- Dec 18, 2018
- 188
- 380
Only the usual biomes? What happened to the space ship environment they had planned??Big post about the lore and the story of the game posted on Patreon around 40 minutes ago.
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Have you done it?It is possible with the latest version of steam proton, in fact it's thanks to dxvk software that is included in proton. You can run it through steam client or through console.
Subverse has what, like 5 sex scenes? Wild life has around 800. Subverse has 5-10 characters or so? Wild Life already has over 30 and plans for about 100. Subverse is a bit of xcom gameplay mixed with some turn based top-down strategy elements and entirely detached sex scenes. Wild Life is aiming for a full fledged open world 3rd person rpg.Wildlife already got more money than Subverse. Yet, they only have sex scenes and no gameplay, waifu bonding, etc.
Source: UranusSubverse has what, like 5 sex scenes?
WL really only has like 10 characters, the rest are just retextures. That said there is no comparing Subverse as they are completely different games, one is a full 3d open world game (really just a tech demo but whatever) and Subverse is some sort of hybrid tactical rpg with sex animations.Wild Life already has over 30 and plans for about 100
Sorry but comparing these entirely different projects and making assumptions based on that isnt constructive criticism.constructive criticism
This argument is being brought sadly often and its very incorrect. Show me one game where every character is an entirely unique new model with different proportions and shapes and textures and nothing is reused.WL really only has like 10 characters, the rest are just retextures.
bruh 5 hours , can someone summarize it whatever they discussed?Also, if you are still wondering if this game will stay a just a scene viewer, look at this:You must be registered to see the links
Just because a lot of games do this doesn't make it incorrect, they have about 10 different character models meaning entirely different meshes for the humans and kerpali's, the rest are just different textures applied over that same mesh and that is the reason why a lot of them share the same animations.This argument is being brought sadly often and its very incorrect. Show me one game where every character is an entirely unique new model with different proportions and shapes and textures and nothing is reused.