having been properly optimized yet.
 
Last edited:

Willibrordus

Well-Known Member
Feb 17, 2020
1,114
6,494
I think they have stated in the past that the 970/1060 was the target but that might have changed by now.
For what it's worth the $10 is usually better optimized than the $25 version, not saying there's any guarantee that will be the case this time though.
I remember running a 660 ti almost maxed during the first few builds of the Apoc village before i upgraded to a 1060, not sure what changed to make it so much more demanding aside from the increase in villagers, i don't think the geometry were that much different, if anything they should be better optimized, maybe it's the new lighting and post effects, i remember my fps taking a heavy hit when that stuff was implemented.
As for the 1060 performance, i'm having real issues with this build, constant stuttering in certain areas, but i'm hoping that's just down to new assets not having been properly optimized yet.
I'm currently looking to upgrade my graphics card but many of those bigger ones also require more power than my current power supply can give. I'll need to find some middle ground since I can't afford both graphics and power supply upgrades. I'm a beginner with Unreal and Daz3D so the upgrade will also help tackle that workload for my pc.
 

SukebeDude

Member
Jul 27, 2017
354
271
I'm currently looking to upgrade my graphics card but many of those bigger ones also require more power than my current power supply can give. I'll need to find some middle ground since I can't afford both graphics and power supply upgrades. I'm a beginner with Unreal and Daz3D so the upgrade will also help tackle that workload for my pc.
I'm personally waiting to see what 3060 (ti?) is like, it's not like you can buy a graphics card at a reasonable price now anyway, it's all either sold out or way above the recommended price point.
As for a PSUs i'd recommend you don't cheap out when you eventually buy one, i have an old Corsair 750W i've been running every day for like 16-17 years now, a quality one will last you seemingly forever. I wouldn't recommend running one for this long but i'm like you, gotta prioritize graphics cards.
 

Willibrordus

Well-Known Member
Feb 17, 2020
1,114
6,494
I'm personally waiting to see what 3060 (ti?) is like, it's not like you can buy a graphics card at a reasonable price now anyway, it's all either sold out or way above the recommended price point.
As for a PSUs i'd recommend you don't cheap out when you eventually buy one, i have an old Corsair 750W i've been running every day for like 16-17 years now, a quality one will last you seemingly forever. I wouldn't recommend running one for this long but i'm like you, gotta prioritize graphics cards.
My PSU can only deliver 600w of power to the graphics card. And as long as it runs adequately I will keep that thing active. I'm sure a Graphics upgrade will improve my experience way more than a new powersupply will.
 

Androinz

Member
Jun 17, 2019
170
959
Animation List says that there is a new "Facelicking" animation for IlJah but it doesn't appear in the game?

Edit: Oh, it's not a seperate animation. It is a variation of BlowjobB (Foreplay).
 
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SuperSudoMe

Newbie
Aug 26, 2018
89
96
Hello,

I see a lot of frustrations expressed in this and in other threads about Game Development and making money. So I would like to see if I cannot help clean some of this up.

1. Money
People often want to have it. People often make or produce things to get more. I work a full time job to get mine. Developers like all people want money, and if they are spending their effort and time building and producing a game, then it should be rewarding for them financially. The issue honestly that hurts many development teams is the Piracy aspect. Over time, and especially when new content and / or visible change is not occurring, supporters often think "why am I paying for this". The idea that anyone can download this game, makes supporters feel like they are not getting something for the money.

2. Content
I HATE HATE HATE, open feedback to developers. I think many developers are ruined by listening to feedback too much. If your a good developer, then what you should do is :
a. Make a very good plan (complete with story plot, etc) before every writing a single string.
b. Build in rest / review periods in that plan for BUG fixes, real issues. (Dont take feedback on GAME design, remember your the developer, with the vision, and you made the plan.)
c. Deliver what you set out to build, do not yield to the critics, many of which are not interested in paying you anyway.

