kraoro

Active Member
Jul 9, 2017
844
1,040
I'm confused as to the state of VR with this game. As far as I know, VR support was dropped, but the game is still compiled with a VR plugin, so launching the game automatically launches SteamVR, and there's upsampling options for VR in the graphics menu, but then actually launching the game in VR doesn't do anything.
 

SukebeDude

Member
Jul 27, 2017
354
271
It's starting to feel closer and closer to a 1.0 demo, i like the new combat, the parry feels a bit too lenient perhaps but if there's a lot of enemies at once i guess you'd want that, not sure how to handle the boss though, i feel the telegraphing for the stun lock combo should be a bit longer considering how devastating it is, either that or the ability to break out of it, if i didn't have a ton of heals i wouldn't stand a chance only using melee combat.

Also there seem to be a graphical downgrade but i'll chalk that up to it being a test build until we get the $10 build.

I dunno if this spot behind the waterfall is new but i like it, i hope they do something with it.
waterfall.png
 
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Shades

Member
Jul 20, 2017
105
94
1. Anyone know what to do to sleep with all 5 girls? I can't get Indra and I don't know what to do with Alissa after finding Jenny.

2. Guessing the dildos are just a fun collectible right now?

3. Fall damage needs some work. Definitely just died running over a tiny rock on the beach. :LOL:
 

Slayer128

Member
Jun 30, 2017
396
604
1. Anyone know what to do to sleep with all 5 girls? I can't get Indra and I don't know what to do with Alissa after finding Jenny.

2. Guessing the dildos are just a fun collectible right now?

3. Fall damage needs some work. Definitely just died running over a tiny rock on the beach. :LOL:
Indra's on the far side of the beach (past millanna), and once you talk to her, you have to find a bunch of nearby seashells for her. With Alissa, you need to find a white bottle of wine (it's within the party area afaik; it's just near the bar area hiding somewhere)
 

SukebeDude

Member
Jul 27, 2017
354
271
1. Anyone know what to do to sleep with all 5 girls? I can't get Indra and I don't know what to do with Alissa after finding Jenny.

2. Guessing the dildos are just a fun collectible right now?

3. Fall damage needs some work. Definitely just died running over a tiny rock on the beach. :LOL:
I think you need to talk to the chieftain first and then to Indra to have her move away from the chief, may or may not have to save her for last, that's what i did anyway, as for Alissa you need the wine bottle found by the wreck nearby where you get the bow.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
It's starting to feel closer and closer to a 1.0 demo, i like the new combat, the parry feels a bit too lenient perhaps but if there's a lot of enemies at once i guess you'd want that, not sure how to handle the boss though, i feel the telegraphing for the stun lock combo should be a bit longer considering how devastating it is, either that or the ability to break out of it, if i didn't have a ton of heals i wouldn't stand a chance only using melee combat.

Also there seem to be a graphical downgrade but i'll chalk that up to it being a test build until we get the $10 build.

I dunno if this spot behind the waterfall is new but i like it, i hope they do something with it.
View attachment 1253865
In terms of downgrade we can reevaluate quite a lot of build results ;)
Some for example will like the new Cumshoot changes some wont partially ;)

I would like to have both options switchable of course the current is much more "realistic" in it's overall behavior :D

I wonder to if they had to downgrade for the possible Hair overhead, im about to find out ;)
 
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SukebeDude

Member
Jul 27, 2017
354
271
In terms of downgrade we can reevaluate quite a lot of build results ;)
Some for example will like the new Cumshoot changes some wont partially ;)

I would like to have both options switchable of course the current is much more "realistic" in it's overall behavior :D

I wonder to if they had to downgrade for the possible Hair overhead, im about to find out ;)
When i say downgrade and the fact that i chalk it down to being a test build i mean it's probably due to a bug more than anything, either that or work in progress optimization, stuff like foliage seems to have a much shorter draw distance than before, i suppose that could be an attempt at optimizing it but at the very highest settings i'd argue full detail foliage should be more than a couple of meters ahead of you and pop in should be something you'd keep an eye out for rather than it be blatant in your face.

Maybe i just need to delete a config file or something for it to work properly, i tried resetting everything to default but that might not be enough.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Really quick look with my custom setup at this new Build the only Hair that starts to get impressive 22

in overall performance relation it looks really good :)

a pretty complex frame


Im partly really more impressed with Wild-Life results than even the Ancient in terms of Performance Relation ;)

And yeah that lingerie result is yumy yumy ;)

The Light Results on the Hair are also not the ordinary thing, combined a pretty complex frame composition to render efficiently ;)

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Btw if you get stuck somewhere Maya doesn't need debug features or extra tier cheats (looking over to Monolith Bay devs), she has her wings ;)

But that is interesting either i have accidentally keyboard remapped something or flying has a slight problem now calling up the inventory wheel at the same time

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LjQujd

Member
Jul 18, 2020
196
657
I like this game! OK, it's not yet a "game" but sex content is amazing.

