Daekas

Member
Jul 26, 2017
262
482
Good to see a somewhat steady addition of content now.
But as long as it's still just a glorified scene-viewer, please think about adding dlss and fsr for better optimization.
This should be your priority, imho.
 
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Deleted member 1666680

Well-Known Member
Sep 24, 2019
1,181
2,082
Fallen Doll is deep into development hell but at least they've implemented DLSS and FSR by now lol.
What do you mean with "by now", Fallen Doll didn't get an update here for almost 2 years.

Edit: Damn, just found out game got tons of updates, just not here because crackers got fucked by Denuvo.
 

Deleted member 1666680

Well-Known Member
Sep 24, 2019
1,181
2,082
What are Win (UE5) and Win (last UE4 version)?
Which one should I download?
Is there a way to check?
Thank you. (y)(y)
UE4 is a bit older, they transitioned to the UE5 one year ago. UE5 has more content and sandbox features, but UE4 has way fewer bugs and a better performance. Personally I still prefer the UE4 version, it's not much great content that was added later and it doesn't make up for the bugs and bad performance.
 

Perished

Member
Dec 9, 2022
114
413
the plan is simple to take as much money as they can.Look at update cloth + animations NEW char ? so joke ,story line ? its more than joke and ppl who pay for this are total morons but it is by your own choice.
they are making 90 k euros/month, there are indie game studios with less budgets you know. the funding and roi doesn't compare, i agree
 
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SortaLewd

Member
Feb 26, 2019
399
532
What do you mean with "by now", Fallen Doll didn't get an update here for almost 2 years.

Edit: Damn, just found out game got tons of updates, just not here because crackers got fucked by Denuvo.
Yep, Fallen Doll has Denuvo now, that's why the F95 page isn't updated.
 

Unscheduled

New Member
Jun 26, 2020
4
21
Anyone know why the maps look so barren? I'm assuming its just not loading properly but it also might just be this bad View attachment 3005722 View attachment 3005726
Well yes thats how it is in Sandbox>New Wild Life Map. At least the left picture.
I don't even use these maps, just use showroom setup for myself because its slightly less demanding on hardware.
I'm more concerned with DXGI Device Removed/Hung message I get randomly. Tested several benchmarks like OCCT for example, but so far none gave me that error over night while running. Probably 1080ti actually is slowly dying and Wild Life is only one so far exposing issues with it in some way. If someone has same issue do tell.

13.10. Version does have some performance drop for me even in showcase area which wasn't the case on way older version.
I drop from 60 "custom limit" to 41fps after running one or two anims and removing the sex scene. Restarting the map fixes the fps. But I did some test while fps was low. Setting shadows on medium resets it back to 60. At high setting which I always had it since UE5 goes back to that 41fps. Turning virtual shadow maps gives me 6-7fps. But makes no sense that restart fixes the fps anyway to 60 regardless of settings being used. I guess something is glitched in the background when this happens. My pc is a bit of a frankestein mix match of old parts, only gpu is "good".
 
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AdeptusSteve

Member
Game Developer
Jun 9, 2017
203
1,423
Anyone know why the maps look so barren? I'm assuming its just not loading properly but it also might just be this bad View attachment 3005722 View attachment 3005726
Left is the main game world, which is currently still in blockout stage. This means that the rough elements are being placed, such as house locations, landscape features, trees, caves etc. But all still in a very basic state so design and level art can move things around if they need to since in this stage game design plans out paths, roads, town layouts, interiors and such. Once the entire world is blocked out and reached a certain quality, we lock it and start detailing things such as applying final materials with better textures, details and transition behavior, final models for architecture, flora, rocks and props, adjust lighting and optimize it all.
Our estimation is that the world will reach the fully blocked out stage early next year and once that happens youll start to notice very quickly that things are looking better and better with every release. This process did end up taking more time than we anticipated but since we are doing this for the first time, there was bound to be some miscalculations. But dont worry, we are working on it and things will look better in the future :)

Right is the old old wild life map, one that I just made myself with the rather limited knowledge in these things back in the earlier days of prototyping. Because the general landscape looks rather nice and because peolpe were already using this in their sandbo projects, we decided not to remove this level but instead keep it in a barren form so sandbox enjoyers can start projects from a natural looking landscape with different biomes. This will also be improved and touched up towards the end of the game production and once the sandbox gets the final in-game assets for placement it will also be able to create nicer and more natural looking levels. So it goes hand-in-hand with the development of the main world.
 
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