marmaduke

Active Member
Dec 23, 2017
502
710
Only 3 new Human x Human animations?
Ah well, can't complain since I'm not paying, but... sad.
Its actually more, if you scroll to the right there is a whole sex scene that apparently consists of like 15 animations.
But yeah this release is rather low on human/human content.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
This is why i prefer VAM you make your own ;)

i gonna try to replicate some of Stevens converted Maya results it will be interesting ;)

Seeing them with Full Hair interaction and much more accurate collisions :)
 
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Reactions: altairxoxo
Mar 18, 2018
201
254
I do agree that Wild Life's main story needs to scrap the dual-narrative approach and leave Max as a secondary character. It's incredibly tricky to get the gameplay balance right unless both characters share the exact same stats and weapons - especially when Max is a predominate user of firearms.

EDIT: And what also needs to be considered is Maya flies and Max doesn't. Unless both narratives take place in entirely different areas, the world design would need to be shrunk by 95% of its current size and ditch the honestly extraneous warp stones.
 
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benisfug

Member
Aug 18, 2018
296
860
I could not disagree more. All he is saying is that he wishes Wild Life was a completely different project and that the devs should not bother trying to make their game meet AAA standards (which is stupid, you're disencouraging quality games).
I've seen the same discourse debated on "Under the Witch". It takes nowhere and will not change the devs vision for their project (fortunately).
Edit to further elaborate: just because this game's team has big dreams for their project, does not mean other teams will. We can have both simple and complex projects at the same time on this pirate website.
I like the idea of what Wild Life is supposed to be but after years of development they don't seem to be anywhere near that. All we have so far is demo areas with some basic combat and some basic fetch quests. I'll be impressed if they can pull it together into the big story-driven open world survival rpg thing they say it'll be but I'm not confident they can get anywhere without massively paring it down.
 

Vaman

Newbie
Sep 26, 2017
82
109
It's definitely a very ambitious game for a relatively small team. What I'm fearing is that they're continously building a small team that is reliant upon one source of revenue, which in my eyes could be problematic in the future.
 
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Levy88

Member
Jul 25, 2017
313
700
Patiently refreshing thread because i don't want to pay $36+ AUD (n)
I really dislike how patrons get shafted. Developers really be do be selling early access for their early access. looking at their tiers right now I want whatever it is they're smoking. Whatever it is owe me some! not like they cant afford it, 135k aud per month they're making from this game bruh :ROFLMAO::ROFLMAO:
I'm only subbed to the $1 tier, still seething though
They would be making 135k aud a month if that was the country they resided in. You act like what they're getting monthly is some uncountable sum of money they're just stockpiling. Be surprised just how much money it takes to run a company with that many talented artists that get paid what they're worth.

If I'd have to guess I'd say 25-30% of what they make a month is going into employee payments, the usual utility, Internet and general supplies for the office. Then you factor in the office space rent (assuming they are paying monthly and not annually).

Then you add in various programs each team member might be using in their field of craft where the vast majority of them require monthly or yearly (usually for a discount) subscriptions to use.

Then you have to take into account this little tidbit.

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Probably a dozen other things I've forgot to mention or just don't know due to not being in their inner circle.

My point is, what they're making monthly is not actually that much when you factor in their level of work with all the monthly costs adding in the nickel and diming taxes around every single corner of life.
 
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