gustavo2006

Member
Aug 30, 2020
157
114
Guys, there are no plans for streamlining the existing character system or creating a complex party based system that occupy fixed locations for sex; like a bed, couch, pillory, etc, until after the main game is completed. In all fairness, this is understandable. Adeptus is being cool for sharing this information, so we don't get our hopes up, instead we accept reality that all this will take time. They got a single player game to make and that's no easy task.

What the does that mean?

- We're stuck with the Add Pose, Sex Scene Object, T-Menu Spawned system. Fortunately, this is still good for making machinima and taking and sharing screenshots. There are tons of ways to have fun with this. If you're wondering, is there something better than this? HELL YES. Spawn the NPC ONCE, stick them in the outliner, then pass them around from sex site to sex site, that's the proper way to do it, but it's probably too time consuming, and requires overhaul, but it's the BEST most intuitive method IMO; open to correction.

- The current event system is too complicated for 99% of end users. It still has massive potential if it adopted a linear approach. Discuss it in depth with the end user, I DARE YA.

- We can make a really nice scene, like of a mansion, but to have any kind of immersive sex will have to wait, or you'll have to go through an extremely painful coding process to get it done, not worth it IMO. Unfortunately the most important part; characters, dialogue and event driven party based sex at fixed locations is on the backburner; the most important critical part that features the strongest selling points of Wild Life are on the backburner for sandbox, while PONG takes the spotlight!! :ROFLMAO: (I'm sorry, I couldn't resist.)

- When coding sex scenarios, you'll be stuck in show/hide hell. If you don't know what that means yet, YOU WILL. o_O

- You can't just place a bed, couch, or pillory, then press E on it to use it, after forming a party with Maya or Shey for example.

- Having any kind of party UI doesn't make sense until the character system is streamlined, so this will probably not happen.

- Since interactable NPC won't be in the outliner, I don't see how they can tie into the event system in a meaningful way that will let us create professional, highly interactive sex scenarios, YET. Unless you put an ENORMOUS amount of extra hours coding hack jobs to simulate the functionality you want; this can take an excessively enormous amount of time. Basically, the existing distinction between player and NPC isn't good for sandbox, and is actually a detriment.

- Furniture will probably continue to auto-spawn in the animations themselves, but maybe we get lucky and get a bandaid to optionally hide it.

- When using T-Menu spawning, if you have multiple people in your group, they'll just stand around looking stupid while your characters have sex. I don't see how this can be fixed until the character system is streamlined, and the party system becomes more complex with roles and designations, which won't happen until the main game is finished.

This is not bad news, it's reality, and I can respect that. We have to be patient and wait until single player is done. Single player should be good, based on the demo, so that'll be cool. Single player will probably create a HUGE demand for a fleshed out sandbox, and that can be invigorating.

My advice, don't waste your time creating complex sex scenarios yet; not to be confused with scene sharing, scene sharing is cool! Just wait until after the main game is finished before trying to make interactive immersive dialogue and similar.

Also, heheh, Adeptus is not gonna like this. But he doesn't like reading walls of text, so he'll never see this part, hahaha. IMO, he and the sandbox devs only see 1-2 months in front of them in regards to the sandbox. They don't see what Sandbox will look like 3 years from now. So half the stuff I say, they have no idea what i'm talking about, and see it as a WALL OF TEXT. Hell, most of you have no idea what I'm talking about, hahaha :LOL:.

Which would you rather have? Figure A or B?

View attachment 1919452

Adeptus doesn't' like walls of text, but walls of text can lead to problem solving that result in intuitive designs like Figure B. Not reading walls of text will lead to Figure A.

Lead Dev: "Wait, Rapid Application Development (RAD); prototyping, means I have to actually have a 1-2 hour discussion with the end user? FUCK THAT. I don't want to deal with these obsessive, sex deprived lunatics. Oh god, this obsessed idiot is spamming me with a wall of text again. What, what's this? He wants to press E on the bed to have sex? What a fucking loser, lolololol... Oh god, another wall of text. This lunatic says we should base the sandbox on a real world model. He's talking about stupid shit, like how you have a room of 10 people who agree to have sex, then they move into a room to have sex, while talking, and how there should be designated voyeur locations, then afterwards the women should still have cum on them, man this wall of text is such a waste of time, it wastes our valuable time. I NEED MY CODERS TO MAKE PONG FOR GOD SAKE, NOT WASTING TIME WITH STUPID SHIT LIKE HAVING THE NPCS HAVE SEX ON A BED AFTER A CONVERSATION!!!!" :LOL:

On serious note, if you don't like reading highly critical and detailed user feedback, the solution is simple: Change your development methodology to drafting your own diagrams, flow charts, while studying competitor products, and start thinking what sandbox will look like 2-3 years from now. Then you'll never have to read an annoying wall of text from the pesky end user ever again. Then show what you plan on making to the end user, they'll know exactly where you stand, it saves you time and them time.