With sandbox I would like to see better optimized controls and options to set my own scenes and scenarios, also an option to place objects and light sources would be great.

The gameplay and story is interesting, definitely playable. The tone I think is a bit too whimsical and childish though, I would prefer more adult writing and world building here instead of "let's bang, ok?". Love the minigames and hoping for more like Maya-Kral.
 

UncleTom123

Member
May 4, 2019
123
98
I've solved my problem with dialogue freezing the game by removing the %localappdata%\WildLifeC (default: c:\Users\<username>\AppData\Local\WildLifeC) folder. Having an old config from an old version seems to break the game.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Could maybe explain also the Keyboard flying double mapping issue ;)

yep quick item is mapped on F like Flying no idea how this happened ;)

ah ok seems to be a internal change that explains it ;)

Flying is now G and quick item F in the hard coded logic

whyever they decided for this change ;)

it makes absolute no logic sense though from many design points to even change this, so of course i switched it back.

Hmm wasn't G the gametick slow motion mode before ahh it seems they removed it out of the accessible mapping logic

some new high jump start flying logic ?

Ok you can get stuck and flying wont help you, that tree trunk really captured me i wonder if it had some dirty things in mind ;)

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So no other chance than to "cheat" me free ;)

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I need some cooling now
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It's dark but we shine anyways
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limon447

Newbie
May 1, 2018
34
123
It's starting to feel closer and closer to a 1.0 demo, i like the new combat, the parry feels a bit too lenient perhaps but if there's a lot of enemies at once i guess you'd want that, not sure how to handle the boss though, i feel the telegraphing for the stun lock combo should be a bit longer considering how devastating it is, either that or the ability to break out of it, if i didn't have a ton of heals i wouldn't stand a chance only using melee combat.

Also there seem to be a graphical downgrade but i'll chalk that up to it being a test build until we get the $10 build.

I dunno if this spot behind the waterfall is new but i like it, i hope they do something with it.
View attachment 1253865
where this place?
 
Jul 14, 2017
16
50
I don't know what it is about this game, but I can not get it to work. Every time it goes to a dialogue like 'Lets have sex' the game just freezes. There's no way to progress the conversation to the minigame and I have to tab out.

I've tried multiple versions hoping the bug would get fixed eventually, and it has worked for me in the past (I don't remember what the last working version for me was, I think it was a year or two ago though). Oh well, I give up.
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
See UncleTom123 post above and try that
https://f95zone.to/threads/wild-life-build-17-06-2021-adeptus-steve.3810/post-6011821

Lot of time Unreal Setup logic becomes wacky it's not so easy to get that setup logic stable as some might think especially not in a continues changing project state with no final Game Build Engine Logic freeze decision yet. ;)

Only than you can full concentrate on stability and not braking all the time.
Reaching full Production Stability is a hard task your whole team needs to achieve and you need strong leads for that with clear final end result visions, else you endup in that "we still can do it better loop" and that is the most devastating shockwave you want to avoid that can sink your ship and entire crew pretty fast and of course the Crew needs to stand behind it's leads 100% and it wouldn't be bad if they share the vision and most importantly understand it.
And in terms of Wild-Life Lookdev is also a very important part but i think we getting closer to some important freezes ;)
 
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Krosos

Engaged Member
Dec 1, 2018
2,169
2,089
Guuii

You are on a good way now to reach the consistency of Project Helius Workflow quality results ;)

Hair results are still Unreal weird

i call this result "Wolverine Hair" you really tried it but it looks so odd "Unreal" in motion it's still partilized (tiled) mesh hair.
I see no big difference to Groom Hair with a bit of physic bone wobbling and no real collision overall disappointing

And it is partly very unstable

Wolverine Hair fits perfectly based on the stiffness of his blades BTW ;)

Im really not sure what is your own tech here supposed to be i will analyze it a little more indeepth but to me it looks like a standard Unreal Groom Hair result including all it's issues same issues as for Project Helius or anyone else using it by plain default.

Pretty much nothing different to tech we see since ~2014 being wildly used Realtime

These ideas where being Prototyped ~2012
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