Sep 27, 2021
64
46
Yep there's a nice amount of new animations, sandbox enhancements, new characters and outfits.
For a full description of changes since then you can the full changelogs in post #1 under the spoilers.
Good, i will definitely download it soon i guess mega will pause the download after a while, im glad there are other mirrors available :)
 

Windfaker

Member
Dec 11, 2017
344
610
Is there Is anyway to make skeleton Shey-futa using a Bob skeleton? She Is lack of positions and I wonder If there Is any mod or way to make Shey-futa using a more positions than now :/
 
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CyanParadigm

Newbie
Aug 31, 2018
85
272
Is there anything like custom character presets? Like Lara Croft, Samus Aran, Tifa Lockhart etc...
if you mean custom 3d models not yet (hopefully they add it in the future) - but there is a pretty robust character customization system using the in-game skeletons - you can adjust booba, ass, makeup, clothes, etc.
 
Oct 15, 2019
152
361
This game gets too much money for vanilla sex... Can we already get the cuffs, bondages, cages and so on now ? I get that the developer wants to dry your balls and wallets, but man this content gets boring...

just to add, why arent the developers making new money but the community which recieves 0 money, by the way those maps arent optimised, because all of the rule34 cumminity runs on 3090ti's... fapping on 3D copy pasted assets... at this point, everyone who is creating content for this game, could make his own game JESUS....
 
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djr7

Member
Mar 20, 2018
168
411
Anyone know how to GET the current in-game time?
I'm currently working on a Day/Night cycle where I can have characters appear and do stuff at different times of the day, I've artificially created a counter that overrides and sets the time of day, but unfortunately It would need a manual "jumpstart" every time I load into my level
 

CyanParadigm

Newbie
Aug 31, 2018
85
272
Anyone know how to GET the current in-game time?
I'm currently working on a Day/Night cycle where I can have characters appear and do stuff at different times of the day, I've artificially created a counter that overrides and sets the time of day, but unfortunately It would need a manual "jumpstart" every time I load into my level
maybe try adding a trigger volume or something where the player spawns that dispatches an event to start it? or append it to another 1 time event?
 

djr7

Member
Mar 20, 2018
168
411
maybe try adding a trigger volume or something where the player spawns that dispatches an event to start it? or append it to another 1 time event?
yea was hoping I could directly grab the time-of-day value and not need the jumpstart. But I've got it all set-up with a button that sets the time-of-day as well as starts a time-of-day counter, so I have an active counter that contains the time-of-day in real time. Just have to press that button on each game-load though. The next thing I'm looking into is setting an IF statement that checks if a value is BETWEEN two variables (solved that by simply calling another IF statement). Will prolly post an example when I get it all working
 
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VengefulKron

Member
Aug 17, 2018
170
600
Player Teleporter Prop

This is a quick idea I whipped up that I thought might be useful to other people. It can instantly teleport the player to any portal. It's super easy to use.

1.) Drop the 'Player Teleporter' collection into your scene, and it will snap to the player.
2.) Use anything to send the 'TeleportPlayer' event. The parameter must be the name of the target portal you want the player to be teleported to.
3.) Done. You can repeat step 2 as many times as you'd like with as many portals as you'd like.

Note: The target portal must have "Allow Exit" turned on, for obvious reasons.
 
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XyrexDread

Member
Apr 10, 2022
125
150
i wish we had a good fluid prop for custom pose-interaction stuff, especially for when we get more poses without a 2nd actor.

like this:
the liquid-prop allows to position multiple points per single prop. afterwards it connects all points with fluids which have physics etc like the ones spawned in some scenes.

settings could be color, viscosity (physics effect), transparency

if added on top of a surface it sticks and adapts to the object or character.

literally dynamic, custom liquid prop.
 

hakarlman

Engaged Member
Jul 30, 2017
2,124
3,333
Player Teleporter Prop

This is a quick idea I whipped up that I thought might be useful to other people. It can instantly teleport the player to any portal. It's super easy to use.

1.) Drop the 'Player Teleporter' collection into your scene, and it will snap to the player.
2.) Use anything to send the 'TeleportPlayer' event. The parameter must be the name of the target portal you want the player to be teleported to.
3.) Done. You can repeat step 2 as many times as you'd like with as many portals as you'd like.

Note: The target portal must have "Allow Exit" turned on, for obvious reasons.
Can I share this in their discord and give you credit? If you plan on writing stuff like this, maybe in the future, you give them $1.00 via patreon, then you get perma access to their discord. Would be good to have more event coders in the #sandbox-talk channel. If not, np! Thanks for the sweet code.
 

VengefulKron

Member
Aug 17, 2018
170
600
Can I share this in their discord and give you credit? If you plan on writing stuff like this, maybe in the future, you give them $1.00 via patreon, then you get perma access to their discord. Would be good to have more event coders in the #sandbox-talk channel. If not, np! Thanks for the sweet code.
Feel free. I'm already in the official Discord, I just mainly post stuff on here.
 
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candy76041820

Member
Jun 1, 2019
306
155

You can try it here, one good person put it all together.
No luck either, since links are just the same (technically, to attachments.f95zone.to, which causes the block). I just need an external file host. Zippyshare will do, based on its 50~KB size.
 
3.80 star(s) 179 Votes