You got used to scams. In reality games don't take that long to develop unless you have AAA studios(like Rockstar) and you are developing the next big open world game(like RDR or GTA) while coordinating hundreds, perhaps thousands of employees at the same time.I've seen slower/lazier developers than this, so I don't feel like this is a scam.
Basically 8gb vram to have any kind of reasonable experience. That said you can boot the game with weaker computer.Does this game have any system requirements??
Now THATS a topic I can get behind.
Personally the piggy dudes really started to grow on me-ermm I mean Maya. So they are my new number one..
Also on the topic of copy+paste I wanna share with you an industry secret that no dev has ever told you because it would show you how scammy and cheaparsed we are. But you didnt hear this from me... here it comes:
The way I make new characters of the same skeletal base is indeed copy paste. Look!
I know yea they look a bit samey but heck, it took a whole 2 clicks to make, can you blame me?
View attachment 3371024
I was referring to sex animation they could have at least made different animation for different characters. instead of having the same set of animation for the same skeletons.Now THATS a topic I can get behind.
Personally the piggy dudes really started to grow on me-ermm I mean Maya. So they are my new number one..
Also on the topic of copy+paste I wanna share with you an industry secret that no dev has ever told you because it would show you how scammy and cheaparsed we are. But you didnt hear this from me... here it comes:
The way I make new characters of the same skeletal base is indeed copy paste. Look!
I know yea they look a bit samey but heck, it took a whole 2 clicks to make, can you blame me?
View attachment 3371024
If they use the same skeletons there's no reason to arbitrarily restrict animations to specific characters.I was referring to sex animation they could have at least made different animation for different characters. instead of having the same set of animation for the same skeletons.
I'vE SeEn fAsTeR dEvelopeRs thAn ThIs, sO i FeEl lIkE tHis iS A ScAm.I've seen slower/lazier developers than this, so I don't feel like this is a scam.
UE5 version has more animations, the sandbox has more to it, the new map is in this version, and the UE5 version has the start of the story mode. This version is also the one actively being worked on, the UE4 version is only still available for older computers and hardware and is no longer getting support or updates to it.Does UE5 version have less content than UE4?
you are essentially advocating for locking animation sets behind specific character skins that share a skeletonI was referring to sex animation they could have at least made different animation for different characters. instead of having the same set of animation for the same skeletons.
That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.you are essentially advocating for locking animation sets behind specific character skins that share a skeleton
which sounds abolsutely rediculous.
they basically make animation sets for specific characters already and then allow them to be used by other characters. There's an a specific animation set for Lala that you can use for maya and other maya-based skeleton characters, are you telling me you don't want that?
FWIW they do shared skeletons because it reduces the amount of work needed versus having to animate for a bunch of different skeletons. If people think progress is slow now, it'd be alot worse if they had to also animate for 10-20 different skeletons. Other games work the same way too, it just helps with the workload. I think Wild Life would have benefited more from having a proper character creation similar to Illusion games(Honey Select, AI Shoujo, Koikatsu, etc) instead of just editing characters. People could customize however they want and gauge themselves how thicc or thin they want characters so that they still look nice with animations.That's not what I am referring too. What I want is animations for different body types and different skeletons. Meaning if you add Big Boobs and Butt it does not clip or stretch the skins during animation playing. As for Maya based skeleton the humans can share the same skeletons that's fine but I prefer the Kerpali to have different animations based on that kind of creature they are. So yes to specific characters but within reason.
The UE4 vertical slice is just a relatively small demo of what they intend for the main game to look like, they could do that because they limited the map size, it's much smaller than the current UE5 map.Does UE5 version have less content than UE4?
That was just my opinion, and that doesn't mean this game isn't a scamI'vE SeEn fAsTeR dEvelopeRs thAn ThIs, sO i FeEl lIkE tHis iS A ScAm.
Subverse isn't abandoned, they have dev diaries at the end of every month and the last actual game update was around Christmas.That was just my opinion, and that doesn't mean this game isn't a scam
I mean subverse, fallen doll, pure onyx and more abandoned games.