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Will there be real AI-based H-games in future?

wwxx

Newbie
Aug 22, 2017
42
32
131
Any possible?
There are many sandbox h-games, but they are all pre-programmed
low randomness , some have girl/boy random creation system but with low graphic qualities and low bot logics
some have random map/cave exploration system but as boring as those rpgs

AI has come, is it possible to add some real-AI created content in future? not only CGs, but game system itself
like, AI generated characters with high quality graphics and conversations?
high creative events maps and even world systems
all on-time, no pre-programmed, no one will know what happens next
and no one now what girls, boys, futas, furries, fems.... you will met and interact.
every bot in the game seems vivid, alive, and intelligent, you can talk with it like in chat-apps and interact like real human

Some thing like a real wonderful, magical, adventure, fuck world...

Will that come true? 5yrs? 10yrs? or there already something similar?
 

chainedpanda

Active Member
Jun 26, 2017
689
1,312
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It will be possible. In fact, theoretically it already is, just extremely impractical with current technology. It would be extremely expensive both for the user, and the developer and the technical skill requirements for the developer would be just as bad.
 

Pretentious Goblin

Devoted Member
Nov 3, 2017
10,998
9,201
896
Pretty sure it can already be done in an online text-based game by prompting a LLM whenever the game needs it, but it would be inconsistent and slow, very expensive to whomever is generating all the images, and the rules would need to be loose. The implementation would be janky and a lot of them would be dead / unplayable very soon. All because you'd have to constantly be prompting a LLM running remotely. To solve all this, you'd need to have a LLM running locally, which right now kinda needs hardware that's well beyond almost everyone's budget. But in a few years it could be a different story.
 

balitz Method

Well-Known Member
Jan 30, 2018
1,272
2,179
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That's way beyond their actual capabilities. Not just because they'd need to either run a local instance of a LLM or connect to one online, which would be very expensive, but because the tech itself is thoroughly mediocre. You'd immediately be able to tell that an AI-designed map is insensible and with no filter (that is, someone picking the most decent-looking images from a large generated pool manually) instances of inconsistency and egregious weirdness go way up. Conversations with NPCs would constantly be forgetting the setting, their own personality traits, what the plot is meant to be and so on.

This on top of the fact that a ~vibe-coded~ game would be a buggy piece of shit.

There's no replacing actual designers unless you lower your standards.
 

woody554

Well-Known Member
Jan 20, 2018
1,720
2,205
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is it possible to random generate pointless crap that has even less sense than our usual smut by first time devs? yes, yes it is.

why anyone would want it when we have people actually designing things with purpose is beyond me. it's not like we need more slop as it is.
 

peterppp

Well-Known Member
Donor
Mar 5, 2020
1,248
2,390
386
Some thing like a real wonderful, magical, adventure, fuck world...
i dont like procedurally generated stuff in games as it is. i dont want even more stuff generated by a dumb machine
 

clearwavey

Newbie
Apr 27, 2025
25
92
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It could be possible in-theory have an AI randomly select from a list of assets to create a character. But you don't need AI for that it's same as having a random button in a character creator.
For dialogue it's possible to-do it now. Either have a LLM model that is ran in tandem with the game, with character profiles already detailed and likely specific system prompts for certain situations. Or you'd have to have the game hook into an online API, you'll get the best experience if the game creator was hosting the model.
But as other have said it's not going to be very good. Even if you have hidden system prompts so the creator can dictate plot points most LLMs aren't great at memory still, aren't great at writing and lean more towards uninspired slop. Could it get better in the future? Maybe, but who wants to create a game like that? Rather hard to tell a story if in the middle you and ai start ranting about orange juice for 30 minutes.

(It's also either very limiting on who can play the game if the user runs the LLM model locally or very expensive if it's via an API.)
 

MissCougar

Active Member
Feb 20, 2025
863
3,645
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Yes. 5 years. In 10 years you'll probably be watching feature length movies done entirely with or starting AI actors.
 

allanl9020142

Well-Known Member
Aug 23, 2018
1,533
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I think I'd rather know when AI will be able to generate complete/help complete visual novels or just something complete in general. For games on here that have been abandoned or games that devs have been working on for years and have made so very little progress. There's a game called "Loser" I kind of liked but man, that shit was a grind fest full of bugs and spelling/grammar issues and it's been so long in development without much content added relative to how long it's been in development.
 

Shad0wHawk6

New Member
Jun 15, 2024
5
1
13
Probably but would it be any good, probably not, at least not anytime soon I think it gonna be 50 to 100 years at least before Ai can actually produce good media on its own that's stands up to tripleA games like GTA or cyberpunk2077 and that's if it doesn't get regulated which I see that as something that could happen one day because it threatens people's jobs. But for simple stuff like VN its kinda already here personally i find it bland, art and story wise but I'm sure it will get better in 5 to 10 years. I do think though that as time progresses there's gonna be less and less human input that has to be put in to make a game if it doesn't get regulated