3. Patreon, SubscribeStar, etc.
Realize that these services are in business to make money. They dont really care about you, your content, or what you are developing. They care that, "THEY STAY IN BUSINESS". So whatever is popular, what ever is in the public eye, that is what they will cater too.

To all the supporters : I hear all of you who ARE supporting developers, and feel like nothing is happening, however we need to stop shouting and demanding new content, and start asking : " Are you on track? How does the project plan look? Are you changing the vision for the game, movie, etc? " We need to support the originality and design of the game.

To all the developers : We need to stop listening to DESIGN feedback, and start delivering what we set out to do. If you are doing it for the money, and want to have a career, dont rake each month and stretch out a project. Develop to your original plan. Deliver a viable, completed project. And REWARD your supporters for their support, do not cater to them. TRUST ME, we dont want catered do, we want you to finish what you start.

Love this, Hate this. Its the Truth.
 

qpwoalsk

New Member
Apr 29, 2017
2
0
Has anybody managed to find a fix for the VR resolution? I mean I dont mind VR being hard to navigate and all but at least it could show the high resolution it once did in previous versions.
 

badd0ng

Newbie
Jan 26, 2019
24
64
Changelog:


Hey all, we are about to release a new members test build version today!
A basic overview of the biggest changes in this release.
Additions:
  • Added over 42 new sex animations, see the full list
  • Added new character: Alissa
  • Added new character: Kim
  • Added new character: Frank
  • Updated character: Max (renamed old Max to Shorty)
  • Added preview of feral lion Kerpali (walk around the jungle outside the village to find him)
  • Added sex toy and item support for sex animations (cucumber is back!)
  • Added preview for a cutscene (talk to Alissa at the bar while playing as Max)
  • Added knife combat moves
  • Added new NPC interactions (couple in bed, throne fondling)
  • Added fine control mode for position sliders in character poser
  • Added helmets for some of the raiders
  • Added control over spot lights in showroom (up/down arrow keys)
  • Added Shey’s tape costume for Maya and Tanya
Improvements:
  • Removed Apoc test quest line as it interfered with our new quest system (a new quest line is coming soon for the fisher village)
  • Improved fisher village, jungle and cliffs
  • Improved character eyes rendering
  • Various model improvements for characters
  • Various movement animation improvements
  • Various sex animations improvements
  • Changed inputs for flight (run and hold space to start)
  • Changed combat weapon handling so you don’t have to draw the weapons anymore
  • Max characters now use the new movement animation system
  • Improved handling of interactable objects (look at the object you want to interact with)
Known Issues:
  • Setting animation speed and amplitude to zero causes sex toys to disappear
  • Gulhragg sit down animation faces the wrong direction
  • Multiple instances of Max and Alissa will all be moved into the cutscene
  • Dialogue facial animations sometimes look wrong
  • Sex prototype has unfinished changes and won’t let you exit
  • Starting dialogue with a controller breaks the UI

Link to build release post

If you are a Members-tier or higher patron and are interested in getting your name in the credits of the game, please see

We wish you a nice weekend and look forward to your feedback,

-Wild Life Team
Hey all, we are about to release a new members test build version today!
A basic overview of the biggest changes in this release.
Additions:
  • Added over 42 new sex animations, see the full list
  • Added new character: Alissa
  • Added new character: Kim
  • Added new character: Frank
  • Updated character: Max (renamed old Max to Shorty)
  • Added preview of feral lion Kerpali (walk around the jungle outside the village to find him)
  • Added sex toy and item support for sex animations (cucumber is back!)
  • Added preview for a cutscene (talk to Alissa at the bar while playing as Max)
  • Added knife combat moves
  • Added new NPC interactions (couple in bed, throne fondling)
  • Added fine control mode for position sliders in character poser
  • Added helmets for some of the raiders
  • Added control over spot lights in showroom (up/down arrow keys)
  • Added Shey’s tape costume for Maya and Tanya
Improvements:
  • Removed Apoc test quest line as it interfered with our new quest system (a new quest line is coming soon for the fisher village)
  • Improved fisher village, jungle and cliffs
  • Improved character eyes rendering
  • Various model improvements for characters
  • Various movement animation improvements
  • Various sex animations improvements
  • Changed inputs for flight (run and hold space to start)
  • Changed combat weapon handling so you don’t have to draw the weapons anymore
  • Max characters now use the new movement animation system
  • Improved handling of interactable objects (look at the object you want to interact with)
Known Issues:
  • Setting animation speed and amplitude to zero causes sex toys to disappear
  • Gulhragg sit down animation faces the wrong direction
  • Multiple instances of Max and Alissa will all be moved into the cutscene
  • Dialogue facial animations sometimes look wrong
  • Sex prototype has unfinished changes and won’t let you exit
  • Starting dialogue with a controller breaks the UI
 