I've given $60.00 total with no regrets; they deserve it. I'd like to think that buys me the right to just explain the current state of sandbox from my perspective. And in the future, I plan on buying the game to support it, and funding more $$$ for sandbox after single player release. I care for the product, so all this is said with good intentions, the good and bad, PEACE!

It is very difficult to use these new tools. Could have a tutorial or video explaining each function.
 

SpicyHotBeef

Member
Mar 13, 2020
240
188
I think that's great you attached a point light to a character. What does that have to do with my original post though?

I've always been an advocate for props being attached to character bones. I suggested it in their discord a long time ago via this diagram:

View attachment 1919149

Their current implementation of this feature is VERY intuitive: A+, because it's very easy to use. So are you agreeing with me that you want HIGH ease of use correct? Thus you agree with me? Correct?

Attaching a prop to a character doesn't require the end user to invoke object orientated programming btw. It's a controlled and contained feature, which is what I'm advocating for, based on in depth study of what Sandbox should precisely be.

Still, it's cool you're being creative and did that. Sandbox has TONS of intuitive features, so I don't want to sound like a negative nancy.
Yep. I agree that the sandbox editor could use a 'friendlier' touch. (I just used the player follower prop to add to my point heh) I think it can be kept for those who know how to use it because it works and it's good for now. Steve can make short tutorials on how to add different events on youtube to better explain the editor.
 

exter

Active Member
May 29, 2017
806
891
I dont understand why there is so much discussion about the layout and functionality of the editor. its one of the first itterations so naturally it wont be perfect.
just try to give constructive criticisim without being too demanding and things will get better over time.
 

Drew242

New Member
Dec 7, 2021
5
0
Hello, can somebody help me? I don't know, if somebody try to solve this, but I download WildLife, start it in VR, but it only shows "WildLifeC-Win64-Shipping Next up" and never start. But on my monitor pc is game already started and able to play. How to really start it in VR? My headset it HTC Vive Pro
 

baho6

Newbie
May 6, 2021
87
47
In the game "Captain Hardcore" the creation of the animations of the characters themselves is well implemented, and their interaction with other objects (characters), it would be nice to see something similar here. :unsure:
 

FeltTheNeed

Newbie
Nov 22, 2021
84
478
I think hakarlman has good intentions at heart and doesn't mean to come off as , I see where he is coming from and in a way agree with some of the points he made. If only I could temporarily be a fly on the wall at CV office project meetings to hear all that Steve and the CV team are brainstorming for the game and sandbox in future, so far surpassing my own expectations.

Keep the faith and remain cordial, continue giving constructive feedback or ideas on areas you wish to see improve and who knows you just might see them or an implementation of such added in future, many of my own wishes were added over time to the game.

 
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ZonesIntruder

Member
Jun 23, 2022
214
111
That's right there... The Way for any "argument" to get the proper shut up in just 1-2-3!

Best way ever to make Irony be an absolute win-win: using a relieving joke perfectly contextualized with the environment right before the environment itself sound like crumbling with quarrels' gravity...


─ Peace&Love&WhiteRibbons ─
 
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rf96

I rape lolis with my tentacles
Uploader
Donor
Aug 11, 2017
10,126
79,580
Patreon Development Update 11.07.2022
Hey all,
It’s time for the next dev update.
Level: Umbar houses are getting a detailing pass. Rocks and cliffs are getting an additional iteration, material and texture sets for grasslands are done and we are working on the desert and canyon regions next.

Code: Started to do an item and inventory system refactoring and added a small feature to sandbox 2.0 that makes event connections pulse when an event is being called.

Character: We are currently working on a male and female hyena themed Kerpali, you can check the current work in progress of the male here. Additionally we finished the planning for all the faction outfits in the story mode and will begin concepting as soon as possible.

Animations: There are two minigames currently being worked on: Max x Shey boobjob and Maya x Goatmen group scene.
Story: We are releasing lore updates about the various locations on a weekly basis, you can read the last post about the warrior village . Additionally we are working on the finishing touches for the NPC list for the game. Currently sitting on around 130 characters all over Kerpal’s villages and landscapes.
That's it for now, thanks for all your awesome support,
-Wild Life Team
 

ZonesIntruder

Member
Jun 23, 2022
214
111
I dunno if this below can be helpful for Wild Life ─ I bet they have their own way to deal with character's body morphing... even if I'm not good with betting and my devastated financial situation proves that! ─ it can be eventually useful for others developing their own first game, eventually.

