just let us spawn models in shooting range.The lighting there is the best of the game
You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.Maybe I'm asking for something ridiculous here, but I think that if they're really smart, they'll develop a mission builder utility for the game BEFORE getting into heavy development of the main story and let you export missions you make and publish them for download elsewhere.
That would let the community solve their content problems in a hurry and buy them plenty of time for developing their lengthy RPG story.
Saying you will do something is great and all, but what really matters is if they will or not. Ideas don't really get you far in life if you don't put them into practice.Arthur Curry
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And then answered a lot of random questions about it, also story, gameplay, personal stuff, production, game releases, patreon, and so on.
Not ridiculous at all. But I don't really think the community would be that engaged. Specially if the tools are overly complex. Skyrim, TheSims, etc. had great amount of mods because there are millions of people playing these games. Now, for AO games, there are considerably fewer people playing.Maybe I'm asking for something ridiculous here, but I think that if they're really smart, they'll develop a mission builder utility for the game BEFORE getting into heavy development of the main story and let you export missions you make and publish them for download elsewhere.
That would let the community solve their content problems in a hurry and buy them plenty of time for developing their lengthy RPG story.
I suppose I was thinking of something you would arrange inside the game rather than in an actual external utility that would modify the engine. Like a GM mode where you could instruct the game in-engine to place NPCs with specific behaviors, spawn enemies, use locations in game, write dialogues using a pre-set bunch of animations or camera cinematic options and some very basic switch and variable quest-tracking behavior. Then once you've finalized your mission and play-tested it, you just export it into a save file that the engine could read and share it online.You aren't dumb but that's neither a trivial task you would need to abstract a good portion of the current quest system into something user friendlier than writing some blueprints and try to get just that part of the blueprint functions out to the user in form of some external editor.
Do you know any Unreal project that ever released a Mod Editor ?
In terms of Unreal you have also some Licensing Hurdles in front of you Epic wouldn't like that
You can rewrite Unreal but in General you aren't allowed to distribute the modifications of Core Engine Parts or UI except they running in the Engine Itself.
It's quiete a complex Lawyer Minefield with Unreal.
Nice, i wonder how hard it would be for them to make a dedicated button for super sampled screenshots, that way lower end systems could make high res screenshots without killing their systems, i'm guessing it's relatively easy compared to what they have already achieved but it might be an unnecessary distraction, then again it's basically (slightly misleading) promotional material so it might be worth it.I wanted to recapture Steves Presentation on my ~2x Limited Hardware space without any Reshade whatsoever pure output
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The question is not can it play but rather can it run smoothly on those specs, the answer to that would be no.can it play?
How much specification do you want?The question is not can it play but rather can it run smoothly on those specs, the answer to that would be no.
What are you talking about? You provided your specs and I am saying it won't run well on those specs. You will need a better GPU at least.How much specification do you want?
How much gpu do need? With this gameWhat are you talking about? You provided your specs and I am saying it won't run well on those specs. You will need a better GPU at least.
There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.How much gpu do need? With this game
thxThere are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
CD Projekt Red has integrated a Amazing Photo ModeNice, i wonder how hard it would be for them to make a dedicated button for super sampled screenshots, that way lower end systems could make high res screenshots without killing their systems, i'm guessing it's relatively easy compared to what they have already achieved but it might be an unnecessary distraction, then again it's basically (slightly misleading) promotional material so it might be worth it.
i would say you would need a 1650 for the higher end of the settings but i run it on a 1080 and everything on med and it runs largely fine (couple small hitches here and there when loading up a new LOD like coming in from high up to the village at high speed for instance)There are no minimum requirements listed as yet, but roughly for medium/high 1080p you will need at least a GTX 1650S. Your CPU is also quite old and may also struggle but your biggest weakness is the GPU. Might be best to save up some money and get a new system.
Yeah and the 1080 is much faster than a 1650S, again the minimum would be about the 1650S for 1080p with half decent settings and fps.but i run it on a 1080 and everything on med and it runs largely fine