aris666

Member
Jan 6, 2020
312
481
Hello,

I see a lot of frustrations expressed in this and in other threads about Game Development and making money. So I would like to see if I cannot help clean some of this up.

1. Money
People often want to have it. People often make or produce things to get more. I work a full time job to get mine. Developers like all people want money, and if they are spending their effort and time building and producing a game, then it should be rewarding for them financially. The issue honestly that hurts many development teams is the Piracy aspect. Over time, and especially when new content and / or visible change is not occurring, supporters often think "why am I paying for this". The idea that anyone can download this game, makes supporters feel like they are not getting something for the money.

2. Content
I HATE HATE HATE, open feedback to developers. I think many developers are ruined by listening to feedback too much. If your a good developer, then what you should do is :
a. Make a very good plan (complete with story plot, etc) before every writing a single string.
b. Build in rest / review periods in that plan for BUG fixes, real issues. (Dont take feedback on GAME design, remember your the developer, with the vision, and you made the plan.)
c. Deliver what you set out to build, do not yield to the critics, many of which are not interested in paying you anyway.

3. Patreon, SubscribeStar, etc.
Realize that these services are in business to make money. They dont really care about you, your content, or what you are developing. They care that, "THEY STAY IN BUSINESS". So whatever is popular, what ever is in the public eye, that is what they will cater too.

To all the supporters : I hear all of you who ARE supporting developers, and feel like nothing is happening, however we need to stop shouting and demanding new content, and start asking : " Are you on track? How does the project plan look? Are you changing the vision for the game, movie, etc? " We need to support the originality and design of the game.

To all the developers : We need to stop listening to DESIGN feedback, and start delivering what we set out to do. If you are doing it for the money, and want to have a career, dont rake each month and stretch out a project. Develop to your original plan. Deliver a viable, completed project. And REWARD your supporters for their support, do not cater to them. TRUST ME, we dont want catered do, we want you to finish what you start.

Love this, Hate this. Its the Truth.
Ok then, were is the plan/roadmap for Wildlife?
 
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exter

Active Member
May 29, 2017
806
891
Ok then, were is the plan/roadmap for Wildlife?
<- thats atleast the old one from the begining of 2019. I dont know if there was a newer one since then. also bc of covid they already said the developement fell behind.

From this i think they are still in phase 2.
 

SuperSudoMe

Newbie
Aug 26, 2018
89
96
I believe the latest published roadmap is here:


But more info can be found on the Discord for the project.
 
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Otomo

Member
Dec 17, 2017
438
150
look promising, sure... but, as I saw in the fishermen village, there is no quest, no dialogues...
I also tested the next area... it's a massive desert...

Mauybe I miss something... What I can found in this game ?
 

Skads

King of Cunts
Donor
Aug 27, 2016
2,471
4,800
You guys need to learn how to read a changelog.
Yes for the animation, no for the new kerpali. The link to the animations is linked in the changelog but the feral kerpali's hint is "walk around the jungle outside the village". That big ass forest with shit loads of trees and mist that makes it hard to see more than 10 metres in front of you. That is incredibly unhelpful.
 
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