It's a little tweak I made in UE5, via Blueprint, to achieve some body morphing on Quang Phan's character I bought a few months ago, the G2: Human Base male and female models.
In this case I modify the thighs to achieve that nicely shaped look I particularly like, in the way I've tried to explain in the 2nd picture below.
I did the same even with the breasts achieving a cool pear-shape perky look, in that case, and also with the lower back to make the belly move a little bit forward and shape the spine to give a more African look for a project of mine that takes place in a prehistoric Africa ─ both morphs not shown in the picture.
I had no time to implement this even further because I had to focus on my own locomotion system first and a bunch of other stuff but there should be a way to let the player use those vectors' variables ─ like the ones with the "open eye" icon below, the values are supposed to be not particularly high and should always stay between 0.95 and 1.20/1.25 max to avoid catastrophe ─ to personalize the character's main body features even more with some sliders.
My guess, besides, is that adding virtual bones to specific parts of the skeleton should allow further morphing ─ like... let's say... in order to "increase" some male "penetrative power" accordingly to desire, for example! I'm sure many do wish balls are not the only detail to resize there in between... :sneaky:

Seriously speaking... this message of mine is inspired by reading XyrexDread question/suggestion about "body modifiers"... and despite this is vaguely related I hope was helpful or inspirational.

That's all folks!

1657558518596.png
1657558733432.png
 

GEr01

Newbie
Jan 29, 2022
18
109
if you mean custom 3d models not yet (hopefully they add it in the future) - but there is a pretty robust character customization system using the in-game skeletons - you can adjust booba, ass, makeup, clothes, etc.
Files aren't encrypted so in theory someone could take custom 3d model and rig it using their skeleton system. For someone who knows how to that wouldn't be that hard of a task even I reckon.
 

GEr01

Newbie
Jan 29, 2022
18
109
Have you seen the Pong code?

View attachment 1918667

If you think the above is okay for the end user, then you're the schizo.

If you were designing a sandbox porn maker, are you telling me the first thing you would do is make an environment where the end user can code pong? Is that how far gone you are in the head?
What's wrong in that? Also be realistic. Person who did the sandbox features most likely doesn't work on the actual singleplayer content people wait for but is actual software engineer. Not artist or dev flipping assets to build map.

This gives players ability to create their own stuff while they wait for actual game. This probably didn't slow down actual story development at all while giving us actual reason to play the game apart of testing it for few hours every few months.
 
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ZonesIntruder

Member
Jun 23, 2022
214
111
What's wrong in that? Also be realistic. Person who did the sandbox features most likely doesn't work on the actual singleplayer content people wait for but is actual software engineer. Not artist or dev flipping assets to build map.

This gives players ability to create their own stuff while they wait for actual game. This probably didn't slow down actual story development at all while giving us actual reason to play the game apart of testing it for few hours every few months.
I aree with your comment.
When I work on a project I must work on other stuff as well, to avoid going crazy. In my 30+ years career in Design and Communication I had to work at 2-3 projects at the same time, sometimes very similar and other time very different projects, sometimes helped by the fact they had different schedules but still developed at the same time.
It doesn't work for everybody but for me and many others it does.
Besides... creating, in a spare time, something apparently futile for the actual project does help as well, in many circumstances, to figure out a new solution or find out a program's feature I didn't know or use till that moment that can save my project if not even my career.
Oh... for all gods of the creative mental processes... I still work and find solutions to my projects' issues, even when washing my dishes and cookware!
 
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Anon2102

Newbie
Aug 17, 2020
50
77
When are they going to expand on the story elements of the game? Or the actual main game itself? Their animations are top quality, but IMO the demo village has been wasted potential just sitting there waiting for more content.
 

exter

Active Member
May 29, 2017
806
891
Is it currently possible, to set up cameras in the sandbox and then switch between them via a keyboard shortcut, while you posess another character? As in, i set up for example a maya x bol scene and some camera positions around them, then i posses another character and start a scene by talking to a fourth(lets say serenia x corbac). Now i have full manual control over the serenia x corbac scene while the maya x bol scene loops somewhere in the background. Can i now, while the serenia x corbac scene is running, switch to the camera presets around the bol x maya scene, while still having manual control over the other scene?

I wanted to try out, if it is possible to set up several scenes and camera positions and then switch between them while in VR. If so, it might be possible to set up some sort of script/program to create VR/desktop storys, like some sort of (interactive) short movie.
Has anyone tried that yet or any idea how this might work?

PS.: It seems like i can only switch between camera presets with PgUp and PgDn, while i have one of the cameras selected. If i select anything else in the scene or select nothing at all, PgUp/Dn do not work.
 
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