- Feb 16, 2020
- 335
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They are always reasons a character isn't some easy to instance static object and the best instance system isn't to find yet inside of the Base Unreal Branch for this and it will take some time before you can count on fluid working Unreal Render Context Integration, no one will throw their Dynamic Crowd IP at you at this complexity level.the issue with builds that have many characters is...the more u place and the more fluids are generated the more ur smoking ur computer due to the non-existant optimisation. even high end computer will end up with a diashow instead of a game.
i fear what u have in mind includes many characters since u've already placed a bunch.
for stuff like that to work out we really need more optimisation so that the game doesnt eat FPS for no real reason like it currently does.
Here you go! Maya based student and Shey Teacher.Oh and I'd gladly accept any kind of realistic HUMAN presets for my project! .Rar file is down there!
Oh if all the posters on this website heeded this advice... Would certainly cut back on the nonsense or "has already been answered 100x before" posts...
- Don't ask about links.
- Check the OP of this thread. The changelog was specifically asked for right after a mod updated it.
how to make Borco so big?Hi! I made a small "comic" while messing around with poses in the sandbox, download for full comic and textless versions available below or the links if you just want to check it out:
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Sample:
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Those cosplayersLatest post from Steve:
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Full size images:
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I second that question. Haven't found a way yet to scale characters individually when added as a sex pose.how to make Borco so big?
how to make Borco so big?
I think those are just separate actors in a pose that look like they are part of an animation, so they were scaled up. You can't change a scale of one actor in a group animation. The entire animation is a single 'object'.I second that question. Haven't found a way yet to scale characters individually when added as a sex pose.
There's male on futa but no futa on male yetIs there futa on male scenes?
and im not expecting that. im just expecting SOME optimization. im not expecting this to run on my toaster to entertain me during breakfast, certainly not.They are always reasons a character isn't some easy to instance static object and the best instance system isn't to find yet inside of the Base Unreal Branch for this and it will take some time before you can count on fluid working Unreal Render Context Integration, no one will throw their Dynamic Crowd IP at you at this complexity level.